275 Repositories
Rust bevy-inspector-egui Libraries
a library for generating bevy_rapier2d colliders, for bevy apps, from images with transparency
bevy_rapier_collider_gen a library for generating bevy_rapier2d colliders, for bevy apps, from images with transparency example to see this in action
Work-in-Progress, opinionated game framework built on Bevy.
Bones A work-in-progress, opinionated game meta-engine built on Bevy. Under development for future use in the Jumpy game, and possibly other FishFolk
Rubik's cube made with bevy engine.
English Rubik's Cube 魔方 3阶魔方 随机打乱魔方 重置魔方 鼠标拖拽魔方旋转 游戏UI 相机视角控制(缩放、移动) WASM支持 在线游玩:点这里(电脑版Chrome/Firefox/Edge打开) 运行 本地运行 cargo run WASM运行 rustup target
A framework for building adventure games in Bevy.
Bevy_adventure A framework for building 3d adventure games in Bevy. preview.mp4 Features Interactive trait is the backbone of the framework, allowing
RPG Dialog support for Bevy, written in pure Rust!
🌷 🌷 Bevy x RPG Dialog 🌸 🌸 RPG Dialog support for Bevy, written in pure Rust! bevy-rpg is a plugin crate that adds dialog functionalities to Bevy,
🏷️ Markers for Bevy ECS Entities
Bevy ECS Markers Adds the support for marking entites and fetching them in queries Example View the whole example here #[derive(EntityMarker)] enum Pl
A plugin-first anime-ish video game
🌷 🌷 Project Flara 🌸 🌸 A plugin-first anime-ish video game Have you ever played an anime mobile video game, and then wondered. Huh, I wish I could
A spectator camera plugin for the Bevy game engine
bevy_spectator A spectator camera plugin for the Bevy game engine. Controls Action Key Forward W Left A Backward S Right D Up Space Down LControl Alt.
egui backend for D3D9.
egui-d3d9 egui backend for D3D9. Primarily intended for source games like CS:GO and GMod. It's not perfect by far, but it'll do. This is a rewrite of
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
noisy_bevy Simple stupid noise primitives for glam types (Vec2, Vec3) and wgsl. Main motivations are: ergonomic usage with Bevy same results on rust a
Component-based state machine plugin for Bevy
seldom_state is a component-based state machine plugin for Bevy. It's useful for AI, player state, and other entities that occupy various states. It allows for greater reusability of state logic between entities, compared to managing mutually-exclusive components directly in your systems.
The (hopefully) final iteration of Luminol, written in Rust with love ❤️
Luminol Luminol is an experimental remake of the RGSS RPG Maker editors in Rust with love ❤️ . Luminol targets wasm and native builds with eframe. Lum
A Bevy 0.8 plugin for Spine 4.1.
bevy_spine A Bevy Plugin for Spine 4.1, utilizing rusty_spine. WASM compatible! [dependencies] bevy = "0.8" bevy_spine = "0.3" See online demos! (sou
A Serious (yet fun) Game made in Rust with Bevy
The Omega Ai Test for Brazilian Biome Image Classification PLAY A Serious (yet fun) Game made in Rust with Bevy How well do you know the Brazilian bio
An opinionated, monolithic template for Bevy with cross-platform CI/CD, native + WASM launchers, and managed cross-platform deployment.
🕊️ Bevy Shell - Template An opinionated, monolithic template for Bevy with cross-platform CI/CD, native + WASM launchers, and managed cross-platform
Abuse the node.js inspector mechanism in order to force any node.js/electron/v8 based process to execute arbitrary javascript code.
jscythe abuses the node.js inspector mechanism in order to force any node.js/electron/v8 based process to execute arbitrary javascript code, even if t
Dynamic ocean material for Bevy.
bevy_water Dynamic water material (with waves) for Bevy. Example cargo run --release --example ocean Features Moving 3d waves (vertex height offset).
Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance.
bevy_efficient_forest_example Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance. Grass i
Examples inspired by 'Nature of Code' in Bevy 3D and Rust
rust-bevy and the Nature of Code The book The Nature of Code from Daniel Shiffman is a wonderful book about programming. https://natureofcode.com/book
Parallax mapping shaders (relief and POM) for the bevy game engine
Bevy parallax mapping parallax mapping is a graphical effect adding the impression of depth to simple 2d textures by moving the texture's pixel around
A render-backend independant egui backend for sdl2
A Sdl2 + Egui Backend An egui backend for sdl2 unbound to any renderer-backend. You can include it like so: [dependencies] egui_sdl2_platform = "0.1.0
A game made for Bevy Jam #2
KPACUBO - A Bevy Template for Game Jams NOTE: This project is still WIP. It is usable but far from perfect. This project aims to provide a simple yet
Example showing how to use tokio and egui together.
Example using tokio with egui This example uses reqwest to send an HTTP request to httpbin. The parsed response contains an increment value (as provid
Game jam submission for Bevy Jam #2
Elemental Sorcerer A game made in 10 days for Bevy Jam #2. The theme was: combine. It's a mini metroidvania where the player can infuse their equipmen
A lightweight job framework for Bevy.
bevy_jobs A lightweight job framework for Bevy. Getting started Defining a job: pub struct FetchRequestJob { pub url: String, } impl bevy_jobs::J
A third-party CLI utility for the Bevy game engine.
cargo-bavy A third-party command-line utility for the Bevy game engine. To not steal the cargo bevy command from the official Bevy maintainers, I chos
a day-planner/calendar app based on egui
Malakal Malakal is a day planner application. I crafted it because I was not able to find a comfortable calendar application for Linux. I myself have
Render egui with skia!
Skia backend for egui This is a drawing backend for egui that uses skia-safe. Usage Have a look at the metal or cpu examples to get started. Run the e
Bevy plugin to simulate and preview different types of Color Blindness.
Bevy Color Blindness Simulation Bevy plugin to simulate and preview different types of Color Blindness. This lets you ensure that your game is accessi
Rust implementation of behavior trees.
Bonsai 盆栽 Rust implementation of Behavior Trees Contents Quick intro to Behavior Trees Concepts Examples Development Guide Kanban Board Honorable Ment
Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game.
Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game. Is this a joke? You decide. Does it work? You can bet your As
A crate for using Bevy with the Godot Engine.
bevy_godot A crate for using Bevy with the Godot Engine. This crate is in active development and is not ready for production use. Features Godot Scene
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
🖌 egui: an easy-to-use GUI in pure Rust 👉 Click to run the web demo 👈 egui is a simple, fast, and highly portable immediate mode GUI library for Ru
Client-server architecture for Bevy
Sabi Opinionated client-server architecture for Bevy Goals: Prediction based on inputs Replication by a simple derive and adding a system to server/cl
vetovoima is an arcade game where you control gravity!
vetovoima vetovoima is an arcade game where you control the gravity! The world is a hollow circle with a star in the center. You're the Yellow Block a
Plugins and helpful methods for using sepax2d with Bevy for 2d overlap detection and collision resolution.
bevy_sepax2d Plugins and helpful methods for using sepax2d with Bevy for 2d overlap detection and collision resolution. Compatible Versions bevy bevy_
DMG/CGB/AGB emulator, rewrite in Rust
GameGirl A Gameboy (Color/Advance) emulator and debugger written in Rust, whose GG/GGC core is a rewrite of gamelin. NDS support is in the works! Try
You have been an apprentice to a powerful sorcerer for as long as you can remember.
You have been an apprentice to a powerful sorcerer for as long as you can remember. However you dream of becoming a rancher, raising animals in your own pen.
A plugin to enable random number generation for the Bevy game engine.
bevy_turborand A plugin to enable random number generation for the Bevy game engine, built upon turborand. Implements ideas from Bevy's Deterministic
Work-in-Progress NES / Famicon Image Editor & Map Creator
NESImg An extremely work-in-progress tool for making NES/Famicom-compatible images. When faced with the challenge of formatting artwork in a way that
Easier joystick, mouse and keyboard input handling in Bevy
ezinput A powerful input-agnostic library targeting complete support to axis and button handling for the Bevy game engine. Table of contents About Bra
An implementation of the Jump Flooding Algorithm for the Bevy engine.
bevy_jfa The Jump Flooding Algorithm (JFA) for Bevy. Features This crate provides an OutlinePlugin that can be used to add outlines to Bevy meshes. Se
Inverse kinematics plugin for Bevy implementing the FABRIK algorithm.
Inverse kinematics plugin for Bevy implementing the FABRIK algorithm.
An adventure survival voxel game written using Bevy and Rust.
An adventure survival voxel game written using Bevy and Rust.
Write Cross-platform application with React-like decralative UI framework and scalable ECS architecture all in Rust.
bevy_dioxus Dioxus Plugin for Bevy Write Cross-platform application with React-like decralative UI framework and scalable ECS architecture all in Rust
Generic and extensible egui widgets to create analog synthesizer-like UI with data-oriented API
egui_cable A generic and extensible data-oriented widget for connecting ports by cables. I create this for the visual programming editor of Hihaheho/D
Wheeled vehicle simulation using Bevy engine with Rapier's joints
⚠️ Legacy branch! ⚠️ 'master' branch is currently broken due to migration to newer rapier and bevy_rapier so unless you want to compare old and new ve
Cross-platform (including wasm) persistent key value store plugin for rust games/apps
bevy_pkv bevy_pkv is a cross-platform persistent key value store for rust apps. Use it for storing things like settings, save games etc. Currently, it
Integration layer between Bevy, puffin and tracing libraries
bevy_puffin This crate integrates the puffin library into Bevy. It provides PuffinTracePlugin to use as a replacement for the Bevy's default LogPlugin
A convenient on-screen message print macro for bevy.
Bevy Debug Text Overlay A proof of concept for adding a very convenient text overlay macro to the bevy game engine. This is derived from the code I us
Bevy engine + miniquad render plugin
Bevy engine + miniquad renderer This is a plugin for Bevy engine that replaces default windowing and rendering plugins with miniquad based one. Usage
Egui bindings for miniquad
egui bindings for miniquad native On Linux you first must run apt install libx11-dev libxi-dev libgl1-mesa-dev (miniquad dependencies). cargo run --re
Egui bindings for macroquad
egui bindings for macroquad This is the easiest way to use egui. Just two functions! Web demo. Usage You need to call ui when you need to get informat
a little game, limbo on a mountain pass
limbo pass a little game, limbo on a mountain pass run the game build / run with the release flag so the overworld theme loads on time :) cargo run --
An asset that provides 2d collision detector and kinematics, build from scratch in bevy
Busturi A physics engine An asset that provides 2d collision detector and kinematics, build from scratch in bevy How to use Add PhysicsPlugin to the p
An easy way to integrate @rhaiscript with @bevyengine.
Bevy Rhai What is Bevy Rhai? Bevy Rhai is an easy way to integrate and use Rhai with Bevy. It provides everything you need to get started, all you nee
Tweening animation plugin for the Bevy game engine.
🍃 Bevy Tweening Tweening animation plugin for the Bevy game engine. Features Animate any field of any component or asset, including custom ones. Run
2d collision test for game-development in rust (with optional integration and example for bevy)
impacted 2d collision test for game-development in rust (with optional integration and example for bevy) This provides a low-level "narrow-phase" coll
🦀 Rusty DLL Injector with GUI
DLL Crab Rusty DLL Injector with GUI Screenshot Why? Because I can't find a GUI DLL Injector that written in Rust. And i wrote it myself! Methods Crea
API tool,but egui style and rusty
WEAVER About Weaver is a simple,easy-to-use and cross-platform API tool.Inspired by hoppscotch . It uses the Rust egui GUI library. Features Get,Post
Discord RIch Presence in Rust, with native Bevy support
Discord Presence The root project for both Bevy Discord Presence and regular Discord Presence, both contained in the crates directory. TODO Allow invi
bevy_sequential_actions is a library for the Bevy game engine that aims to execute a list of actions in a sequential manner.
Bevy Sequential Actions bevy_sequential_actions is a library for the Bevy game engine that aims to execute a list of actions in a sequential manner. T
bevy-hikari is an implementation of voxel cone tracing global illumination with anisotropic mip-mapping in Bevy
Bevy Voxel Cone Tracing bevy-hikari is an implementation of voxel cone tracing global illumination with anisotropic mip-mapping in Bevy. Bevy Version
Rapidly iterate and build Bevy UI's with existing web-based technologies
bevy_webview WIP Rapidly iterate and build Bevy UI's with existing web-based technologies It is currently very early days of this plugin - only Linu
Helper functions and structs for working with 2D space in Bevy.
About Baffled by quaternions? Want to accelerate an object in 2D? Wish that there was a simple way to work with grids? Just want to know if two axis-a
A lightweight, cross-platform epub reader.
Pend Pend is a program for reading EPUB files. Check out the web demo! Preview Image(s) Installation Building Pend is simple & easy. You should be abl
Control a now blue circle with wasd/arrow keys (intense gameplay)
bevy-moving-circle A yellow circle player controlled with arrow keys/WASD Now you can click to spawn orange cicles lmao (intense action packed gamepla
A game made in one week for the Bevy engine's first game jam
¿Quien es el MechaBurro? An entry for the first Bevy game jam following the theme of "Unfair Advantage." It was made in one week using the wonderful B
Firefox used to have this feature a while back (from Firefox 11 to 46) and it is so good, that I feel it needs revival.
3D WebPage Inspector By: Seanpm2001, Et; Al. Top README.md Read this article in a different language Sorted by: A-Z Sorting options unavailable ( af A
Egui node graph is a featureful, customizable library to create node graph applications using egui
Egui node graph is a featureful, customizable library to create node graph applications using egui. The library takes care of presenting a node graph to your users, and allows customizing many aspects of the interaction, creating the semantics you want for your specific application.
Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine
bevy_system_graph This crate provides the utilities for creating strictly ordered execution graphs of systems for the Bevy game engine. Bevy Version S
Composable Alternatives to Bevy's RunCriteria, States, FixedTimestep
Composable Alternatives to Bevy's RunCriteria, States, FixedTimestep This crate offers alternatives to the Run Criteria, States, and FixedTimestep sch
🐝 An action-packed game where you play as a missile-dodging, laser-evading, upgradeable bumbly bee.
Beeline The last known specimens of the Andor flower, the flower with the tastiest nectar in the world, are preserved at the Mount Dared fortified mil
bevy_datasize is a library for tracking memory usage in Bevy apps.
bevy_datasize bevy_datasize is a library for tracking memory usage in Bevy apps. bevy_datasize uses the DataSize trait from the datasize crate to esti
Plotting library for the Bevy game engine with a focus on esthetics and interactivity
Plotting library for the Bevy game engine with a focus on esthetics and interactivity. It can handle both data points (see the "minimal", "markers", a
Bevy playground with the Bistro scene showcasing lights
Bevy Bistro Playground Bevy playground with the Bistro scene from https://developer.nvidia.com/orca/amazon-lumberyard-bistro How to use Download the s
This is a template repo for eframe, a framework for writing apps using egui.
eframe template This is a template repo for eframe, a framework for writing apps using egui. The goal is for this to be the simplest way to get starte
Real-time 3D orientation visualization of a BNO055 IMU using Bissel and Bevy
orientation This is a demonstration of real-time visualization of the attitude of a BNO055 IMU across a wireless network to a Bevy app using the Bisse
Bevy is a refreshingly simple data-driven game engine built in Rust
What is Bevy? Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! WARNING Bevy is still in the ve
Sdf 2d shape renderer for Bevy
bevy_smud Sdf 2d shape rendering for Bevy. Bevy smud is a way to conveniently construct and render sdf shapes with Bevy. Given a shape function/expres
3d car simulation in rust
3d car simulation in rust This project is developed with intention to learn: programming on rust, computer graphics, physics simulation, geometric alg
A plugin to use the kajiya renderer with bevy
🕊️ 💡 bevy-kajiya A plugin that enables use of the kajiya renderer in bevy WARNING: This plugin is barebones and supports a limited set of features.
A universe that consists of meta knowledge domains from Stack Exchange, made using Bevy with
Stack of Knowledge Universe A universe that consists of meta knowledge domains from Stack Exchange, made using Bevy with ❤️ . Setup Remove .placeholde
A example bevy application using bevy-kajiya for its renderer
☀️ bevy-kajiya playground A example bevy application using bevy-kajiya for its renderer NOTE: only tested on Windows. For more context, check out the
Bevy GitHub CI Template
Bevy GitHub CI Template This repo show how to setup CI on a github project for Bevy. It creates two workflows: CI Release CI Definition: .github/workf
D3D11 backend for egui library. Presumably for mods/cheats development
D3D11 backend for egui library. Presumably for mods/cheats development. Currently few features from egui are missing. WIP.
Materials for sprites in Bevy
bevy_sprite_material Materials for sprites in Bevy This bevy plugin changes the bevy_sprite implementation using a material. You might be interested i
This repository simulates and renders fluid particles in two dimensions, in Rust.
mlsmpm-particles-rs This repository simulates and renders fluid particles in two dimensions, in Rust. My matching implementation in Go is mlsmpm-parti
Port of my AST3 asteroids clone Bevy/rust from Unity/C#.
Port of my AST3 asteroids clone Bevy/rust from Unity/C#. This is my first rust program. Be gentle. Still working on it, but actually playable. You can
Brine is my attempt at writing a Minecraft client in Rust using the Bevy game engine.
Brine Brine is my attempt at writing a Minecraft client in Rust using the Bevy game engine. It's EXTREMELY work-in-progress. The thing that makes Brin
NeosPeeps is tool that allows for listing your NeosVR friends quickly, without having to actually open the whole game
Neos Peeps NeosPeeps is tool that allows for listing your NeosVR friends quickly, without having to actually open the whole game. It also has a bunch
Hanabi — a particle system plugin for the Bevy game engine.
Hanabi — a particle system plugin for the Bevy game engine
Extreme Bevy is what you end up with by following my tutorial series on how to make a low-latency p2p web game.
Extreme Bevy Extreme Bevy is what you end up with by following my tutorial series on how to make a low-latency p2p web game. There game can be played
Here are a few cargo-generate templates for use when creating bevy applications
Bevy-template-rs Here are a few cargo-generate templates for use when creating bevy applications. Templates Game This is a template for starting a new
Easier joystick, mouse and keyboard input handling in Bevy
Easier joystick, mouse and keyboard input handling in Bevy
Simple island generator written in rust using bevy engine
Getting Started Easy enough to run cargo run --release Change generation speed Find the system set that looks like this .add_system_set(
Bevy plugin for an AssetServer that can load embedded resources, or use other AssetServers based on the path.
Bevy-Embasset Embed your asset folder inside your binary. bevy-embasset adds support for loading assets embedded into the binary. Furthermore, it can
A cross platform (wasm included) networking library!
bootleg_networking A cross platform (wasm included) networking library! A networking plugin for the Bevy game engine that wraps around bevy_networking
IDE for cross-platform software development
Diversity Space IDE for cross-platform software development | 日本語 | English | Русский | READMEの英語版とロシア語版はDeepl翻訳を使用して翻訳されています Английская и русская вер
Displays 9-Patch UI elements in Bevy
Bevy 9-Patch plugin Implementation of 9-patch images in Bevy. Let you have a UI that scale only the right parts of your images. See the examples for w