🐝 An action-packed game where you play as a missile-dodging, laser-evading, upgradeable bumbly bee.

Overview

Beeline

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The last known specimens of the Andor flower, the flower with the tastiest nectar in the world, are preserved at the Mount Dared fortified military base, guarded by advanced weaponry. As a bee, you cannot stand for this injustice, and so you decide to reclaim your rightful nectar once and for all...

Beeline is an action-packed game where you play as a missile-dodging, laser-evading, upgradeable bumbly bee.

Head over to the upgrades menu to pick out upgrades to optimize your playstyle and gain an unfair advantage.

Upgrades consist of both passive and active abilities. Active abilities can be activated with either the left mouse button (or Q) or the right mouse button (or E), depending on which upgrade slot it is in.

Made with Bevy Engine.

Credits

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Comments
  • feat: implement collision detection

    feat: implement collision detection

    This PR introduces basic infrastructure for collision detection. A new dependency, impacted, has been added to streamline the collision detection process.

    Currently, a simple message is printed when the player collides with an enemy.

    enhancement 
    opened by claby2 1
  • feat: introduce retry state and menu

    feat: introduce retry state and menu

    This PR adds a way to transition from the Death state by introducing a Retry state. In this new Retry state, the player has the option to either retry or go back to the menu.

    image

    enhancement 
    opened by claby2 0
  • More upgrades

    More upgrades

    The purpose of this PR is twofold:

    • Implement an upgrade overlay
    • Add more upgrades ("teleport" and "slow enemies")

    The upgrade system has also been refactored to utilize enums rather than bit flags.

    opened by claby2 0
  • refactor: simplify animated sprite creation

    refactor: simplify animated sprite creation

    This PR makes animated sprite creation more ergonomic by introducing an AnimatedSpriteData struct. This effectively reduces the number of arguments being passed to AnimatedSprite::new() by leveraging default values.

    opened by claby2 0
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