2d collision test for game-development in rust (with optional integration and example for bevy)

Overview

impacted

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2d collision test for game-development in rust (with optional integration and example for bevy)

This provides a low-level "narrow-phase" collision-detection logic, with some integration for the bevy game engine (behind feature flag).

If you want to pair it with a broad-phase, you may look at bvh-arena or broccoli.

Roadmap

  • collision test (GJK implementation)
  • collision shapes
    • circle
    • rectangle
    • convex-hull
    • capsule
  • contact generation (EPA implementation)

Usage example

use impacted::{CollisionShape, Transform};
use glam::Vec2; // <-- use any math library you like

// Create a circle
let circle = CollisionShape::new_circle(1.0);

// Create a rectangle
let mut rect = CollisionShape::new_rectangle(4.0, 4.0)
    .with_transform(Transform::from_translation(Vec2::new(2.0, 0.0)));

// Test for collision
assert!(circle.is_collided_with(&rect));

You may also look in the examples directory for more complete/concrete usage examples (e.g. using the bevy engine)

Installation

[dependencies]
impacted = "1.4.0"

For bevy users

[dependencies]
impacted = { version = "1.4.0", features = ["bevy-07"] }

Cargo features

  • std (enabled by default) Allow to use the standard library (need to be disabled for no_std crates)
  • bvh-arena Interoperability with bvh-arena bounding volumes
  • bevy-07 All bevy 0.7 interop (alias for ["bevy-transform-07", "bevy-ecs-07"])
  • bevy-06 All bevy 0.6 interop (alias for ["bevy-transform-06", "bevy-ecs-06"])
  • bevy-transform-07 Interoperability with bevy_transform 0.7
  • bevy-transform-06 Interoperability with bevy_transform 0.6
  • bevy-ecs-07 Interoperability with bevy_ecs 0.7
  • bevy-ecs-06 Interoperability with bevy_ecs 0.6

MSRV

The minimum supported rust version is currently: 1.58

It may be increased to a newer stable version in a minor release.

It will be increased to the latest stable version in a major release.

Unlicense

This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.

In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

For more information, please refer to http://unlicense.org/

Comments
  • feat: add type `Bounds`

    feat: add type `Bounds`

    Adds a new type Bounds which can be used with CollisionShape.bounds() for retrieving bounding box of a shape.

    The methods new, center, min, max, size and expand all make use of glam::Vec2. Is this a problem? Should it all be changed to [f32; 2] instead?

    If bounds is not in the scope of this package, feel free to reject the PR, but from my experience it has been a useful feature.

    This PR does not include any tests for bounds.

    enhancement design need-use-case 
    opened by tqwewe 2
  • chore(deps): update rust crate rstest to 0.16.0

    chore(deps): update rust crate rstest to 0.16.0

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    Changed
    • Show TEST START banner only when trace some argument: See #โ€‹158 for details.
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    v1.9.0

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    • Add retain_mut as an alias for retain, for compatibility with std::vec::Vec (#โ€‹283).

    v1.8.1

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    chore(deps): update rust crate rstest to 0.15.0

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    This PR contains the following updates:

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    v0.15.0

    Compare Source

    Fixed
    • Timeout not compile if one of its test arguments il not a copy type [see #โ€‹154]

    v0.14.0

    Compare Source

    Changed
    • Feature gated async timeout via async-timeout feature [see #โ€‹148]
    Fixed

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  • chore(deps): update rust crate bvh-arena to 1.1

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    v0.13.0

    Compare Source

    Add
    • #[timeout(duration)] test implementation for both sync and async tests (See #โ€‹136)
    Changed
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  • chore(deps): update rust crate glam to 0.20.5

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    bitshifter/glam-rs

    v0.20.5

    Compare Source

    Fixed
    • Fixed a bug in the scalar implemetation of 4D vector max_element method where the w element check was incorrect.

    v0.20.4

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    Fixed
    • Fixed a bug with quaternion slerp with a rotation of tau.

    v0.20.3

    Compare Source

    Added
    • Added to_array() to Quat and DQuat.
    • Added mul_add method to all vector types - note that this will be slower without hardware support enabled.
    • Added the fast-math flag which will sacrifice some float determinism for speed.
    Fixed
    • Fixed a bug in the sse2 and wasm32 implementations of Mat4::determinant().

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  • chore(main): release 1.4.0

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    :robot: I have created a release beep boop

    1.4.0 (2022-04-15)

    Features

    • interoperabiliby with bevy transform 0.7 (1c394f7)
    • interoperability with bevy ecs 0.7 (8bff495)

    Documentation


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    • bvh-arena 1.1
    • glam 0.22.0
    • thiserror 1.0
    • smallvec 1.10
    • rstest 0.16.0
    • glam 0.22.0
    • approx 0.5.1
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Releases(v1.5.4)
Owner
Jonathan Cornaz
Loving Kotlin and Rust!
Jonathan Cornaz
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