Minecraft-esque voxel engine prototype made with the bevy game engine. Pending bevy 0.6 release to undergo a full rewrite.

Overview

vx_bevy

A voxel engine prototype made using the Bevy game engine.

animated chunk loading not much to see

Goals and features

  • Very basic worldgen
  • Animated chunk loading (ala cube world)

Optimizations:

  • Frustum culling
  • Change view distance calculation

Interactivity:

  • Add ability to interact with the world (placing & breaking blocks)

World:

  • Revamp worldgen
  • Add generation of flora (trees)
  • Get a better shader for voxels.

Other:

  • Rewrite this from scratch as this has turned into a mess.
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Comments
  • Port to bevy 0.9

    Port to bevy 0.9

    • [x] Port voxel terrain pipeline to bevy's material system.
    • [ ] Add emissive materials (using bloom post processing effect)
    • [x] Add support for directionnal shadows.
    • [x] Add FXAA
    enhancement 
    opened by Game4all 0
  • Simdnoise doesn't support non-x86

    Simdnoise doesn't support non-x86

    For anyone trying to get the world generation to work on a non-x86-target, you need to patch the 3.1.6 version of simdnoise with this commit https://github.com/jackmott/rust-simd-noise/commit/23c690578a2ce2bc5f9d6eb7faf730ea909baa47 .

    I made a fork of simdnoise which does the trick for me:

    simdnoise = { git = "https://github.com/merlinfuchs/rust-simd-noise", branch = "3.1.6-patch" }
    

    Feel free to close this, just leaving this here if anyone runs into the same problem.

    opened by merlinfuchs 4
  • Falling-sand style voxel interactions

    Falling-sand style voxel interactions

    opened by pyweeker 1
Owner
Lucas Arriesse
Programming enthusiast. Loves C-syntax languages.
Lucas Arriesse
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