vx_bevy
A voxel engine prototype made using the Bevy game engine.
Goals and features
- Very basic worldgen
- Animated chunk loading (ala cube world)
Optimizations:
- Frustum culling
- Change view distance calculation
Interactivity:
- Add ability to interact with the world (placing & breaking blocks)
World:
- Revamp worldgen
- Add generation of flora (trees)
- Get a better shader for voxels.
Other:
- Rewrite this from scratch as this has turned into a mess.