egui backend for D3D9.

Overview

egui-d3d9

egui backend for D3D9. Primarily intended for source games like CS:GO and GMod.

It's not perfect by far, but it'll do. This is a rewrite of a fork I had of sy1ntexx's egui-d3d11. The input manager and the example code are still mostly from that repository. A lot of the general structure was inherited, as I found it quite intuitive.

Turns out, porting from D3D11 down to D3D9 is harder than just doing D3D9.

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Comments
  • Exposing ui_state?

    Exposing ui_state?

    Hello! I can add this change myself - but I'd rather remain upstream. What do you think about implementing an EguiDx9 ui_state getter? Is this antithetical to the design, or something?

    opened by cristeigabriel 7
Owner
unknowntrojan
Rust & C/C++, RE, malware analysis, gamehacking. unknowntrojan#2814
unknowntrojan
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