Bevy Debug Text Overlay
A proof of concept for adding a very convenient text overlay macro to the bevy game engine.
This is derived from the code I used during the first bevy game jam. There are major improvements: most notably the text doesn't jump around all the time, and each message can have its own color.
screen_print!
is very convenient, if you are an incorrigible println-debugger, you will love this crate when working with bevy!
Usage
[dependencies]
bevy-debug-text-overlay = "2.0"
This bevy plugin is fairly trivial to use. You must:
- Add the
OverlayPlugin
to your app - Add a
UiCameraBundle
entity - Use the
screen_print!
macro wherever you want, just use it like you would useprintln!
, no need to pass special arguments.
This will display on the top left of the screen the text for a short time.
Please see the screen_print!
documentation for detailed usage instructions.
Code example
use bevy::prelude::*;
use bevy_debug_text_overlay::{screen_print, OverlayPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// !!!!IMPORTANT!!!! Add the OverlayPlugin here
.add_plugin(OverlayPlugin { font_size: 32.0, ..Default::default() })
.add_startup_system(setup)
.add_system(screen_print_text)
.run();
}
fn setup(mut commands: Commands) {
// !!!!IMPORTANT!!!! you must add a UiCameraBundle if you didn't already
commands.spawn_bundle(UiCameraBundle::default());
}
// Notice how we didn't have to add any special system parameters
fn screen_print_text(time: Res<Time>) {
let current_time = time.seconds_since_startup();
let at_interval = |t: f64| current_time % t < time.delta_seconds_f64();
let x = (13, 3.4, vec![1,2,3,4,5,6,7,8]);
if at_interval(0.1) {
let last_fps = 1.0 / time.delta_seconds();
screen_print!(col: Color::CYAN, "fps: {last_fps:.0}");
screen_print!("current time: {current_time:.2}")
}
if at_interval(2.0) {
let col = Color::FUCHSIA;
screen_print!(sec: 0.5, col: col, "every two seconds: {}, {:?}", x.0, x.2)
}
if at_interval(5.0) {
screen_print!(sec: 3.0, "every five seconds: {x:#?}");
}
}
This should look like as follow:
2022-03-16.08-23-27.mp4
Cargo features
builtin-font
The plugin provides its own ascii font by default, but if you want to disable it, you can disable the builtin-font
cargo feature.
debug
It is possible to replace screen_print!
by an empty macro by disabling the debug
cargo feature. This also disables all of bevy-debug-text-overlay
dependencies, since there is no code to run.
No further action is required to completely disable the plugin. Mock implementations are provided for release mod.
To use that feature, you can setup your Cargo.toml
as follow:
# Add a debug feature to your own Cargo.toml, make it default
[features]
debug = ["bevy-debug-text-overlay/debug"]
default = ["debug"]
# Manually specify features for bevy-debug-text-overlay (omitting "debug")
bevy-debug-text-overlay = { version = "2.0", default-features = false, features = ["builtin-font"] }
Now when making your release build, you should use
cargo build --release --no-default-features
I'm aware that it can be cumbersome for some, please fill an issue if this really doesn't mix well with your own workflow.
Notes on performance
It seems that built without compiler optimization, displaying text on screen in bevy is a CPU hog, not sure why but it is (shrug). I designed the plugin with performance in mind, but the culprit is bevy not me.
You might be interested in enabling optimizations for dependencies in your debug builds.
Known limitations
I'm welcoming contributions if you have any fixes:
- There is no way to specify the overlay position with regard to user-defined UI, so you might end up with the debug text showing behind your own UI.
- There is a very custom, very dodgy resource allocation module. If someone can link me to a good 1D res alloc crate, I'd be happy to use it instead of
block
. - This is not part of bevy itself, so you gotta add it as a dependency to your app :(
- You can't set it up so that it's displayed from the bottom up or to the right of the screen.
Changelog
2.0.0
: Breaking: bump bevy version to0.7
(you should be able to upgrade from1.0.0
without changing your code)
Version matrix
bevy | latest supporting version |
---|---|
0.7 | 2.0.0 |
0.6 | 1.0.0 |
API stability warning
This is a tinny crate so it's literally impossible to cause major breaking changes. But I'm not convinced the current macro API is optimal, and it might change in the future.
License
This library is licensed under Apache 2.0.
Font
The font in screen_debug_text.ttf
is derived from Adobe SourceSans, licensed under the SIL OFL. see file at licenses/SIL Open Font License.txt
.