Game physics in one weekend with bevy

Overview

Game Physics in a Weekend (in Rust)

This project is an implementation of the Game Physics in a Weekend book using the Rust programming language and the Bevy game engine.

This has been a learning excercise for me to get a better understanding of implementing a physics engine, using Bevy and also making use of my math library glam.

So far only the first book has been implemented.

I'm using a fork of Bevy 0.4.0 that is using the latest version of glam from github.

Simulation controls

  • T - toggles pausing the simulation
  • Y - step the simulation while paused
  • R - reset the simulation

Camera controls

The Bevy Flycam plugin is used for camera movement.

  • WASD - move backwards, forwards, left and right
  • Space - move up
  • Left shift - move down
  • Escape - toggle mouse cursor lock

License

Creative Commons Zero v1.0 Universal

You might also like...
Sandbox is a pixel physics simulator inspired by other such like Sandspiel and Noita
Sandbox is a pixel physics simulator inspired by other such like Sandspiel and Noita

Sandbox Sandbox is a pixel physics simulator inspired by other such like Sandspiel and Noita. It's also a precursor for an ongoing game project. Sandb

Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL

ten-minute-physics-rs reimplements Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL. Compared with the source pure Javascript im

A networked (p2p), cross-platform physics simulation example using rollback netcode

bevy_gaff (work in progress) bevy_gaff is an attempt at making a networked (p2p), cross-platform physics simulation using rollback netcode. It synchro

Minecraft-esque voxel engine prototype made with the bevy game engine. Pending bevy 0.6 release to undergo a full rewrite.
Minecraft-esque voxel engine prototype made with the bevy game engine. Pending bevy 0.6 release to undergo a full rewrite.

vx_bevy A voxel engine prototype made using the Bevy game engine. Goals and features Very basic worldgen Animated chunk loading (ala cube world) Optim

Bevy Simple Portals is a Bevy game engine plugin aimed to create portals.
Bevy Simple Portals is a Bevy game engine plugin aimed to create portals.

Portals for Bevy Bevy Simple Portals is a Bevy game engine plugin aimed to create portals. Those portals are (for now) purely visual and can be used t

2d Endless Runner Game made with Bevy Game Engine
2d Endless Runner Game made with Bevy Game Engine

Cute-runner A 2d Endless Runner Game made with Bevy Game Engine. Table of contents Project Infos Usage Screenshots Disclaimer Project Infos Date: Sept

A game of snake written in Rust using the Bevy game engine, targeting WebGL2

Snake using the Bevy Game Engine Prerequisites cargo install cargo-make Build and serve WASM version Set your local ip address in Makefile.toml (loca

A Client/Server game networking plugin using QUIC, for the Bevy game engine.
A Client/Server game networking plugin using QUIC, for the Bevy game engine.

Bevy Quinnet A Client/Server game networking plugin using QUIC, for the Bevy game engine. Bevy Quinnet QUIC as a game networking protocol Features Roa

This tool allows you to open one or more notebooks in Visual Studio and go hog wild exploring your systems in Bevy.
This tool allows you to open one or more notebooks in Visual Studio and go hog wild exploring your systems in Bevy.

Bevyrly Bevy is rly useful, but requires some hygiene! Pronounced as /ˈbɛvə(ɹ)li/, derives from Old English, combining befer ("beaver") and leah ("cle

Owner
Cameron Hart
Game engine/physics programmer at Wargaming.net
Cameron Hart
Implementation of the great book Ray Tracing in One Weekend in Rust.

Ray Tracing in One Weekend (Rust) Implementation of the great book Ray Tracing in One Weekend in Rust. Fun easy way to pick up and learn Rust (was rou

Stanley Su 6 Dec 29, 2021
A basic raytracer implementation in Rust based on the Ray Tracing in One Weekend book.

Raytracer A basic raytracer implementation in Rust based on the Ray Tracing in One Weekend book. Live Demo Result How to Run Standalone Binary $ cargo

Navin Mohan 19 Dec 13, 2022
A physics lib for the bevy game engine based on physme

physimple Physimple aims to be the simplest(and capable) physics engine(currently for bevy) WARNING Beware for breaking changes with each update for n

null 24 Oct 28, 2022
A game made in one week for the Bevy engine's first game jam

¿Quien es el MechaBurro? An entry for the first Bevy game jam following the theme of "Unfair Advantage." It was made in one week using the wonderful B

mike 20 Dec 23, 2022
An ergonomic physics API for bevy games.

Heron An ergonomic physics API for 2d and 3d bevy games. (powered by rapier) How it looks like fn main() { App::build() .add_plugins(DefaultPlug

Jonathan Cornaz 313 Dec 16, 2022
Verlet physics plugin for bevy.

bevy_verlet Simple Verlet points and sticks implementation for bevy. Features You can simply add a VerletPoint component on any entity with a Transfor

Félix Lescaudey de Maneville 34 Dec 9, 2022
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.

Bevy XPBD Bevy XPBD is a 2D and 3D physics engine based on Extended Position Based Dynamics (XPBD) for the Bevy game engine. Design Below are some of

Joona Aalto 203 Jul 6, 2023
Little 2D physics engine used for my game Crate Before Attack.

Circle2D Circle2D is a little physics library used for my game CrateBeforeAttack. Live demo: https://koalefant.github.io/circle2d/ It is not productio

Evgeny Andreeshchev 24 Jan 14, 2022
Atomic Physics Library

Iridium Atomic Physics Library Attempt at making a atomic database. Uses Nubase2020, ENSDF for decay chains, atomic masses, and half-lives. Nubase2020

J.A Sory 14 Jun 19, 2022
2 and 3-dimensional rigid body physics engine for Rust.

Users guide | 2D Documentation | 3D Documentation | Forum ⚠️ **This crate is now passively-maintained. It is being superseded by the Rapier project.**

dimforge 1.6k Jan 6, 2023