Game physics in one weekend with bevy

Overview

Game Physics in a Weekend (in Rust)

This project is an implementation of the Game Physics in a Weekend book using the Rust programming language and the Bevy game engine.

This has been a learning excercise for me to get a better understanding of implementing a physics engine, using Bevy and also making use of my math library glam.

So far only the first book has been implemented.

I'm using a fork of Bevy 0.4.0 that is using the latest version of glam from github.

Simulation controls

  • T - toggles pausing the simulation
  • Y - step the simulation while paused
  • R - reset the simulation

Camera controls

The Bevy Flycam plugin is used for camera movement.

  • WASD - move backwards, forwards, left and right
  • Space - move up
  • Left shift - move down
  • Escape - toggle mouse cursor lock

License

Creative Commons Zero v1.0 Universal

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Owner
Cameron Hart
Game engine/physics programmer at Wargaming.net
Cameron Hart
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