About
Baffled by quaternions? Want to accelerate an object in 2D? Wish that there was a simple way to work with grids? Just want to know if two axis-aligned bounding boxes intersect?
Try out leafwing_2d
: a flexible, ergonomics-first solution!
Features:
- Flexible
Position<C: Coordinate>
type for working with 2D coordinates- Use the
DiscreteCoordinate
trait for important grid-based tasks like finding neighbours
- Use the
- Say goodbye to quaternions: use the
Direction
(unit vector) andRotation
(angle from midnight) types instead!- Jam-packed with powerful, tested convenience methods like
Orientation::orientation_to
andRotation::towards
- Slice and dice the unit circle into cardinal, hexagonal or octagonal directions with the
DirectionPartitioning
trait
- Jam-packed with powerful, tested convenience methods like
- Simply scale your sprites with the
LeafwingSpriteBundle
and theScale
type.- Perform basic collision checks using the
AxisAlignedBoundingBox
type.
- Perform basic collision checks using the
- Use
TwoDPlugin
to automatically synchronize yourTransforms
withPosition
,Direction
andRotation
, but modify whichever one you'd like - Accelerate your game creation with
Velocity<C>
,Acceleration<C>
and their angular analogues - Convert to and from screen space in whatever coordinate system you want using the
Positionlike
trait - Made with Leafwing Studios' trademark
#![forbid(missing_docs)]
Instructions
Getting started
- Add
leafwing_2d
to yourCargo.toml
. - Pick a coordinate type
C
.- Any of the built-in float (e.g.
f32
) or integer (e.g.u8
ori64
) types work. - Or try out our
DiscreteCoordinate
types likeOrthogonalGrid
)!
- Any of the built-in float (e.g.
- Add the
TwoDBundle
bundle to your entities, or toss on aPosition
,Direction
orRotation
component. - Add
TwoDPlugin
to yourApp
to synchronize these easy-to-work with 2D geometry types with Bevy'sTransform
.
Running examples
To run an example, use cargo run --example_name
, where example_name
is the file name of the example without the .rs
extension.
Contributing
This repository is open to community contributions! There are a few options if you'd like to help:
- File issues for bugs you find or new features you'd like.
- Read over and discuss issues, then make a PR that fixes them. Use "Fixes #X" in your PR description to automatically close the issue when the PR is merged.
- Review existing PRs, and leave thoughtful feedback. If you think a PR is ready to merge, hit "Approve" in your review!
Any contributions made are provided under the license(s) listed in this repo at the time of their contribution, and do not require separate attribution.
Testing
- Use doc tests aggressively to show how APIs should be used. You can use
#
to hide a setup line from the doc tests. - Unit test belong near the code they are testing. Use
#[cfg(test)]
on the test module to ignore it during builds, and#[test]
on the test functions to ensure they are run. - Integration tests should be stored in the top level
tests
folder, importing functions fromlib.rs
.
Use cargo test
to run all tests.
CI
The CI will:
- Ensure the code is formatted with
cargo fmt
. - Ensure that the code compiles.
- Ensure that (almost) all
clippy
lints pass. - Ensure all tests pass on Windows, MacOS and Ubuntu.
Check this locally with:
cargo run -p ci
cargo test --workspace
To manually rerun CI:
- Navigate to the
Actions
tab. - Use the dropdown menu in the CI run of interest and select "View workflow file".
- In the top-right corner, select "Rerun workflow".
Documentation
Reference documentation is handled with standard Rust doc strings. Use cargo doc --open
to build and then open the docs.
Design docs (or other book-format documentation) is handled with mdBook. Install it with cargo install mdbook
, then use mdbook serve --open
to launch the docs.