330 Repositories
Rust bevy-plugin Libraries
Highly customizable splash screen library for Bevy games.
bevy_intro_screen This is a versatile Bevy library designed to create engaging and customizable introductory screens for your game. Initially conceive
Library for managing persistent user settings in the Bevy engine.
bevy_basic_prefs This crate provides basic preferences support for Bevy applications. The word "preferences" in this context is used to mean user sett
Library for managing persistent user settings in the Bevy engine.
bevy_basic_prefs This crate provides basic preferences support for Bevy applications. The word "preferences" in this context is used to mean user sett
Helps insetting the window traffic lights on macOS.
Tauri Plugin Traffic Lights Positioner This plugin helps you set a custom inset for the window controls on macOS. Currently only for Tauri v1.* This i
Random utility stuff for bevy for my personal use. You're welcome to use it, too, if you like.
bevy_cleancut Random utility stuff for bevy for my personal use. You're welcome to use it, too, if you like. Stuff It's all in the prelude: use bevy_c
Customizable Performance/Debug Overlay for Bevy UI
Customizable Performance/Debug Overlay for Bevy UI Sponsor me: GitHub Sponsors Bevy Compatibility: Bevy Version Plugin Version 0.14 0.3 0.13 0.2,0.1 T
A simple asynchronous runtime for executing async coroutines in the bevy engine.
Bevy Defer A simple asynchronous runtime for executing async coroutines. Motivation Async rust is incredible for modelling wait centric tasks like cor
A 2d top-down shooter written in Bevy, capable of handling 100K enemies
Bevy 2D Shooter This is a 2d top-down shooter written in Rust using the Bevy game engine. It's capable of handling 100K enemies and uses a kd-tree to
A rewrite of my shader plugin for after effects in rust.
Tweak Shader After Effects This plugin allows you to run a shadertoy like glsl format in after effects. The glsl format is documented here. The plugin
Bevy Entities are nice. Objects are better!
🌴 Moonshine Object An extension to Bevy which provides an ergonomic interface for managing complex Entity hierarchies. Entities are nice. Objects are
🚀 Discord Rich Presence plugin for Neovim written in Rust
🧩 Cord 🚀 Cord is a Discord Rich Presence plugin designed for Neovim, written in Rust. 💎 Features Lightweight and dependency-free Cross-platform sup
Let Tauri's transparent background rendering window be stacked on Bevy's rendering window in real time to run the game with native-level performance!
Native Bevy with Tauri HUD DEMO 将 Tauri 的透明背景渲染窗口实时叠在 Bevy 的渲染窗口上,以使用原生级别性能运行游戏! Let Tauri's transparent background rendering window be stacked on Bev
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
Bevy Firework 🎆 Bevy firework is a particle system plugin where particles are simulated on the CPU and use GPU batching for rendering. This allows ea
bevy + metrics + egui_plot
A metrics dashboard for Bevy. This library enables Bevy apps to search and plot any metrics defined by the metrics crate within the app itself. Should
A simple-to-use input manager for the Bevy game engine that empowers players and makes accessibility easy.
Bevy Ineffable A simple-to-use input manager for the Bevy game engine that empowers players and makes accessibility easy. Core tenets Make accessibili
This tool allows you to open one or more notebooks in Visual Studio and go hog wild exploring your systems in Bevy.
Bevyrly Bevy is rly useful, but requires some hygiene! Pronounced as /ˈbɛvə(ɹ)li/, derives from Old English, combining befer ("beaver") and leah ("cle
A nine slice/patch plugin for bevy ui nodes as single component using a fragment shader.
Bevy nine slice/patch Material Plugin Quick and easy auto-scaling nine slice/patch material for bevy ui nodes implemented as Fragment Shader. Features
Animation graphs in Bevy!
bevy_animation_graph Motivation Animation graphs are an essential tool for managing the complexity present in the animation pipelines for modern 3D ga
Adapter plugin to use Ruff in dprint's CLI and with JavaScript via Wasm
dprint-plugin-ruff Adapter for Ruff for use as a formatting plugin in dprint. Formats .py and .pyi files. Note: For formatting .ipynb files, use the J
Rust boids simulation using Reynolds model running with Bevy engine.
example.mp4 About Rust boids simulation using Reynolds model running with Bevy engine. The following parameters can be updated while the simulation is
A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.
Bevy AoUI A light-weight anchor-offset based 2D sprite layout system for the bevy engine. Bevy AoUI provides a light-weight rectangular anchor-offset
Personal experiments with genetic algorithms and neuroevolution, in Rust, with the Bevy engine.
The Tango Problem Personal experiments with genetic algorithms and neuroevolution, in Rust, with the Bevy engine. A number of "Psychics" are placed in
A simple type safety solution for Bevy ECS.
🍎 Moonshine Kind A simple type safety solution for Bevy ECS. Overview An Entity is a generic way to reference entities within Bevy ECS: #[derive(Comp
Smooth pixel-perfect camera for Bevy
bevy_smooth_pixel_camera A bevy plugin that adds a simple smooth pixel camera. The smoothing is based on this video from aarthificial which explains h
Quake .map files for the Bevy game engine.
Qevy A plugin that adds Quake .map file support for the Bevy game engine Supported Bevy Versions: 0.12 Supported Physics Engines: XPBD (Rapier coming
A nushell plugin for scanning ports on a target.
nu_plugin_port_scan A nushell plugin for scanning ports on a target Similar to nc -vz {ip} {port} -w {timeout} the parameters are mapped to port scan
Motion graphics creation tool in Bevy. (Highly inspired by Motion Canvas and Manim)
Bevy MotionGfx Bevy Motiongfx is a motion graphics creation tool in Bevy. It is highly inspired by Motion Canvas & Manim. Goal The goal of this tool i
A tilemap library for Bevy. With many algorithms built in.
Bevy EntiTiles A tilemap library for bevy. Notice that the crate is still in need of optimization. So don't use this in your formal projects. Strongly
🚀 A universe in progress
Verse Download Get the latest release! Controls Action Keyboard Controller Thrust W, ↑ RT Turn left A, ← LS ← Turn right D, → LS → Fire Space A/X Paus
A velocity-based falling sand simulation built with Rust and Bevy
⏳ Bevy Falling Sand A velocity-based falling sand simulation built with Rust and Bevy! This simluation uses bevy_rapier to generate colliders that reg
A mod loader for Baldur's Gate 3
Yet-Another-BG3-Mod-Loader This is a native mod loader for Baldur's Gate 3 The main features of this mod loader are: It does not modify any original g
koe's Bevy toolkit
Koe's Bevy toolkit A collection of tools. Contents UI Interactive element builder for [bevy_lunex], with a robust backend for handling arbitrary inter
A Skyline plugin for Super Smash Bros. Ultimate that enables the use and modification of stage features that are otherwise hardcoded into the game.
stage_config A Skyline plugin for Super Smash Bros. Ultimate that enables the use and modification of stage features that are otherwise hardcoded into
An Azalea plugin with things that will probably trigger anticheats.
Azalea Hax An Azalea plugin with useful features that will probably trigger anticheats. Usage async fn handle(mut bot: Client, event: azalea::Event, s
Ludum Dare 54 - Rust + Bevy - 2048-style Puzzle game
AM4LGAM8 - Ludum Dare #54 AMALGAMATE (Intransitive verb) : To combine into a unified or integrated whole A game made in 48 hours for the Ludum Dare Ga
Bevy plugin for a simple single-line text input widget.
bevy_simple_text_input An unambitious single-line text input widget for bevy_ui. Usage See examples/basic.rs. Alternatives If you need more features,
Minecraft using Bevy and Bevy-Meshem
minecraft_bevy Minecraft_bevy was built to showcase bevy_meshem. After a week of developing it has: Chunk loading / unloading each chunk's mesh is bei
A direct ecs to low-level server implementation for Godot 4.1
godot_ecs What if Godot 4.1 and Bevy got married? Well, you'd get one interesting duo of data driven goodness. In Development This crate is not produc
Core lightning (CLN) plugin to watch channel health, gossip health and ping amboss for online status
vitality Core lightning (CLN) plugin to watch channel health, gossip health and ping amboss for online status Installation Building Usage Telegram Opt
Simple event-based client-server networking library for Bevy
Bevy Client Server Events Simple event-based client-server networking library for Bevy. Easily send bevy events to/from a client/server without worryi
Rollback-safe implementations and utilities for Bevy Engine
bevy_roll_safe Rollback-safe implementations and utilities for Bevy Engine. Motivation Some of Bevy's features can't be used in a rollback context (wi
6 operator FM synthesizer. VST3/CLAP plugin.
Foam 6 operator FM synth with a cross-oscillator modulation matrix, available in VST3 and CLAP plugin formats. Open source under GPLv3. In development
Contain an energetic quantum particle by strategically placing walls in this 48-hour jam game
Contain an energetic quantum particle by strategically placing walls in this 48-hour jam game. Made with Bevy Engine.
The api for interacting with `libinput_macros.nro`, along with the releases of the plugin.
Input Macros Plugin and API This plugin and related API implements a mechanism of assigning a complex series of button inputs and stick positions to a
A rollback library that buffers component state. Useful for netcode.
bevy_timewarp Buffer and rollback to states up to a few frames ago, for rollback networking. Doesn't do any networking, just concerned with buffering
Attach Bevy's Handles/Entities statically to Types.
Easily attach bevy's Handles/Entities statically to types on startup and get them in any system, without using Resources. It's just a little less clut
An anyrun plugin that lets you search NixOS options.
anyrun-nixos-options An anyrun plugin that lets you search NixOS options. how 2 build? nix build ... or cargo build optionally :) Configuration This p
Zellij plugin to quickly navigate your panes (clone of nvim's harpoon)
harpoon A Zellij plugin for quickly searching and switching between tabs. Copy of the original harpoon for nvim. Usage a to add pane to list Up and Do
plugy empowers you to construct agnostic dynamic plugin systems using Rust and WebAssembly.
plugy plugy is a plugin system designed to enable the seamless integration of Rust-based plugins into your application. It provides a runtime environm
Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures from a grid of cubic voxels
Bevy Meshem Crates.io, docs Bevy Compatibility: Bevy Version bevy_meshem 0.11 main Bevy Meshem is a Rust crate designed to provide meshing algorithms
(VST3/CLAP) A wonky distortion plugin :3
Penare A free wonky distortion plugin :3 Installing For Windows: Get the lastest release from the here Unzip and find the .vst3 or .clap file inside a
A Bevy plugin to easily create and manage windows that remember where they were.
bevy-persistent-windows A Bevy plugin to easily create and manage windows that remember where they were. Background When you're developing a game, thu
Example implementation of a 3d hexagon tile-based map editor using bevy
bevy-hex-sandbox Example implementation of a 3d hexagon tile-based map editor using bevy v0.10. smol.mov This is not a maintained project. Instead, th
A simple helper to run cronjobs (at repeated schedule) in Bevy.
bevy_cronjob bevy_cronjob is a simple helper to run cronjobs (at repeated schedule) in Bevy. Usage use std::time::Duration; use bevy::{ MinimalPlugins
rehype plugin to use tree-sitter to highlight code in pre code blocks
rehype-tree-sitter rehype plugin to use tree-sitter to highlight code in precode blocks Contents What is this? When should I use this? Install Use
A swc plugin that automatically converts React component libraries into "React Client Component"
A swc plugin that automatically converts React component libraries into "React Client Component". For example, you can automatically convert components from @mui into "React Client Component" without having to wrap a component that uses "use client".
A Zellij plugin for quickly searching and switching tabs 🖤
🖤 room A Zellij plugin for quickly searching and switching between tabs. Usage Tab to cycle through tab list Up and Down to cycle through tab list En
A HTTP Filter checking for OIDC Authentication, made for Envoy Plugins, written in Rust
WASM OIDC Plugin A plugin for Envoy written in Rust. It is a HTTP Filter, that implements the OIDC Authorization Code Flow. Requests sent to the filte
Safe, fully-featured bindings to the Tracy profiler
Complete Rust bindings for the Tracy profiler. Getting Started Just add the following to your Cargo.toml: [dependencies.tracy] package = "tracy_full"
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Bevy XPBD Bevy XPBD is a 2D and 3D physics engine based on Extended Position Based Dynamics (XPBD) for the Bevy game engine. Design Below are some of
A novel path-based approach to UI built on top of existing Bevy features
Bevy Lunex A novel path-based approach to UI built on top of existing Bevy features. A recreation of Cyberpunk 2077 menu in Bevy using Lunex Table of
🌈 A nushell plugin for syntax highlighting.
nu-plugin-highlight A nushell plugin for syntax highlighting. About nu-plugin-highlight is a plugin for Nushell that provides syntax highlighting for
A Zellij plugin to fuzzy find file names and contents in style 🧐
About This Zellij plugin is a fuzzy finder for file names and their contents. It can open results in your $EDITOR (scrolled to the correct line), as f
A mini-CI as a Zellij plugin
About This Zellij plugin is a "mini-ci". It allows you to specify commands that will run in parallel, keeping track of completed commands and their ex
bevy_scriptum is a a plugin for Bevy that allows you to write some of your game logic in a scripting language
bevy_scriptum is a a plugin for Bevy that allows you to write some of your game logic in a scripting language. Currently, only Rhai is supported, but more languages may be added in the future.
An inverse limiter.
Colimiter We've all used a limiter once in our lives. But have you ever seen an inverse limiter? Colimiter will only let a signal through if it exceed
🌎 Demo for Minecraft-like procedural generation using the Bevy game engine
infinigen This is a demo for Minecraft-like procedural generation using the Bevy game engine. chunks along all axes (X, Y and Z) adjustable zoom level
Bevy Simple Portals is a Bevy game engine plugin aimed to create portals.
Portals for Bevy Bevy Simple Portals is a Bevy game engine plugin aimed to create portals. Those portals are (for now) purely visual and can be used t
Bring Bevy's ECS to Godot4
bevy_godot4 Bring the design power of Bevy's ECS to the mature engine capabilities of Godot 4. WARNING: This crate is very early in development, and i
Simple action system for Bevy.
bevy_action Simple action system for Bevy. Introduction This plugin exists mainly to facilitate a common action system for other plugins to hook in to
Minimalistic state machine for Bevy Game Engine.
🎚️ Moonshine Behavior Minimalistic state machine for Bevy game engine. Overview This crates is designed to provide a simple, stack-based, lightweight
A simple extension for `bevy-editor-pls` to support tilemap editing right inside the bevy app.
What is this This is a simple tilemap editor plugin, that hooks right into bevy_editor_pls to work with bevy_ecs_tilemap. It works completely within i
A cross-platform image (texture) viewer
img_maniac A cross-platform image (texture) viewer Features Drag and drop images: Users can easily add as many images as they want to the main window
tree-sitter server for kakoune
tree-sitter.kak Warning This currently just a proof-of-concept, and isn't stable yet. A Tree-sitter server that keeps parsed ASTs in memory. This is u
Explicitly set sprite layers for sprites in Bevy games.
extol_sprite_layer lets you specify the drawing order for sprites in your Bevy game using a separate component rather than via the z-coordinate of you
Use sprites in a 3d bevy scene.
bevy_sprite3d Use 2d sprites in a 3d bevy scene. This is a pretty common setup in other engines (unity, godot, etc). Useful for: 2d games using bevy's
🚧 WIP 🚧 Vector database plugin for Postgres, written in Rust, specifically designed for LLM.
pgvecto.rs pgvecto.rs is a Postgres extension that provides vector similarity search functions. It is written in Rust and based on pgrx. Features cosi
UnravelSports repository to display Football/Soccer tracking data in 3D using Rust & Bevy
Introduction This project is a proof-of-concept by UnravelSports to show football/soccer data in 3D using the Rust programming language and the Bevy g
Bevy virtual Joystick for mobile games (Works with mouse on desktop)
Bevy Virtual Joystick Create and use a Virtual Joystick in a UI for bevy Game Engine. Versions Aviable and compatible versions bevy VirtualJoystick 0.
Action-based animation system for Bevy.
bevy_action_animation Action-based animation system for Bevy. Introduction This plugin provides users of the Bevy game engine with an action/trigger-b
🥃 A plugin for swizzling Tauri’s NSWindow to NSPanel
Swizzle Tauri's NSWindow to NSPanel Install There are three general methods of installation that we can recommend. Use crates.io and npm (easiest, and
Renders typst code blocks in Obsidian into images using Typst through the power of WASM!
Obsidian Typst Renders typst code blocks into images using Typst through the power of WASM! This is still very much in development, so suggestions/bug
A save/load framework for Bevy game engine.
💾 Moonshine Save A save/load framework for Bevy game engine. Overview In Bevy, it is possible to serialize and deserialize a World using a DynamicSce
A bevy plugin for creating grids, for debugging purposes
Bevy Debug Grid A plugin for creating debug mesh grids in the bevy game engine. The default_cube example Installation To install this plugin, add the
A Bevy helper to easily manage resources that need to persist across game sessions.
bevy-persistent A Bevy helper to easily manage resources that need to persist across game sessions. Background In games, there are a lot of resources
Apply a pixelation effect to any Bevy mesh or scene without post-processing.
Pixelate Mesh Apply a pixelation effect to any Bevy mesh or scene without post-processing. Usage Add the PixelateMeshPlugin, where you specify a compo
Core Lightning plugin for sending zap (NIP-57) notes
Core Lightning plugin for sending zap events You can add the plugin by copying it to CLN's plugin directory or by adding the following line to your co
A simple helper for spawning objects in Bevy.
Spew A simple helper for spawning objects in Bevy. Usage First, create an enum that holds objects you might want to spawn: #[derive(Debug, Eq, Partial
Neovim plugin for moving lines up and down, written in Rust
Moveline.nvim Moveline is a simple plugin for moving lines up and down. It's written in Rust using my library nvim-utils. Installation Moveline can be
Neovim Configuration Manager (Swap/Backup/Try Configurations Easily)
ncm-rs Neovim Configuration Manager (Swap/Backup/Try Configurations Easily) I created this package because I wanted to try out Lazyvim (which is why i
An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities
bevy_sparse_grid_2d An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities. Personally, I'm using it for simple stupi
3D wechat jump-jump game made with bevy engine.
English jump-jump 微信跳一跳游戏 角色跳跃动画 角色和平台蓄力效果 角色蓄力粒子特效 角色摔落效果 相机跟随 自动生成平台 飘分效果 分数统计 游戏UI 游戏音效 WASM支持 在线游玩:点这里(电脑版Chrome/Firefox/Edge打开) 运行 本地运行 cargo run
Persist game settings like music volume or graphic settings in a nice toml file in the right location.
Bevy Settings The goal of this project is to store settings in a resource throughout game launches. Currently this crate supports Linux, Mac and Windo
An ability management suite for Bevy.
About A fully-featured set of tools for managing abilities in Bevy. This crate is meant to be used with Leafwing Input Manager, which converts inputs
A Client/Server game networking plugin using QUIC, for the Bevy game engine.
Bevy Quinnet A Client/Server game networking plugin using QUIC, for the Bevy game engine. Bevy Quinnet QUIC as a game networking protocol Features Roa
Plugin to generate flowfields from tilemaps in the Godot Engine!
Godot Tilemap Flowfields RTS-Style optimized path-finding for crowds of agents. Built for the Godot game engine, written with performance in mind in R
Minimalistic implementation of entity kinds for Bevy ECS.
Bevy 💖 Kindly This crate is a minimalistic implementation of Kinded Entities for Bevy game engine. In summary, it allows the user to define, construc
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
Create WASM plugins easily in Rust.
Scotch Library for creating WASM plugins with Rust. Scotch allows you to pass complex types to/from functions in WASM plugins. It achieves that by enc
A SQLite extension for quickly generating random numbers, booleans, characters, and blobs
sqlite-fastrandom A SQLite extension for quickly generating random numbers, booleans, characters, and blobs. Not cryptographically secure. Based on sq