Rollback-safe implementations and utilities for Bevy Engine

Overview

bevy_roll_safe

MIT/Apache 2.0

Rollback-safe implementations and utilities for Bevy Engine.

Motivation

Some of Bevy's features can't be used in a rollback context (with crates such as bevy_ggrs). This is either because they behave non-deterministically, don't implement Reflect, rely on local system state, or are tightly coupled to the Main schedule.

Roadmap

  • States
  • FrameCount
  • Events

States

Bevy states when added through app.add_state::<FooState>() have two big problems:

  1. They happen in the StateTransition schedule within the MainSchedule
  2. If rolled back to the first frame, OnEnter(InitialState) is not re-run.

This crate provides an extension method, add_roll_state::<S>(schedule), which lets you add a state to the schedule you want, and a resource, InitialStateEntered<S> which can be rolled back and tracks whether the initial OnEnter should be run (or re-run on rollbacks to the initial frame).

See the states example for usage with bevy_ggrs.

Cargo features

  • bevy_ggrs: Enable integration with bevy_ggrs
  • math_determinism: Enable cross-platform determinism for operations on Bevy's (glam) math types.

Bevy Version Support

bevy bevy_roll_safe
johanhelsing/bevy#reflect-states-0.11 main

License

bevy_roll_safe is dual-licensed under either

at your option.

Contributions

PRs welcome!

You might also like...
bevy-hikari is an implementation of voxel cone tracing global illumination with anisotropic mip-mapping in Bevy
bevy-hikari is an implementation of voxel cone tracing global illumination with anisotropic mip-mapping in Bevy

Bevy Voxel Cone Tracing bevy-hikari is an implementation of voxel cone tracing global illumination with anisotropic mip-mapping in Bevy. Bevy Version

A simple extension for `bevy-editor-pls` to support tilemap editing right inside the bevy app.

What is this This is a simple tilemap editor plugin, that hooks right into bevy_editor_pls to work with bevy_ecs_tilemap. It works completely within i

Windows game hack helper utilities in rust.

⚗️ toy-arms Windows game hack helper utilities in rust. This crate has some useful macros, functions and traits. 🔥 How to use this crate? With this c

Basic first-person fly camera for the Bevy game engine

bevy_flycam A basic first-person fly camera for Bevy 0.4 Controls WASD to move horizontally SPACE to ascend LSHIFT to descend ESC to grab/release curs

Inspector plugin for the bevy game engine
Inspector plugin for the bevy game engine

bevy-inspector-egui This crate provides the ability to annotate structs with a #[derive(Inspectable)], which opens a debug interface using egui where

Crossterm plugin for the bevy game engine
Crossterm plugin for the bevy game engine

What is bevy_crossterm? bevy_crossterm is a Bevy plugin that uses crossterm as a renderer. It provides custom components and events which allow users

Concise Reference Book for the Bevy Game Engine

Unofficial Bevy Cheat Book Click here to read the book! Concise reference to programming in the Bevy game engine. Covers useful syntax, features, prog

Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions

Introduction Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions. (hand interaction with boxes missing

A physics lib for the bevy game engine based on physme

physimple Physimple aims to be the simplest(and capable) physics engine(currently for bevy) WARNING Beware for breaking changes with each update for n

Owner
Johan Klokkhammer Helsing
Making names and taking games
Johan Klokkhammer Helsing
Minecraft-esque voxel engine prototype made with the bevy game engine. Pending bevy 0.6 release to undergo a full rewrite.

vx_bevy A voxel engine prototype made using the Bevy game engine. Goals and features Very basic worldgen Animated chunk loading (ala cube world) Optim

Lucas Arriesse 125 Dec 31, 2022
A networked (p2p), cross-platform physics simulation example using rollback netcode

bevy_gaff (work in progress) bevy_gaff is an attempt at making a networked (p2p), cross-platform physics simulation using rollback netcode. It synchro

Johan Klokkhammer Helsing 13 Sep 5, 2023
A rollback library that buffers component state. Useful for netcode.

bevy_timewarp Buffer and rollback to states up to a few frames ago, for rollback networking. Doesn't do any networking, just concerned with buffering

Richard Jones 7 Sep 4, 2023
Bevy Simple Portals is a Bevy game engine plugin aimed to create portals.

Portals for Bevy Bevy Simple Portals is a Bevy game engine plugin aimed to create portals. Those portals are (for now) purely visual and can be used t

Sélène Amanita 11 May 28, 2023
Rust implementations of Fast Fourier Transform convolution and correlation for n-dimensional arrays

fftconvolve Rust implementations of Fast Fourier Transform convolution and correlation for n-dimensional arrays Examples 1-dimensional use fftconvolve

Rhys Newell 33 Jan 5, 2023
Minecraft using Bevy and Bevy-Meshem

minecraft_bevy Minecraft_bevy was built to showcase bevy_meshem. After a week of developing it has: Chunk loading / unloading each chunk's mesh is bei

Adam 7 Oct 4, 2023
Plotting library for the Bevy game engine with a focus on esthetics and interactivity

Plotting library for the Bevy game engine with a focus on esthetics and interactivity. It can handle both data points (see the "minimal", "markers", a

Eli 40 Dec 25, 2022
Parallax mapping shaders (relief and POM) for the bevy game engine

Bevy parallax mapping parallax mapping is a graphical effect adding the impression of depth to simple 2d textures by moving the texture's pixel around

Nicola Papale 10 Dec 28, 2022
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.

Bevy XPBD Bevy XPBD is a 2D and 3D physics engine based on Extended Position Based Dynamics (XPBD) for the Bevy game engine. Design Below are some of

Joona Aalto 203 Jul 6, 2023
A simple-to-use input manager for the Bevy game engine that empowers players and makes accessibility easy.

Bevy Ineffable A simple-to-use input manager for the Bevy game engine that empowers players and makes accessibility easy. Core tenets Make accessibili

Jazarro 10 Mar 2, 2024