Bevy EntiTiles
A tilemap library for bevy.
Notice that the crate is still in need of optimization. So don't use this in your formal projects.
Strongly recommend that you take a look at the bevy_ecs_tilemap
library first, as it is more comprehensive and mature.
I will maintain this repo as long as this message exists
Currently Working On
- Frustum Culling ( Optimizing with Bvh tree )
Future Goals
- Wave Function Collapse
- Pathfinding
- Tilemap-Link
- Runtime Mesh & Texture Baking
- Tilemap Serializing
- SSAO
- Volumetric Clouds / Fog
- Wang Tilling
- Tilemap Mask
Show Case
Platform: 10600KF RTX3070 With 1000*1000 tiles
With Frustum Culling ( Before -> After )
Bevy ver | EntiTiles ver |
---|---|
0.11 | 0.1.0 |