A tilemap library for Bevy. With many algorithms built in.

Overview

Bevy EntiTiles

A tilemap library for bevy.

Notice that the crate is still in need of optimization. So don't use this in your formal projects.

Strongly recommend that you take a look at the bevy_ecs_tilemap library first, as it is more comprehensive and mature.

I will maintain this repo as long as this message exists

Currently Working On

  • Frustum Culling ( Optimizing with Bvh tree )

Future Goals

  • Wave Function Collapse
  • Pathfinding
  • Tilemap-Link
  • Runtime Mesh & Texture Baking
  • Tilemap Serializing
  • SSAO
  • Volumetric Clouds / Fog
  • Wang Tilling
  • Tilemap Mask

Show Case

Platform: 10600KF RTX3070 With 1000*1000 tiles

With Frustum Culling ( Before -> After )

Bevy ver EntiTiles ver
0.11 0.1.0
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Releases(0.1.0)
Owner
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