Bevy Sequential Actions
bevy_sequential_actions
is a library for the Bevy game engine that aims to execute a list of actions in a sequential manner. This generally means that one action runs at a time, and when it is done, the next action will start, and so on until the list is empty.
Getting Started
An action is anything that implements the Action
trait, and can be added to any Entity
that contains the ActionsBundle
. Each action must signal when they are finished, which is done by calling next_action
on either Commands
or ActionCommands
.
use bevy::prelude::*;
use bevy_sequential_actions::*;
fn main() {
App::new()
.add_plugins(MinimalPlugins)
.add_startup_system(setup)
.add_system(wait)
.run();
}
fn setup(mut commands: Commands) {
// Create entity with ActionsBundle
let id = commands.spawn_bundle(ActionsBundle::default()).id();
// Add a single action with default config
commands.add_action(id, WaitAction(1.0), AddConfig::default());
// Add multiple actions with custom config
commands
.action_builder(
id,
AddConfig {
// Add each action to the back of the queue
order: AddOrder::Back,
// Start action if nothing is currently running
start: false,
// Repeat the action
repeat: false,
},
)
.push(WaitAction(2.0))
.push(WaitAction(3.0))
.submit();
}
struct WaitAction(f32);
impl Action for WaitAction {
fn add(&mut self, actor: Entity, world: &mut World, _commands: &mut ActionCommands) {
world.entity_mut(actor).insert(Wait(self.0));
}
fn remove(&mut self, actor: Entity, world: &mut World) {
world.entity_mut(actor).remove::();
}
fn stop(&mut self, actor: Entity, world: &mut World) {
self.remove(actor, world);
}
}
#[derive(Component)]
struct Wait(f32);
fn wait(mut wait_q: Query<(Entity, &mut Wait)>, time: Res
Examples
See the examples for more usage. Each example can be run with cargo run --example
.
Example | Description |
---|---|
basic |
Shows the basic usage of the library by adding a bunch of actions. |
stop |
Shows how to stop a running action, and then add a new action to the front of the queue. |
repeat |
Shows how to add actions that basically loop forever in the added order. |
demo |
A more comprehensive and practical example showcasing how this library can be used in a turn-based board game. Includes lots of custom actions that can be reused throughout the game. |
Compatibility
bevy | bevy_sequential_actions |
---|---|
0.7 | 0.1 |