Simple RUST Game using the Bevy Engine
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Simple RUST Game using the Bevy Engine
From version 0.7 to 0.8. Everything is working fine. Didn't make changes to your code except in player.rs where I set player shoot lasers by just holding space down. Also I didn't comment everything like you did. So comments should be added to.
đź‘Ť Thanks for great tutorials hope this helps.
Bevy 0.9 has been released and the repository should therefore be upgraded, too.
More information can be found here: https://bevyengine.org/learn/book/migration-guides/0.8-0.9/
Hi @jeremychone ,
you might want to update the docs.
dnf install rust-alsa-sys-devel
dnf install rust-libudev-devel
bonne journée
What's done:
#[derive(Component)]
, see The New Component Trait and #[derive(Component)];AppBuilder::build()
was replaced with App::new()
, in Bevy 0.6 they are merged together;.system()
s were removed, see No more .system()!;irer.single()
was replaced with iter.get_single()
, old .single()
now panics;Materials
struct was renamed, though I'm not sure about the name. Maybe this struct better to eliminate?Sorry for spelling errors, I am not a native English speaker, and I am just learning it.
because: Without these steps, otherwise cryptic errors can pop up, which might be a barrier to entry for folks new to Rust.
this commit: Updates the README.md for greater accessibility.
Credit goes to this post for detailing the fixes around common issues getting Bevy working on an M1 Mac.
If all enemies are cleared before any to spawn (easy to reproduce), the ActiveEnemies
underflow to u32.MAX, prevents new enemies to spawn.
https://github.com/jeremychone-channel/rust-invaders/blob/314fda9be39ceeee2c9e215c452dd31a4e2bac89/src/main.rs#L36
i32
may be better.
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