godot_ecs
What if Godot 4.1 and Bevy got married? Well, you'd get one interesting duo of data driven goodness.
In Development
This crate is not production ready
⚠️ This crate serves as an example, for now, as to how you can use
bevy_ecs
as a means to directly interact with Godot through GlobalScope objects like theRenderingServer
.
Purpose
This crate provides a code first, ECS approach to game/app development in Godot, taking full advantage of Godot's RenderingServer
, PhysicsServer2D
, and PhysicsServer3D
.
Do note, this crate does not plan on providing any in-editor tools for creating pre-made scenes compatible with bevy_ecs
, however, it's not outside the realm of possibility.