24 Repositories
Rust ecs Libraries
A simple type safety solution for Bevy ECS.
🍎 Moonshine Kind A simple type safety solution for Bevy ECS. Overview An Entity is a generic way to reference entities within Bevy ECS: #[derive(Comp
A direct ecs to low-level server implementation for Godot 4.1
godot_ecs What if Godot 4.1 and Bevy got married? Well, you'd get one interesting duo of data driven goodness. In Development This crate is not produc
wecs (wckd-ecs) is a simple ECS library suitable for general use.
wecs wecs (wckd-ecs) is a simple ECS library heavily based on bevy_ecs. Motivation As part of my "Road to Rust GameDev" journey, I wanted to learn how
Bring Bevy's ECS to Godot4
bevy_godot4 Bring the design power of Bevy's ECS to the mature engine capabilities of Godot 4. WARNING: This crate is very early in development, and i
Minimalistic implementation of entity kinds for Bevy ECS.
Bevy 💖 Kindly This crate is a minimalistic implementation of Kinded Entities for Bevy game engine. In summary, it allows the user to define, construc
A performant, small and versatile entity component system written in Rust
A performant, zero-dependency ECS library with a nice API written in Rust. Usage # Cargo.toml [dependecies] kiwi-ecs = "1.3" // lib.rs use kiwi_ecs::
A simple example showcasing how to use Bevy to display a square with acceleration (controllable with your keyboard) that wraps around the screen!
Bevy Wrapping Square example A simple example showcasing how to use Bevy to display a square with acceleration (controllable with your keyboard) that
🏷️ Markers for Bevy ECS Entities
Bevy ECS Markers Adds the support for marking entites and fetching them in queries Example View the whole example here #[derive(EntityMarker)] enum Pl
Learning Rust and ECS by implementing an emulator for Silkroad Online.
Skrillax Learning Rust and ECS by implementing an emulator for an MMORPG. Skrillax is my learning project for playing around with Rust, learning about
You have been an apprentice to a powerful sorcerer for as long as you can remember.
You have been an apprentice to a powerful sorcerer for as long as you can remember. However you dream of becoming a rancher, raising animals in your own pen.
Write Cross-platform application with React-like decralative UI framework and scalable ECS architecture all in Rust.
bevy_dioxus Dioxus Plugin for Bevy Write Cross-platform application with React-like decralative UI framework and scalable ECS architecture all in Rust
A collection of components and widgets that are built for bevy_ui and the ECS pattern
Widgets for Bevy UI A collection of components and widgets that are built for bevy_ui and the ECS pattern. Current State This was started recently and
Entity Component System focused on usability and speed.
Shipyard ⚓ Shipyard is an Entity Component System focused on usability and speed. If you have any question or want to follow the development more clos
Shred - Shared resource dispatcher
shred - Shared resource dispatcher This library allows to dispatch systems, which can have interdependencies, shared and exclusive resource access, in
A sci-fi battle simulation implemented in the bevy engine.
Bevy Combat It's a bevy port of my ECS Combat Unity demo. Check out the web demo in your browser. You can use the - and = keys to speed up and slow do
🤹 2D sprite rendering extension for the specs ECS system
specs-blit 2D sprite rendering extension for the Specs ECS system. All sprites are loaded onto a big array on the heap. Example // Setup the specs wor
Continuous Delivery for Declarative Kubernetes, Serverless and Infrastructure Applications
Continuous Delivery for Declarative Kubernetes, Serverless and Infrastructure Applications Explore PipeCD docs » Overview PipeCD provides a unified co
Examples to demonstrate how to use PipeCD
examples A repository contains some examples for PipeCD. NOTE: This repository is automatically synced from the examples directory of pipe-cd/pipe rep
ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap
bevy_ecs_ldtk An ECS-friendly ldtk plugin for bevy. Uses bevy_ecs_tilemap as a base. Not released yet, still in development. bevy_ecs_tilemap once sup
Creative Coding Framework based on Entity Component System (ECS) written in Rust
creativity creativity is Creative Coding Framework based on Entity Component System (ECS) written in Rust. Key Features TBA Quick Start TBA How To Con
A tilemap rendering crate for bevy which is more ECS friendly.
bevy_ecs_tilemap A tilemap rendering plugin for bevy which is more ECS friendly by having an entity per tile. Features A tile per entity Fast renderin
A minimalist and safe ECS library for rust!
The full ECS (Entity-Component-System) library. Support an Open Source Developer! ♥️ Composed of two smaller libraries: world_dispatcher: the System p
High performance Rust ECS library
Legion aims to be a feature rich high performance Entity component system (ECS) library for Rust game projects with minimal boilerplate. Getting Start
Specs - Parallel ECS
Specs Specs Parallel ECS Specs is an Entity-Component System written in Rust. Unlike most other ECS libraries out there, it provides easy parallelism