plugy
plugy is a plugin system designed to enable the seamless integration of Rust-based plugins into your application. It provides a runtime environment for loading and executing plugins written in WebAssembly (Wasm), enabling dynamic extensibility and modularity in your Rust projects.
Features
- Load and execute plugins compiled to WASM.
- Flexible runtime management of plugins.
- Calls to plugin functions are async.
- Easy-to-use macros for generating plugin interfaces.
Getting Started
To use plugy in your Rust project, follow these steps:
- Write your plugin trait:
#[plugy::plugin]
trait Greeter {
fn greet(&self) -> String;
}
- Write your first plugin implementation
#[derive(Debug, Deserialize)]
struct FooPlugin;
#[plugin_impl]
impl Greeter for FooPlugin {
fn greet(&self) -> String {
"Hello From Foo Plugin".to_owned()
}
}
Compile it!
cargo build --target wasm32-unknown-unknown
- Import and run
#[plugin_import(file = "target/wasm32-unknown-unknown/debug/foo_plugin.wasm")]
struct FooPlugin;
#[tokio::main]
async fn main() {
let runtime = Runtime::<Box<dyn Greeter>>::new().unwrap();
let handle = runtime.load(FooPlugin).await.unwrap();
let res = handle.greet().await;
assert_eq!(res, "Hello From Foo Plugin")
}
And you are set!
Examples
Check out the examples directory for sample usage of plugy.
Milestones
Status | Goal | Labels |
---|---|---|
β | accept multiple arity (n-ary) in plugin functions | complete |
β | pass down context between host and guest | complete |
Functionality
Plugy comprises three fundamental crates, each serving a distinct role in crafting dynamic plugin systems with Rust and WebAssembly:
-
core: This crate houses essential components such as bitwise utilities and the guest module, forming the foundation of Plugy's functionality.
-
runtime: The runtime crate orchestrates the execution of your plugin system, allowing seamless integration of plugins into your applications.
-
macros: The macros crate offers a collection of macros that simplify the generation of bindings and interfaces, streamlining the process of working with dynamic plugins.
Contributing
Contributions to plugy are welcome! If you find a bug or want to propose a new feature, feel free to create an issue or submit a pull request.
Thanks to
- Wasmtime
- Bincode
- Serde
License
This project is licensed under the GNU General Public License.