275 Repositories
Rust bevy-inspector-egui Libraries
Hierarchical Task Network Planning deeply integrated with bevy, which I use in my games :P
Note that CI currently tests against a matrix of (windows, mac, linux) * (toolchain stable, nightly) * (cargo build, test, clippy), which ensures vali
A general-purpose transfom interpolation plugin for fixed timesteps for the Bevy game engine.
bevy_transform_interpolation A general-purpose Transform interpolation plugin for fixed timesteps for the Bevy game engine. What Is This For? A lot of
Highly customizable splash screen library for Bevy games.
bevy_intro_screen This is a versatile Bevy library designed to create engaging and customizable introductory screens for your game. Initially conceive
Library for managing persistent user settings in the Bevy engine.
bevy_basic_prefs This crate provides basic preferences support for Bevy applications. The word "preferences" in this context is used to mean user sett
Library for managing persistent user settings in the Bevy engine.
bevy_basic_prefs This crate provides basic preferences support for Bevy applications. The word "preferences" in this context is used to mean user sett
Random utility stuff for bevy for my personal use. You're welcome to use it, too, if you like.
bevy_cleancut Random utility stuff for bevy for my personal use. You're welcome to use it, too, if you like. Stuff It's all in the prelude: use bevy_c
Customizable Performance/Debug Overlay for Bevy UI
Customizable Performance/Debug Overlay for Bevy UI Sponsor me: GitHub Sponsors Bevy Compatibility: Bevy Version Plugin Version 0.14 0.3 0.13 0.2,0.1 T
A simple asynchronous runtime for executing async coroutines in the bevy engine.
Bevy Defer A simple asynchronous runtime for executing async coroutines. Motivation Async rust is incredible for modelling wait centric tasks like cor
A 2d top-down shooter written in Bevy, capable of handling 100K enemies
Bevy 2D Shooter This is a 2d top-down shooter written in Rust using the Bevy game engine. It's capable of handling 100K enemies and uses a kd-tree to
Bevy Entities are nice. Objects are better!
🌴 Moonshine Object An extension to Bevy which provides an ergonomic interface for managing complex Entity hierarchies. Entities are nice. Objects are
Generates a theme for Egui based on M3 color palettes.
M3-EGUI About M3-EGUI (material-egui) is a library that takes an input color and generates a color palette using M3 colors. It then applies those colo
A Vulkan renderer for egui using Ash.
egui-ash-renderer A Vulkan renderer for egui using Ash. This is meant to add support for egui in your existing Vulkan/ash applications. Not a full efr
Let Tauri's transparent background rendering window be stacked on Bevy's rendering window in real time to run the game with native-level performance!
Native Bevy with Tauri HUD DEMO 将 Tauri 的透明背景渲染窗口实时叠在 Bevy 的渲染窗口上,以使用原生级别性能运行游戏! Let Tauri's transparent background rendering window be stacked on Bev
An egui app for prompting a local offline LLM.
An egui app for prompting a local offline LLM. Description coze is a small egui application for prompting a local offline LLM using the Huggingface ca
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
Bevy Firework 🎆 Bevy firework is a particle system plugin where particles are simulated on the CPU and use GPU batching for rendering. This allows ea
bevy + metrics + egui_plot
A metrics dashboard for Bevy. This library enables Bevy apps to search and plot any metrics defined by the metrics crate within the app itself. Should
A simple-to-use input manager for the Bevy game engine that empowers players and makes accessibility easy.
Bevy Ineffable A simple-to-use input manager for the Bevy game engine that empowers players and makes accessibility easy. Core tenets Make accessibili
This tool allows you to open one or more notebooks in Visual Studio and go hog wild exploring your systems in Bevy.
Bevyrly Bevy is rly useful, but requires some hygiene! Pronounced as /ˈbɛvə(ɹ)li/, derives from Old English, combining befer ("beaver") and leah ("cle
Show HTML content "inside" your egui rendered application
hframe Show HTML content "inside" your egui rendered application. "hframe" stands for "HTML Frame". Note: hframe only works when the application is co
A fast nostr opengraph server, built on nostrdb and egui.
notecrumbs A nostr opengraph server build on nostrdb, egui, and skia. It renders notes using the CPU in around 50ms. Status WIP! Local note fetching w
egui integration for ash (Vulkan).
egui-ash egui integration for ash (Vulkan). This crate natively supports the multi-viewports feature added since version 0.24 of egui. You can use gpu
Hotkey widget for egui!
egui-keybind, a hotkey library for egui crates.io | docs.rs | examples | changelogs This library provides a simple egui widget for keybindings (hotkey
A nine slice/patch plugin for bevy ui nodes as single component using a fragment shader.
Bevy nine slice/patch Material Plugin Quick and easy auto-scaling nine slice/patch material for bevy ui nodes implemented as Fragment Shader. Features
Animation graphs in Bevy!
bevy_animation_graph Motivation Animation graphs are an essential tool for managing the complexity present in the animation pipelines for modern 3D ga
Rust boids simulation using Reynolds model running with Bevy engine.
example.mp4 About Rust boids simulation using Reynolds model running with Bevy engine. The following parameters can be updated while the simulation is
A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.
Bevy AoUI A light-weight anchor-offset based 2D sprite layout system for the bevy engine. Bevy AoUI provides a light-weight rectangular anchor-offset
Personal experiments with genetic algorithms and neuroevolution, in Rust, with the Bevy engine.
The Tango Problem Personal experiments with genetic algorithms and neuroevolution, in Rust, with the Bevy engine. A number of "Psychics" are placed in
A simple type safety solution for Bevy ECS.
🍎 Moonshine Kind A simple type safety solution for Bevy ECS. Overview An Entity is a generic way to reference entities within Bevy ECS: #[derive(Comp
Smooth pixel-perfect camera for Bevy
bevy_smooth_pixel_camera A bevy plugin that adds a simple smooth pixel camera. The smoothing is based on this video from aarthificial which explains h
Quake .map files for the Bevy game engine.
Qevy A plugin that adds Quake .map file support for the Bevy game engine Supported Bevy Versions: 0.12 Supported Physics Engines: XPBD (Rapier coming
Motion graphics creation tool in Bevy. (Highly inspired by Motion Canvas and Manim)
Bevy MotionGfx Bevy Motiongfx is a motion graphics creation tool in Bevy. It is highly inspired by Motion Canvas & Manim. Goal The goal of this tool i
A tilemap library for Bevy. With many algorithms built in.
Bevy EntiTiles A tilemap library for bevy. Notice that the crate is still in need of optimization. So don't use this in your formal projects. Strongly
🚀 A universe in progress
Verse Download Get the latest release! Controls Action Keyboard Controller Thrust W, ↑ RT Turn left A, ← LS ← Turn right D, → LS → Fire Space A/X Paus
A velocity-based falling sand simulation built with Rust and Bevy
⏳ Bevy Falling Sand A velocity-based falling sand simulation built with Rust and Bevy! This simluation uses bevy_rapier to generate colliders that reg
koe's Bevy toolkit
Koe's Bevy toolkit A collection of tools. Contents UI Interactive element builder for [bevy_lunex], with a robust backend for handling arbitrary inter
Ludum Dare 54 - Rust + Bevy - 2048-style Puzzle game
AM4LGAM8 - Ludum Dare #54 AMALGAMATE (Intransitive verb) : To combine into a unified or integrated whole A game made in 48 hours for the Ludum Dare Ga
Bevy plugin for a simple single-line text input widget.
bevy_simple_text_input An unambitious single-line text input widget for bevy_ui. Usage See examples/basic.rs. Alternatives If you need more features,
Minecraft using Bevy and Bevy-Meshem
minecraft_bevy Minecraft_bevy was built to showcase bevy_meshem. After a week of developing it has: Chunk loading / unloading each chunk's mesh is bei
A direct ecs to low-level server implementation for Godot 4.1
godot_ecs What if Godot 4.1 and Bevy got married? Well, you'd get one interesting duo of data driven goodness. In Development This crate is not produc
Simple event-based client-server networking library for Bevy
Bevy Client Server Events Simple event-based client-server networking library for Bevy. Easily send bevy events to/from a client/server without worryi
Rollback-safe implementations and utilities for Bevy Engine
bevy_roll_safe Rollback-safe implementations and utilities for Bevy Engine. Motivation Some of Bevy's features can't be used in a rollback context (wi
Contain an energetic quantum particle by strategically placing walls in this 48-hour jam game
Contain an energetic quantum particle by strategically placing walls in this 48-hour jam game. Made with Bevy Engine.
A rollback library that buffers component state. Useful for netcode.
bevy_timewarp Buffer and rollback to states up to a few frames ago, for rollback networking. Doesn't do any networking, just concerned with buffering
An interactive JSON tree visualiser for egui, with search and highlight functionality.
egui_json_tree An interactive JSON tree visualiser for egui, with search and highlight functionality. Usage use egui::{Color32}; use egui_json_tree::{
A presentation about egui, implemented in egui
egui presentation A presentation about egui, implemented in egui. You can view the presentation at https://emilk.github.io/egui_presentation/. TODO Li
Attach Bevy's Handles/Entities statically to Types.
Easily attach bevy's Handles/Entities statically to types on startup and get them in any system, without using Resources. It's just a little less clut
Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures from a grid of cubic voxels
Bevy Meshem Crates.io, docs Bevy Compatibility: Bevy Version bevy_meshem 0.11 main Bevy Meshem is a Rust crate designed to provide meshing algorithms
A Bevy plugin to easily create and manage windows that remember where they were.
bevy-persistent-windows A Bevy plugin to easily create and manage windows that remember where they were. Background When you're developing a game, thu
Example implementation of a 3d hexagon tile-based map editor using bevy
bevy-hex-sandbox Example implementation of a 3d hexagon tile-based map editor using bevy v0.10. smol.mov This is not a maintained project. Instead, th
A simple helper to run cronjobs (at repeated schedule) in Bevy.
bevy_cronjob bevy_cronjob is a simple helper to run cronjobs (at repeated schedule) in Bevy. Usage use std::time::Duration; use bevy::{ MinimalPlugins
Safe, fully-featured bindings to the Tracy profiler
Complete Rust bindings for the Tracy profiler. Getting Started Just add the following to your Cargo.toml: [dependencies.tracy] package = "tracy_full"
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Bevy XPBD Bevy XPBD is a 2D and 3D physics engine based on Extended Position Based Dynamics (XPBD) for the Bevy game engine. Design Below are some of
Provides event handling for egui in SDL2 window applications.
egui-sdl2-event Provides event handling for egui when SDL2 is used as the windowing system. This crate does not perform any rendering, but it can be c
A novel path-based approach to UI built on top of existing Bevy features
Bevy Lunex A novel path-based approach to UI built on top of existing Bevy features. A recreation of Cyberpunk 2077 menu in Bevy using Lunex Table of
bevy_scriptum is a a plugin for Bevy that allows you to write some of your game logic in a scripting language
bevy_scriptum is a a plugin for Bevy that allows you to write some of your game logic in a scripting language. Currently, only Rhai is supported, but more languages may be added in the future.
🌎 Demo for Minecraft-like procedural generation using the Bevy game engine
infinigen This is a demo for Minecraft-like procedural generation using the Bevy game engine. chunks along all axes (X, Y and Z) adjustable zoom level
Slippy map (openstreetmap) widget for egui
Slippy maps widget for egui. Limitations There are couple of limitations when using this library. Some of them will might probably be lifted at some p
A tiling layout engine for egui with drag-and-drop and resizing
egui_tiles Layouting and docking for egui. Supports: Horizontal and vertical layouts Grid layouts Tabs Drag-and-drop docking Trying it cargo r --examp
Bevy Simple Portals is a Bevy game engine plugin aimed to create portals.
Portals for Bevy Bevy Simple Portals is a Bevy game engine plugin aimed to create portals. Those portals are (for now) purely visual and can be used t
Bring Bevy's ECS to Godot4
bevy_godot4 Bring the design power of Bevy's ECS to the mature engine capabilities of Godot 4. WARNING: This crate is very early in development, and i
Simple action system for Bevy.
bevy_action Simple action system for Bevy. Introduction This plugin exists mainly to facilitate a common action system for other plugins to hook in to
A small dice roller app with GUI written in Rust 🦀🎲
🎲 Mini Dice A small dice roller written in Rust and using the egui library. Demo 💜 A short introduction... I started creating Mini Dice with the goa
Minimalistic state machine for Bevy Game Engine.
🎚️ Moonshine Behavior Minimalistic state machine for Bevy game engine. Overview This crates is designed to provide a simple, stack-based, lightweight
A simple extension for `bevy-editor-pls` to support tilemap editing right inside the bevy app.
What is this This is a simple tilemap editor plugin, that hooks right into bevy_editor_pls to work with bevy_ecs_tilemap. It works completely within i
A cross-platform image (texture) viewer
img_maniac A cross-platform image (texture) viewer Features Drag and drop images: Users can easily add as many images as they want to the main window
Explicitly set sprite layers for sprites in Bevy games.
extol_sprite_layer lets you specify the drawing order for sprites in your Bevy game using a separate component rather than via the z-coordinate of you
Use sprites in a 3d bevy scene.
bevy_sprite3d Use 2d sprites in a 3d bevy scene. This is a pretty common setup in other engines (unity, godot, etc). Useful for: 2d games using bevy's
UnravelSports repository to display Football/Soccer tracking data in 3D using Rust & Bevy
Introduction This project is a proof-of-concept by UnravelSports to show football/soccer data in 3D using the Rust programming language and the Bevy g
Bevy virtual Joystick for mobile games (Works with mouse on desktop)
Bevy Virtual Joystick Create and use a Virtual Joystick in a UI for bevy Game Engine. Versions Aviable and compatible versions bevy VirtualJoystick 0.
Create dynamic grid-based layouts for egui
egui_grid Create dynamic grid layouts for egui. Grids are flexible, easy to create, with behavior similar to egui_extra's strip creation. They're comp
Action-based animation system for Bevy.
bevy_action_animation Action-based animation system for Bevy. Introduction This plugin provides users of the Bevy game engine with an action/trigger-b
Sudoku Solver using bitmasks and bit-manipulation with Rust 🦀 and egui 🎨
sudoku-solver Download This Rust application implements a very memory efficent algorithm to solve sudoku and lets the user know when a unique solution
A save/load framework for Bevy game engine.
💾 Moonshine Save A save/load framework for Bevy game engine. Overview In Bevy, it is possible to serialize and deserialize a World using a DynamicSce
A bevy plugin for creating grids, for debugging purposes
Bevy Debug Grid A plugin for creating debug mesh grids in the bevy game engine. The default_cube example Installation To install this plugin, add the
A Bevy helper to easily manage resources that need to persist across game sessions.
bevy-persistent A Bevy helper to easily manage resources that need to persist across game sessions. Background In games, there are a lot of resources
Apply a pixelation effect to any Bevy mesh or scene without post-processing.
Pixelate Mesh Apply a pixelation effect to any Bevy mesh or scene without post-processing. Usage Add the PixelateMeshPlugin, where you specify a compo
A simple helper for spawning objects in Bevy.
Spew A simple helper for spawning objects in Bevy. Usage First, create an enum that holds objects you might want to spawn: #[derive(Debug, Eq, Partial
An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities
bevy_sparse_grid_2d An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities. Personally, I'm using it for simple stupi
A MITM Proxy Written in Rust 🦀! Toolkit for HTTP/1, HTTP/2, and WebSockets with SSL/TLS Capabilities. Learning Project.
Man In The Middle Proxy Description Rust-based Man in the Middle proxy, an early-stage project aimed at providing visibility into network traffic. Cur
3D wechat jump-jump game made with bevy engine.
English jump-jump 微信跳一跳游戏 角色跳跃动画 角色和平台蓄力效果 角色蓄力粒子特效 角色摔落效果 相机跟随 自动生成平台 飘分效果 分数统计 游戏UI 游戏音效 WASM支持 在线游玩:点这里(电脑版Chrome/Firefox/Edge打开) 运行 本地运行 cargo run
Persist game settings like music volume or graphic settings in a nice toml file in the right location.
Bevy Settings The goal of this project is to store settings in a resource throughout game launches. Currently this crate supports Linux, Mac and Windo
An ability management suite for Bevy.
About A fully-featured set of tools for managing abilities in Bevy. This crate is meant to be used with Leafwing Input Manager, which converts inputs
A Client/Server game networking plugin using QUIC, for the Bevy game engine.
Bevy Quinnet A Client/Server game networking plugin using QUIC, for the Bevy game engine. Bevy Quinnet QUIC as a game networking protocol Features Roa
Minimalistic implementation of entity kinds for Bevy ECS.
Bevy 💖 Kindly This crate is a minimalistic implementation of Kinded Entities for Bevy game engine. In summary, it allows the user to define, construc
Simple, lightweight, markdown-based notes app I might actually finish eventually
Jupiter A simple markdown & git-based notes app for Linux. Features Lightweight with minimal dependencies Git integration for syncing & versioning Sea
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
Cross-platform GPU-accelerated viewer for the Mandelbrot set and similar (escape-time) fractals
fractal_viewer A cross-platform, GPU-accelerated viewer for the Mandelbrot Set and related fractals. Try it online! Usage Scroll wheel to zoom, click
egui port to Car Thing (and maybe an alternative Car Thing UI?)
tt This project contains a port of egui to the Spotify Car Thing although in the future I also plan for it to contain a custom Car Thing UI. Technical
A helper bevy plugin to handle downloading OpenStreetMap-compliant slippy tiles
Bevy Slippy Tiles A helper bevy plugin to handle downloading OpenStreetMap-compliant slippy tiles. [DownloadSlippyTilesEvent] can be fired to request
An atomic save/load system for Bevy Game Engine.
☢️ Bevy Atomic Save An atomic save/load system for Bevy. Features Save and load a World into a RON file on disk Control which entities should particip
A tool for creating egui Visuals (themes).
egui-visuals-utility A tool for creating egui Visuals (themes). The code is rather messy and might crash but it seems to work. To load the theme use s
📺 An implementation of the retro bouncing DVD logo screensaver animation built with bevy and rust
📺 Bevy bouncing DVD logo This project is a simple demonstration of using the Bevy game engine and the Rust programming language to create a bouncing
📁 Soothing pastel theme for egui
Catppuccin for egui Previews 🌻 Latte 🪴 Frappé 🌺 Macchiato 🌿 Mocha Usage Add this to your Cargo.toml: [dependencies] catppuccin-egui = "1.0" To use
A framework for saving and loading game state in Bevy.
Bevy_save A framework for saving and loading game state in Bevy. Features bevy_save is primarily built around extension traits to Bevy's World. Serial
Mad veggies: a puzzle game made for the LD52
It's winter, time to plan our future garden to get the best harvest possible! mad veggies is a puzzle game about interactions between vegetables. Some
A few "fun" examples for the Bevy engine !
Bevy fun examples A few different examples for bevy (not the official examples :) Tested with Bevy 0.9.1 List of examples Vertex Animation vertex shad
A simple example showcasing how to use Bevy to display a square with acceleration (controllable with your keyboard) that wraps around the screen!
Bevy Wrapping Square example A simple example showcasing how to use Bevy to display a square with acceleration (controllable with your keyboard) that
Inspect and recreate in-memory data structures
YClass A program that allows you to inspect and recreate data structures of other processes. Installation To compile YClass you will need Rust. git cl
A real-time raytracing engine, with extra Bevy integration
strolle Strolle (from strålspårning) is a real-time raytracing engine written entirely in Rust, running on CPU & GPU: It comes integrated with Bevy, b
Adds support for wasm/wat assets in Bevy, and enables easier scripting
bevy_wasm_scripting Adds support for wasm/wat assets in Bevy, and enables easy scripting. This is enabled through the wasmer crate. Prepare for public