bevy_wasm_scripting
Adds support for wasm/wat assets in Bevy, and enables easy scripting. This is enabled through the wasmer crate.
- Prepare for public use. This is very experimental! Please share any feedback in the Bevy Discord!
- Scripts managed through bevy asset management
- Scripts attached to components
- Scripts attached to resources
- Hot-reloading of component- and resource-based scripts
- Basic examples
- Harmonize resource- and component-based scripts, as they could both be simpler to define.
- Put this through its paces with a game project, to find pain points
- Confirm safety of
WorldPointer
imports strategy. - Investigate compilation performance and multi-threading options.
- Investigate memory usage.
- Investigate cooperation with web builds.
- Configuration for Wasmer Tunables.
- Configuration for Wasmer compiler. (The
Cranelift
compiler is currently hardcoded.) - Example game (probably a breakout clone with powerups)
- Rust -> wasm script example
- Lua -> wasm script example
- Other language examples?
Examples
For component-based scripts:
fn main() {
App::new()
...
.add_plugin(WasmPlugin)
.add_wasm_script_component::<AdderScript>()
.add_startup_system(spawn_script_entity)
.add_system(call_script_on_entity)
...
}
impl WasmScriptComponent for AdderScript {
type ImportQueriedComponents = ();
type ImportResources = ();
fn get_wasm_script_handle(&self) -> &Handle<WasmScript> {
&self.handle
}
}
fn spawn_script_entity(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(AdderScript {
handle: asset_server.load("add_one.wat"),
accumulator: 0,
});
}
//
fn call_script_on_entity(
mut scripted_entities: Query<&mut AdderScript>,
mut script_env: WasmScriptComponentEnv<AdderScript>,
) {
for mut scripted_entity in scripted_entities.iter_mut() {
if let Ok(new_val) = script_env.call_if_instantiated(
&scripted_entity.handle,
"main",
scripted_entity.accumulator,
) {
scripted_entity.accumulator = new_val;
}
println!("Accumulated value: {}", scripted_entity.accumulator);
}
}
More examples, for hot reloading, resource-based scripts, and script imports, are available in the examples directory.
Web Build Example
You can run the breakout example, very similar to the bevy examples:
cargo build --release --example breakout --target wasm32-unknown-unknown --features js --no-default-features
wasm-bindgen --out-name wasm_example --out-dir examples/wasm/target --target web target/wasm32-unknown-unknown/release/examples/breakout.wasm
basic-http-server examples/wasm