Generates a theme for Egui based on M3 color palettes.

Overview

Demo image 1 Demo image 2 Demo image 3

M3-EGUI

Stars Forks Pull Requests Issues Contributors Licence

About

M3-EGUI (material-egui) is a library that takes an input color and generates a color palette using M3 colors. It then applies those colors to the Egui components.

Installation

cargo install material-egui

Adding to projects

Cargo.toml

material-egui = "*"

main.rs

This can be done anywhere that CTX is available. The same can be done with Ui but this is not recommended

// input color, is_dark_theme, zoom scale
MaterialColors::new(String::from("F0F"), true, 1.5).apply(&ctx);

// if you'd like the ability to scale windows AND a better default scale, use this
MaterialColors::new(String::from("F0F"), true, 1.5).apply(&ctx, &mut self.zoom);

FAQ

What features does this have currently?

  • material color design
  • dark and light theme support
  • hot reloading
  • Egui default components
  • wallpaper color picking
  • M3 animations
  • M3 styled components

Will this work on my project?

Yes it will, as long as you have the following minimum versions

egui = "0.26.2"
eframe = "0.26.2"

Why does (insert element here) look weird / unreadable text?

I have not tested every element combination and there is probably a few edge cases, make sure to create an issue for them to be resolved

How do I create use the error style?

You will need a scope and the error style changer, this is a temporary solution until I find a better one

// this scope applies error colors to all elements inside
    ui.scope(|ui| {
        MaterialColors::new(String::from("F0F"), true, 1.5).error_apply(ui);
        ui.button("Error button!")
    });
// alternatively, if you already have your colors defined
    ui.scope(|ui| {
        self.colors.error_apply(ui);
        ui.button("Error button!")
    });

Thanks

Special thanks to the Egui team, and the people who made material-colors who made this project possible.

You might also like...
Egui bindings for macroquad

egui bindings for macroquad This is the easiest way to use egui. Just two functions! Web demo. Usage You need to call ui when you need to get informat

Egui bindings for miniquad

egui bindings for miniquad native On Linux you first must run apt install libx11-dev libxi-dev libgl1-mesa-dev (miniquad dependencies). cargo run --re

Render egui with skia!

Skia backend for egui This is a drawing backend for egui that uses skia-safe. Usage Have a look at the metal or cpu examples to get started. Run the e

Example showing how to use tokio and egui together.

Example using tokio with egui This example uses reqwest to send an HTTP request to httpbin. The parsed response contains an increment value (as provid

A render-backend independant egui backend for sdl2

A Sdl2 + Egui Backend An egui backend for sdl2 unbound to any renderer-backend. You can include it like so: [dependencies] egui_sdl2_platform = "0.1.0

egui backend for D3D9.

egui-d3d9 egui backend for D3D9. Primarily intended for source games like CS:GO and GMod. It's not perfect by far, but it'll do. This is a rewrite of

A tool for creating egui Visuals (themes).

egui-visuals-utility A tool for creating egui Visuals (themes). The code is rather messy and might crash but it seems to work. To load the theme use s

egui port to Car Thing (and maybe an alternative Car Thing UI?)
egui port to Car Thing (and maybe an alternative Car Thing UI?)

tt This project contains a port of egui to the Spotify Car Thing although in the future I also plan for it to contain a custom Car Thing UI. Technical

Provides event handling for egui in SDL2 window applications.

egui-sdl2-event Provides event handling for egui when SDL2 is used as the windowing system. This crate does not perform any rendering, but it can be c

Owner
ToastXC
I like to make rust things uwu
ToastXC
A presentation about egui, implemented in egui

egui presentation A presentation about egui, implemented in egui. You can view the presentation at https://emilk.github.io/egui_presentation/. TODO Li

Emil Ernerfeldt 9 Aug 24, 2023
A simple GUI version of the pH calibration tool written in egui, based on the eframe template.

caliphui A simple GUI version of the pH calibration tool written in egui, based on the eframe template. Usage Native binaries are provided under relea

Peter Dunne 0 Dec 29, 2021
a day-planner/calendar app based on egui

Malakal Malakal is a day planner application. I crafted it because I was not able to find a comfortable calendar application for Linux. I myself have

null 5 Dec 21, 2022
Create dynamic grid-based layouts for egui

egui_grid Create dynamic grid layouts for egui. Grids are flexible, easy to create, with behavior similar to egui_extra's strip creation. They're comp

null 6 Apr 18, 2023
Generates TypeScript code from a Move IDL.

Move TS Code generator for Move packages. Documentation is currently extremely sparse but will be improved in the near future. Setup Install the CLI u

The Moving Company 17 Sep 18, 2022
A powerful color picker and formatter, built with GTK and Rust

Eyedropper A powerful color picker and formatter. More screenshots Features Pick a Color Enter a color in Hex-Format Parse RGBA/ARGB Hex-Colors View c

Jonathan 108 Dec 24, 2022
This project attempts to allow the creation of reusable egui-themes

egui stylist Note this project is considered to be experimental and -- while used in personal projects -- may have API breaking changes without warnin

Jacobsky 22 Dec 1, 2022
FLTK frontend for Egui WGPU backend.

Egui FLTK Frontend FLTK Frontend for Egui WGPU Backend On linux Debian/Ubuntu, make sure to install the latest main requirements: sudo apt-get update

Adia Robbie 5 Oct 25, 2022
egui: an easy-to-use immediate mode GUI in pure Rust

?? egui: an easy-to-use GUI in pure Rust egui is a simple, fast, and highly portable immediate mode GUI library for Rust. egui runs on the web, native

Emil Ernerfeldt 12.6k Jan 3, 2023
D3D11 backend for egui library. Presumably for mods/cheats development

D3D11 backend for egui library. Presumably for mods/cheats development. Currently few features from egui are missing. WIP.

sy1ntexx 24 Jan 4, 2023