3d car simulation in rust
This project is developed with intention to learn: programming on rust, computer graphics, physics simulation, geometric algebra.
Some of new concepts learned and used here:
- physically based rendering (PBR)
- entity component system (ECS)
- trimesh
- normal
- vertex
- joint
- collider
- quaternion
Standing on the shoulders of giants:
Car 3d models are from https://www.kenney.nl/assets/car-kit
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.