388 Repositories
Rust bevy-debug-text-overlay Libraries
A simple CLI tool to convert the images to ASCII art with rust 🦀💙
aarty: A simple CLI tool to convert images to ASCII art with Rust 🦀 More screenshots Original image Original image Original image Original image Orig
Minimalistic implementation of entity kinds for Bevy ECS.
Bevy 💖 Kindly This crate is a minimalistic implementation of Kinded Entities for Bevy game engine. In summary, it allows the user to define, construc
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
That program use on platform windows. And if you write any text on uncorrect keyboard layout, that program for that.
📌 This program is designed to translate text into the correct layout when typing is incorrect. 📌 Example ghbdtn - привет Just (by default) pressing
A helper bevy plugin to handle downloading OpenStreetMap-compliant slippy tiles
Bevy Slippy Tiles A helper bevy plugin to handle downloading OpenStreetMap-compliant slippy tiles. [DownloadSlippyTilesEvent] can be fired to request
An atomic save/load system for Bevy Game Engine.
☢️ Bevy Atomic Save An atomic save/load system for Bevy. Features Save and load a World into a RON file on disk Control which entities should particip
📺 An implementation of the retro bouncing DVD logo screensaver animation built with bevy and rust
📺 Bevy bouncing DVD logo This project is a simple demonstration of using the Bevy game engine and the Rust programming language to create a bouncing
A framework for saving and loading game state in Bevy.
Bevy_save A framework for saving and loading game state in Bevy. Features bevy_save is primarily built around extension traits to Bevy's World. Serial
Mad veggies: a puzzle game made for the LD52
It's winter, time to plan our future garden to get the best harvest possible! mad veggies is a puzzle game about interactions between vegetables. Some
Library for the Standoff Text Annotation Model, in Rust
STAM Library STAM is a data model for stand-off text annotation and described in detail here. This is a sofware library to work with the model, writte
A few "fun" examples for the Bevy engine !
Bevy fun examples A few different examples for bevy (not the official examples :) Tested with Bevy 0.9.1 List of examples Vertex Animation vertex shad
A simple example showcasing how to use Bevy to display a square with acceleration (controllable with your keyboard) that wraps around the screen!
Bevy Wrapping Square example A simple example showcasing how to use Bevy to display a square with acceleration (controllable with your keyboard) that
A crate for converting an ASCII text string or file to a single unicode character
A crate for converting an ASCII text string or file to a single unicode character. Also provides a macro to embed encoded source code into a Rust source file. Can also do the same to Python code while still letting the code run as before by wrapping it in a decoder.
A real-time raytracing engine, with extra Bevy integration
strolle Strolle (from strålspårning) is a real-time raytracing engine written entirely in Rust, running on CPU & GPU: It comes integrated with Bevy, b
Adds support for wasm/wat assets in Bevy, and enables easier scripting
bevy_wasm_scripting Adds support for wasm/wat assets in Bevy, and enables easy scripting. This is enabled through the wasmer crate. Prepare for public
a library for generating bevy_rapier2d colliders, for bevy apps, from images with transparency
bevy_rapier_collider_gen a library for generating bevy_rapier2d colliders, for bevy apps, from images with transparency example to see this in action
Logging for text that should stay in the same place in a console.
console_static_text Crate for logging text that should stay in the same place in a console. This measures words to handle wrapping and has some consol
Work-in-Progress, opinionated game framework built on Bevy.
Bones A work-in-progress, opinionated game meta-engine built on Bevy. Under development for future use in the Jumpy game, and possibly other FishFolk
`matchable` provides a convenient enum for checking if a piece of text is matching a string or a regex.
matchable matchable provides a convenient enum for checking if a piece of text is matching a string or a regex. The common usage of this crate is used
Rubik's cube made with bevy engine.
English Rubik's Cube 魔方 3阶魔方 随机打乱魔方 重置魔方 鼠标拖拽魔方旋转 游戏UI 相机视角控制(缩放、移动) WASM支持 在线游玩:点这里(电脑版Chrome/Firefox/Edge打开) 运行 本地运行 cargo run WASM运行 rustup target
A framework for building adventure games in Bevy.
Bevy_adventure A framework for building 3d adventure games in Bevy. preview.mp4 Features Interactive trait is the backbone of the framework, allowing
RPG Dialog support for Bevy, written in pure Rust!
🌷 🌷 Bevy x RPG Dialog 🌸 🌸 RPG Dialog support for Bevy, written in pure Rust! bevy-rpg is a plugin crate that adds dialog functionalities to Bevy,
Rust library to generate word cloud images from text and images !
wordcloud-rs A Rust library to generate word-clouds from text and images! Example Code use std::collections::HashMap; use std::fs; use lazy_static::la
🚀simple server that returns error codes with their respective messages and debug information, written in rust 🦀
ErrorServer 🚀 A simple & lightweight server that returns a HTML page of the error code with its respective message and debug information, written in
🏷️ Markers for Bevy ECS Entities
Bevy ECS Markers Adds the support for marking entites and fetching them in queries Example View the whole example here #[derive(EntityMarker)] enum Pl
A plugin-first anime-ish video game
🌷 🌷 Project Flara 🌸 🌸 A plugin-first anime-ish video game Have you ever played an anime mobile video game, and then wondered. Huh, I wish I could
ik-analyzer for rust; chinese tokenizer for tantivy
ik-rs ik-analyzer for Rust support Tantivy Usage Chinese Segment let mut ik = IKSegmenter::new(); let text = "中华人民共和国"; let tokens = ik.to
A spectator camera plugin for the Bevy game engine
bevy_spectator A spectator camera plugin for the Bevy game engine. Controls Action Key Forward W Left A Backward S Right D Up Space Down LControl Alt.
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
noisy_bevy Simple stupid noise primitives for glam types (Vec2, Vec3) and wgsl. Main motivations are: ergonomic usage with Bevy same results on rust a
Component-based state machine plugin for Bevy
seldom_state is a component-based state machine plugin for Bevy. It's useful for AI, player state, and other entities that occupy various states. It allows for greater reusability of state logic between entities, compared to managing mutually-exclusive components directly in your systems.
A Bevy 0.8 plugin for Spine 4.1.
bevy_spine A Bevy Plugin for Spine 4.1, utilizing rusty_spine. WASM compatible! [dependencies] bevy = "0.8" bevy_spine = "0.3" See online demos! (sou
A little program written in Rust that prints random PNG images to the terminal in text grabbed from an image repo.
Cermic A little program written in Rust that prints random PNG images to the terminal in text grabbed from an image repo. NOTE: As of right now, Cermi
A Serious (yet fun) Game made in Rust with Bevy
The Omega Ai Test for Brazilian Biome Image Classification PLAY A Serious (yet fun) Game made in Rust with Bevy How well do you know the Brazilian bio
An opinionated, monolithic template for Bevy with cross-platform CI/CD, native + WASM launchers, and managed cross-platform deployment.
🕊️ Bevy Shell - Template An opinionated, monolithic template for Bevy with cross-platform CI/CD, native + WASM launchers, and managed cross-platform
Dynamic ocean material for Bevy.
bevy_water Dynamic water material (with waves) for Bevy. Example cargo run --release --example ocean Features Moving 3d waves (vertex height offset).
Log your spending in seconds with short text snippets. Powered by Rust, Cloudflare Workers and Svelte.
FastSpend Log your daily spending lightning fast with short text snippets! FastSpend is a tool to log your spending in seconds, powered by a lightning
A library for building declarative text-based user interfaces
Intuitive docs.rs Documentation Intuitive is a component-based library for creating text-based user interfaces (TUIs) easily. It is heavily inspired b
Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance.
bevy_efficient_forest_example Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance. Grass i
Examples inspired by 'Nature of Code' in Bevy 3D and Rust
rust-bevy and the Nature of Code The book The Nature of Code from Daniel Shiffman is a wonderful book about programming. https://natureofcode.com/book
Parallax mapping shaders (relief and POM) for the bevy game engine
Bevy parallax mapping parallax mapping is a graphical effect adding the impression of depth to simple 2d textures by moving the texture's pixel around
A game made for Bevy Jam #2
KPACUBO - A Bevy Template for Game Jams NOTE: This project is still WIP. It is usable but far from perfect. This project aims to provide a simple yet
A text renderer for Rust's embedded-graphics crate, based on U8g2
u8g2-fonts This crate is a pure Rust reimplementation of the font subsystem of U8g2. It is intended for the embedded-graphics ecosystem. Licensing Whi
Game jam submission for Bevy Jam #2
Elemental Sorcerer A game made in 10 days for Bevy Jam #2. The theme was: combine. It's a mini metroidvania where the player can infuse their equipmen
Multi-channel signed distance field (MSDF) generator for fonts implemented in pure Rust.
msdfont WIP - school started so less updates from now on :(( Multi-channel signed distance field (MSDF) generator for fonts implemented in pure Rust.
A lightweight job framework for Bevy.
bevy_jobs A lightweight job framework for Bevy. Getting started Defining a job: pub struct FetchRequestJob { pub url: String, } impl bevy_jobs::J
A third-party CLI utility for the Bevy game engine.
cargo-bavy A third-party command-line utility for the Bevy game engine. To not steal the cargo bevy command from the official Bevy maintainers, I chos
Higher-level toolkit for MSDF text rendering
MSDF Toolkit Higher-level toolkit for MSDF text rendering About MSDF - an abbreviation of Multi-channel Signed Distance Field. In short, an efficient
A calculator working with text.
Calculator A calculator working purely with text inputs. Downloading Desktop Version (Windows + Mac) available in the Releases Tab Web Version availab
Bevy plugin to simulate and preview different types of Color Blindness.
Bevy Color Blindness Simulation Bevy plugin to simulate and preview different types of Color Blindness. This lets you ensure that your game is accessi
(An attempt to write) a modal text editor
kaka (An attempt to write) a modal text editor. NOTE: The project is very young and certainly not ready for use. Current project goals keymap and mode
Rust implementation of behavior trees.
Bonsai 盆栽 Rust implementation of Behavior Trees Contents Quick intro to Behavior Trees Concepts Examples Development Guide Kanban Board Honorable Ment
Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game.
Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game. Is this a joke? You decide. Does it work? You can bet your As
A crate for using Bevy with the Godot Engine.
bevy_godot A crate for using Bevy with the Godot Engine. This crate is in active development and is not ready for production use. Features Godot Scene
Client-server architecture for Bevy
Sabi Opinionated client-server architecture for Bevy Goals: Prediction based on inputs Replication by a simple derive and adding a system to server/cl
vetovoima is an arcade game where you control gravity!
vetovoima vetovoima is an arcade game where you control the gravity! The world is a hollow circle with a star in the center. You're the Yellow Block a
Plugins and helpful methods for using sepax2d with Bevy for 2d overlap detection and collision resolution.
bevy_sepax2d Plugins and helpful methods for using sepax2d with Bevy for 2d overlap detection and collision resolution. Compatible Versions bevy bevy_
You have been an apprentice to a powerful sorcerer for as long as you can remember.
You have been an apprentice to a powerful sorcerer for as long as you can remember. However you dream of becoming a rancher, raising animals in your own pen.
Binary Ninja plugin written in Rust to automatically apply symbol information from split debug info on Linux.
Load Symbols Binary Ninja plugin written in Rust to automatically apply symbol information from split debug info on Linux. Requirements Last tested wi
A plugin to enable random number generation for the Bevy game engine.
bevy_turborand A plugin to enable random number generation for the Bevy game engine, built upon turborand. Implements ideas from Bevy's Deterministic
Kana - a small CLI program for transliterating romaji text to either hiragana (ひらがな) or katakana (カタカナ).
Kana About Kana is a small CLI program for transliterating romaji text to either hiragana (ひらがな) or katakana (カタカナ). How it works Internally, it uses
🐎 A fast implementation of the Aho-Corasick algorithm using the compact double-array data structure. (Python wrapper for daachorse)
python-daachorse daachorse is a fast implementation of the Aho-Corasick algorithm using the compact double-array data structure. This is a Python wrap
By mirroring traffic to and from your machine, mirrord surrounds your local service with a mirror image of its cloud environment.
mirrord lets you easily mirror traffic from your Kubernetes cluster to your development environment. It comes as both Visual Studio Code extension and
Easier joystick, mouse and keyboard input handling in Bevy
ezinput A powerful input-agnostic library targeting complete support to axis and button handling for the Bevy game engine. Table of contents About Bra
An implementation of the Jump Flooding Algorithm for the Bevy engine.
bevy_jfa The Jump Flooding Algorithm (JFA) for Bevy. Features This crate provides an OutlinePlugin that can be used to add outlines to Bevy meshes. Se
Inverse kinematics plugin for Bevy implementing the FABRIK algorithm.
Inverse kinematics plugin for Bevy implementing the FABRIK algorithm.
An adventure survival voxel game written using Bevy and Rust.
An adventure survival voxel game written using Bevy and Rust.
Helix - A kakoune / neovim inspired editor, written in Rust
A kakoune / neovim inspired editor, written in Rust. The editing model is very heavily based on kakoune; during development I found myself agree
Ruplacer - Find and replace text in source files
Ruplacer - Find and replace text in source files
Simple macros to write colored and formatted text to a terminal. Based on `termcolor`, thus also cross-platform.
Bunt: simple macro-based terminal colors and styles bunt offers macros to easily print colored and formatted text to a terminal. It is just a convenie
Write Cross-platform application with React-like decralative UI framework and scalable ECS architecture all in Rust.
bevy_dioxus Dioxus Plugin for Bevy Write Cross-platform application with React-like decralative UI framework and scalable ECS architecture all in Rust
Archeum - a minimalist text editor
Archeum About The Project Archeum is a minimalist text editor that is really usefull if you've been in the vim psychosis for to long. Reject plugins,
Wheeled vehicle simulation using Bevy engine with Rapier's joints
⚠️ Legacy branch! ⚠️ 'master' branch is currently broken due to migration to newer rapier and bevy_rapier so unless you want to compare old and new ve
Cross-platform (including wasm) persistent key value store plugin for rust games/apps
bevy_pkv bevy_pkv is a cross-platform persistent key value store for rust apps. Use it for storing things like settings, save games etc. Currently, it
Integration layer between Bevy, puffin and tracing libraries
bevy_puffin This crate integrates the puffin library into Bevy. It provides PuffinTracePlugin to use as a replacement for the Bevy's default LogPlugin
A convenient on-screen message print macro for bevy.
Bevy Debug Text Overlay A proof of concept for adding a very convenient text overlay macro to the bevy game engine. This is derived from the code I us
Bevy engine + miniquad render plugin
Bevy engine + miniquad renderer This is a plugin for Bevy engine that replaces default windowing and rendering plugins with miniquad based one. Usage
Tantivy is a full-text search engine library inspired by Apache Lucene and written in Rust
Tantivy is a full-text search engine library written in Rust. It is closer to Apache Lucene than to Elasticsearch or Apache Solr in the sense it is no
a little game, limbo on a mountain pass
limbo pass a little game, limbo on a mountain pass run the game build / run with the release flag so the overworld theme loads on time :) cargo run --
Wealthy Rich ported to Rust! This aims to be a crate for rich text and beautiful formatting in the terminal
Wealthy Rich ported to Rust! This aims to be a crate for rich text and beautiful formatting in the terminal
An asset that provides 2d collision detector and kinematics, build from scratch in bevy
Busturi A physics engine An asset that provides 2d collision detector and kinematics, build from scratch in bevy How to use Add PhysicsPlugin to the p
An easy way to integrate @rhaiscript with @bevyengine.
Bevy Rhai What is Bevy Rhai? Bevy Rhai is an easy way to integrate and use Rhai with Bevy. It provides everything you need to get started, all you nee
🦅🦁 Fast, simple 2D text renderer for wgpu
🦅 glyphon 🦁 Fast, simple 2D text rendering for wgpu What is this? This crate provides a simple way to render 2D text with wgpu by: rasterizing glyph
A robust, customizable, blazingly-fast, efficient and easy-to-use command line application to uwu'ify your text!
uwuifyy A robust, customizable, blazingly-fast, efficient and easy-to-use command line application to uwu'ify your text! Logo Credits: Jade Nelson Tab
Tweening animation plugin for the Bevy game engine.
🍃 Bevy Tweening Tweening animation plugin for the Bevy game engine. Features Animate any field of any component or asset, including custom ones. Run
2d collision test for game-development in rust (with optional integration and example for bevy)
impacted 2d collision test for game-development in rust (with optional integration and example for bevy) This provides a low-level "narrow-phase" coll
Discord RIch Presence in Rust, with native Bevy support
Discord Presence The root project for both Bevy Discord Presence and regular Discord Presence, both contained in the crates directory. TODO Allow invi
bevy_sequential_actions is a library for the Bevy game engine that aims to execute a list of actions in a sequential manner.
Bevy Sequential Actions bevy_sequential_actions is a library for the Bevy game engine that aims to execute a list of actions in a sequential manner. T
A TUI front-end for the Debug Adapter Protocol.
Pesticide A TUI front-end for the Debug Adapter Protocol. Motivation I am an avid kakoune user. Kak is a very niche text editor with few users. As suc
GStreamer plugin for speech to text using the Vosk Toolkit.
This project has moved upstream to the GStreamer Rust Plugins: https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/729 Vosk Speec
bevy-hikari is an implementation of voxel cone tracing global illumination with anisotropic mip-mapping in Bevy
Bevy Voxel Cone Tracing bevy-hikari is an implementation of voxel cone tracing global illumination with anisotropic mip-mapping in Bevy. Bevy Version
Rapidly iterate and build Bevy UI's with existing web-based technologies
bevy_webview WIP Rapidly iterate and build Bevy UI's with existing web-based technologies It is currently very early days of this plugin - only Linu
Unicorn Emulator Debug Server - Written in Rust, with bindings of C, Go, Java and Python
udbserver - Unicorn Emulator Debug Server When you do emulation with Unicorn Engine, do you want to inspect the inner state during every step? udbserv
Helper functions and structs for working with 2D space in Bevy.
About Baffled by quaternions? Want to accelerate an object in 2D? Wish that there was a simple way to work with grids? Just want to know if two axis-a
Small, lightweight and fast library for rendering text with wgpu.
wgpu-text wgpu-text is a wrapper over glyph-brush for fast and easy text rendering in wgpu. This project was inspired by and is similar to wgpu_glyph,
Control a now blue circle with wasd/arrow keys (intense gameplay)
bevy-moving-circle A yellow circle player controlled with arrow keys/WASD Now you can click to spawn orange cicles lmao (intense action packed gamepla
A game made in one week for the Bevy engine's first game jam
¿Quien es el MechaBurro? An entry for the first Bevy game jam following the theme of "Unfair Advantage." It was made in one week using the wonderful B
`Debug` in rust, but only supports valid rust syntax and outputs nicely formatted using pretty-please
dbg-pls A Debug-like trait for rust that outputs properly formatted code Showcase Take the following code: let code = r#" [ "Hello, World!
Peer-to-peer overlay routing
Rust_Pinecone This is a port of the peer-to-peer overlay routing mechanism Pinecone and aims to be interoperable with it, although it isn't yet becaus
A blazingly fast command-line tool for converting Chinese punctuations to English punctuations
A blazingly fast command-line tool for converting Chinese punctuations to English punctuations
lipsum-cli is a small terminal application written in Rust language.
lipsum-cli is a small terminal application written in Rust language. It's used for generating pseudo-Latin lorem ipsum filler text in terminal.