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glyphon
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wgpu
What is this?
This crate provides a simple way to render 2D text with wgpu
by:
- rasterizing glyphs (with
fontdue
) - packing the glyphs into texture atlas (with
etagere
) - calculate layout for text (with
fontdue
) - sampling from the texture atlas to render text (with
wgpu
)
To avoid extra render passes, rendering uses existing render passes (following the middleware pattern described in wgpu
's Encapsulating Graphics Work wiki page.
License
This project is licensed under either Apache License, Version 2.0, zlib License, or MIT License, at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this project by you, as defined in the Apache 2.0 license, shall be triple licensed as above, without any additional terms or conditions.