3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)

Overview

3D-Cellular-Automata-WGPU

3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)

The branches are very messy... I recommend you get latest working downloads from itch.io: https://lelserslasers.itch.io/3d-cellular-automata-wgpu-rust (and because it runs on the web, you can try it without downloading it).

Current branches:

  • SetRuleFromHTML:
    • The web version
    • Has an HTML/CSS/JS UI for changing the simulation rule and draw mode
      • Not present in the otherversion
    • Works in almost all browsers
  • ComputeShader:
    • Uses compute shaders
      • Much much faster and smoother but is not set up to run on the web
    • Also changing any of the simulation rules requires a recompile
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