290 Repositories
Rust bevy-tilemap-editor-pls Libraries
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
noisy_bevy Simple stupid noise primitives for glam types (Vec2, Vec3) and wgsl. Main motivations are: ergonomic usage with Bevy same results on rust a
Component-based state machine plugin for Bevy
seldom_state is a component-based state machine plugin for Bevy. It's useful for AI, player state, and other entities that occupy various states. It allows for greater reusability of state logic between entities, compared to managing mutually-exclusive components directly in your systems.
The (hopefully) final iteration of Luminol, written in Rust with love ❤️
Luminol Luminol is an experimental remake of the RGSS RPG Maker editors in Rust with love ❤️ . Luminol targets wasm and native builds with eframe. Lum
Move multiple files, with the power of your editor
NOTE FOR USERS THAT WANT TO TRY THIS OUT! The current code on the master branch doesn’t work as documented, as a newer more powerful interface is bein
A Bevy 0.8 plugin for Spine 4.1.
bevy_spine A Bevy Plugin for Spine 4.1, utilizing rusty_spine. WASM compatible! [dependencies] bevy = "0.8" bevy_spine = "0.3" See online demos! (sou
A Serious (yet fun) Game made in Rust with Bevy
The Omega Ai Test for Brazilian Biome Image Classification PLAY A Serious (yet fun) Game made in Rust with Bevy How well do you know the Brazilian bio
A terminal UI to edit bytes by the nibble.
heh The HEx Helper is a cross-platform terminal UI used for modifying file data in hex or ASCII. It aims to replicate some of the look of hexyl while
An opinionated, monolithic template for Bevy with cross-platform CI/CD, native + WASM launchers, and managed cross-platform deployment.
🕊️ Bevy Shell - Template An opinionated, monolithic template for Bevy with cross-platform CI/CD, native + WASM launchers, and managed cross-platform
Dynamic ocean material for Bevy.
bevy_water Dynamic water material (with waves) for Bevy. Example cargo run --release --example ocean Features Moving 3d waves (vertex height offset).
Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance.
bevy_efficient_forest_example Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance. Grass i
Examples inspired by 'Nature of Code' in Bevy 3D and Rust
rust-bevy and the Nature of Code The book The Nature of Code from Daniel Shiffman is a wonderful book about programming. https://natureofcode.com/book
Parallax mapping shaders (relief and POM) for the bevy game engine
Bevy parallax mapping parallax mapping is a graphical effect adding the impression of depth to simple 2d textures by moving the texture's pixel around
A game made for Bevy Jam #2
KPACUBO - A Bevy Template for Game Jams NOTE: This project is still WIP. It is usable but far from perfect. This project aims to provide a simple yet
A standalone code editor with syntax highlighting and themes.
CodeEditor A standalone code (and text) editor for people like me who write their own user interfaces utilizing crates like pixels. CodeEditor renders
Game jam submission for Bevy Jam #2
Elemental Sorcerer A game made in 10 days for Bevy Jam #2. The theme was: combine. It's a mini metroidvania where the player can infuse their equipmen
A Modern, Open Source GTK4 ebook manager powered by Rust.
Bookx An MVP in progress: An ebook reader with .epub support Context menu for each book (delete, rename book, info) On click switch the carousal to th
A lightweight job framework for Bevy.
bevy_jobs A lightweight job framework for Bevy. Getting started Defining a job: pub struct FetchRequestJob { pub url: String, } impl bevy_jobs::J
A third-party CLI utility for the Bevy game engine.
cargo-bavy A third-party command-line utility for the Bevy game engine. To not steal the cargo bevy command from the official Bevy maintainers, I chos
A pathtracer written in rust - runs in the web and includes an editor
Webtracer A pathtracer written in rust - runs in the web and includes an editor Rendering is parallelized and utilizes all cpu cores You can easily ed
Bevy plugin to simulate and preview different types of Color Blindness.
Bevy Color Blindness Simulation Bevy plugin to simulate and preview different types of Color Blindness. This lets you ensure that your game is accessi
(An attempt to write) a modal text editor
kaka (An attempt to write) a modal text editor. NOTE: The project is very young and certainly not ready for use. Current project goals keymap and mode
Rust implementation of behavior trees.
Bonsai 盆栽 Rust implementation of Behavior Trees Contents Quick intro to Behavior Trees Concepts Examples Development Guide Kanban Board Honorable Ment
Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game.
Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game. Is this a joke? You decide. Does it work? You can bet your As
A crate for using Bevy with the Godot Engine.
bevy_godot A crate for using Bevy with the Godot Engine. This crate is in active development and is not ready for production use. Features Godot Scene
Client-server architecture for Bevy
Sabi Opinionated client-server architecture for Bevy Goals: Prediction based on inputs Replication by a simple derive and adding a system to server/cl
vetovoima is an arcade game where you control gravity!
vetovoima vetovoima is an arcade game where you control the gravity! The world is a hollow circle with a star in the center. You're the Yellow Block a
Plugins and helpful methods for using sepax2d with Bevy for 2d overlap detection and collision resolution.
bevy_sepax2d Plugins and helpful methods for using sepax2d with Bevy for 2d overlap detection and collision resolution. Compatible Versions bevy bevy_
You have been an apprentice to a powerful sorcerer for as long as you can remember.
You have been an apprentice to a powerful sorcerer for as long as you can remember. However you dream of becoming a rancher, raising animals in your own pen.
A plugin to enable random number generation for the Bevy game engine.
bevy_turborand A plugin to enable random number generation for the Bevy game engine, built upon turborand. Implements ideas from Bevy's Deterministic
Work-in-Progress NES / Famicon Image Editor & Map Creator
NESImg An extremely work-in-progress tool for making NES/Famicom-compatible images. When faced with the challenge of formatting artwork in a way that
A libadwaita/gtk4 app for editing NixOS configurations
NixOS Configuration Editor A simple NixOS configuration editor application built with libadwaita, GTK4, and Relm4. The goal of this project is to prov
Easier joystick, mouse and keyboard input handling in Bevy
ezinput A powerful input-agnostic library targeting complete support to axis and button handling for the Bevy game engine. Table of contents About Bra
Graphical font editor (GTK + Rust)
gerb *gerb ʰ-: reconstructed Proto-Indo-European root, meaning to carve gerb: a WIP font editor in gtk3 and rust Introduction gerb is an experimental,
An implementation of the Jump Flooding Algorithm for the Bevy engine.
bevy_jfa The Jump Flooding Algorithm (JFA) for Bevy. Features This crate provides an OutlinePlugin that can be used to add outlines to Bevy meshes. Se
Inverse kinematics plugin for Bevy implementing the FABRIK algorithm.
Inverse kinematics plugin for Bevy implementing the FABRIK algorithm.
An adventure survival voxel game written using Bevy and Rust.
An adventure survival voxel game written using Bevy and Rust.
Helix - A kakoune / neovim inspired editor, written in Rust
A kakoune / neovim inspired editor, written in Rust. The editing model is very heavily based on kakoune; during development I found myself agree
Write Cross-platform application with React-like decralative UI framework and scalable ECS architecture all in Rust.
bevy_dioxus Dioxus Plugin for Bevy Write Cross-platform application with React-like decralative UI framework and scalable ECS architecture all in Rust
Archeum - a minimalist text editor
Archeum About The Project Archeum is a minimalist text editor that is really usefull if you've been in the vim psychosis for to long. Reject plugins,
Dynamic csv reader, editor, writer
dcsv Dynamic csv reader, editor, and writer library. If you use structured csv data, use csv crate Feature Read csv which has undecided format Optiona
Wheeled vehicle simulation using Bevy engine with Rapier's joints
⚠️ Legacy branch! ⚠️ 'master' branch is currently broken due to migration to newer rapier and bevy_rapier so unless you want to compare old and new ve
Cross-platform (including wasm) persistent key value store plugin for rust games/apps
bevy_pkv bevy_pkv is a cross-platform persistent key value store for rust apps. Use it for storing things like settings, save games etc. Currently, it
Integration layer between Bevy, puffin and tracing libraries
bevy_puffin This crate integrates the puffin library into Bevy. It provides PuffinTracePlugin to use as a replacement for the Bevy's default LogPlugin
A convenient on-screen message print macro for bevy.
Bevy Debug Text Overlay A proof of concept for adding a very convenient text overlay macro to the bevy game engine. This is derived from the code I us
Bevy engine + miniquad render plugin
Bevy engine + miniquad renderer This is a plugin for Bevy engine that replaces default windowing and rendering plugins with miniquad based one. Usage
a little game, limbo on a mountain pass
limbo pass a little game, limbo on a mountain pass run the game build / run with the release flag so the overworld theme loads on time :) cargo run --
An asset that provides 2d collision detector and kinematics, build from scratch in bevy
Busturi A physics engine An asset that provides 2d collision detector and kinematics, build from scratch in bevy How to use Add PhysicsPlugin to the p
An easy way to integrate @rhaiscript with @bevyengine.
Bevy Rhai What is Bevy Rhai? Bevy Rhai is an easy way to integrate and use Rhai with Bevy. It provides everything you need to get started, all you nee
Tweening animation plugin for the Bevy game engine.
🍃 Bevy Tweening Tweening animation plugin for the Bevy game engine. Features Animate any field of any component or asset, including custom ones. Run
Multiplex server for rust-analyzer, allows multiple LSP clients (editor windows) to share a single rust-analyzer instance per cargo workspace
ra-multiplex Multiplex server for rust-analyzer, allows multiple LSP clients (editor windows) to share a single rust-analyzer instance per cargo wor
2d collision test for game-development in rust (with optional integration and example for bevy)
impacted 2d collision test for game-development in rust (with optional integration and example for bevy) This provides a low-level "narrow-phase" coll
A collision editor for Guilty Gear -Strive-, written in Rust
ggst_collision_editor_rs A collision editor for Guilty Gear -Strive- and other Team Red Arc System Works games, written in Rust. Uses a customized ver
Discord RIch Presence in Rust, with native Bevy support
Discord Presence The root project for both Bevy Discord Presence and regular Discord Presence, both contained in the crates directory. TODO Allow invi
bevy_sequential_actions is a library for the Bevy game engine that aims to execute a list of actions in a sequential manner.
Bevy Sequential Actions bevy_sequential_actions is a library for the Bevy game engine that aims to execute a list of actions in a sequential manner. T
bevy-hikari is an implementation of voxel cone tracing global illumination with anisotropic mip-mapping in Bevy
Bevy Voxel Cone Tracing bevy-hikari is an implementation of voxel cone tracing global illumination with anisotropic mip-mapping in Bevy. Bevy Version
Rapidly iterate and build Bevy UI's with existing web-based technologies
bevy_webview WIP Rapidly iterate and build Bevy UI's with existing web-based technologies It is currently very early days of this plugin - only Linu
Helper functions and structs for working with 2D space in Bevy.
About Baffled by quaternions? Want to accelerate an object in 2D? Wish that there was a simple way to work with grids? Just want to know if two axis-a
Control a now blue circle with wasd/arrow keys (intense gameplay)
bevy-moving-circle A yellow circle player controlled with arrow keys/WASD Now you can click to spawn orange cicles lmao (intense action packed gamepla
A game made in one week for the Bevy engine's first game jam
¿Quien es el MechaBurro? An entry for the first Bevy game jam following the theme of "Unfair Advantage." It was made in one week using the wonderful B
`Debug` in rust, but only supports valid rust syntax and outputs nicely formatted using pretty-please
dbg-pls A Debug-like trait for rust that outputs properly formatted code Showcase Take the following code: let code = r#" [ "Hello, World!
Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine
bevy_system_graph This crate provides the utilities for creating strictly ordered execution graphs of systems for the Bevy game engine. Bevy Version S
Composable Alternatives to Bevy's RunCriteria, States, FixedTimestep
Composable Alternatives to Bevy's RunCriteria, States, FixedTimestep This crate offers alternatives to the Run Criteria, States, and FixedTimestep sch
Dip editor: Multi-platform Text editor purely written in Rust
dip editor Multi-platform Text editor purely written in Rust, supercharged by Bevy game engine and Dioxus UI framework. heavily in development Why Gam
🐝 An action-packed game where you play as a missile-dodging, laser-evading, upgradeable bumbly bee.
Beeline The last known specimens of the Andor flower, the flower with the tastiest nectar in the world, are preserved at the Mount Dared fortified mil
Graphite is a digital content creation software package for 2D graphics
Powerful 2D vector and raster editing. Procedural and nondestructive. Graphite is a digital content creation software package for 2D graphics, merging
bevy_datasize is a library for tracking memory usage in Bevy apps.
bevy_datasize bevy_datasize is a library for tracking memory usage in Bevy apps. bevy_datasize uses the DataSize trait from the datasize crate to esti
A simple, clean, and beautiful WYSIWYG Markdown editor and content-management system
ScribeDown Current version: v0.0.1 Feature level: See the roadmap Beautiful, Clean, Writer-Oriented The goal of ScribeDown is to make Markdown the bes
Plotting library for the Bevy game engine with a focus on esthetics and interactivity
Plotting library for the Bevy game engine with a focus on esthetics and interactivity. It can handle both data points (see the "minimal", "markers", a
Bevy playground with the Bistro scene showcasing lights
Bevy Bistro Playground Bevy playground with the Bistro scene from https://developer.nvidia.com/orca/amazon-lumberyard-bistro How to use Download the s
Lisp and Rust in a text editor = Crispmacs
crispmacs crispmacs is a WIP implementation of Emacs from scratch in Rust. It consists of two parts: crisp and the editor. Crisp crisp is a Lisp that'
Real-time 3D orientation visualization of a BNO055 IMU using Bissel and Bevy
orientation This is a demonstration of real-time visualization of the attitude of a BNO055 IMU across a wireless network to a Bevy app using the Bisse
Bevy is a refreshingly simple data-driven game engine built in Rust
What is Bevy? Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! WARNING Bevy is still in the ve
Ox is a code editor that runs in your terminal
Ox editor Ox is a code editor that runs in your terminal. About The Project Ox is a code editor. It was written in Rust using ANSI escape sequences. I
Sdf 2d shape renderer for Bevy
bevy_smud Sdf 2d shape rendering for Bevy. Bevy smud is a way to conveniently construct and render sdf shapes with Bevy. Given a shape function/expres
3d car simulation in rust
3d car simulation in rust This project is developed with intention to learn: programming on rust, computer graphics, physics simulation, geometric alg
eBPF terminal editor
TBM - Terminal Blueprint Meddler A TUI application for fooling around inside eBPF files. Installation cargo install tbm Usage Currently, only prints
A plugin to use the kajiya renderer with bevy
🕊️ 💡 bevy-kajiya A plugin that enables use of the kajiya renderer in bevy WARNING: This plugin is barebones and supports a limited set of features.
A universe that consists of meta knowledge domains from Stack Exchange, made using Bevy with
Stack of Knowledge Universe A universe that consists of meta knowledge domains from Stack Exchange, made using Bevy with ❤️ . Setup Remove .placeholde
A example bevy application using bevy-kajiya for its renderer
☀️ bevy-kajiya playground A example bevy application using bevy-kajiya for its renderer NOTE: only tested on Windows. For more context, check out the
Bevy GitHub CI Template
Bevy GitHub CI Template This repo show how to setup CI on a github project for Bevy. It creates two workflows: CI Release CI Definition: .github/workf
Materials for sprites in Bevy
bevy_sprite_material Materials for sprites in Bevy This bevy plugin changes the bevy_sprite implementation using a material. You might be interested i
This repository simulates and renders fluid particles in two dimensions, in Rust.
mlsmpm-particles-rs This repository simulates and renders fluid particles in two dimensions, in Rust. My matching implementation in Go is mlsmpm-parti
Port of my AST3 asteroids clone Bevy/rust from Unity/C#.
Port of my AST3 asteroids clone Bevy/rust from Unity/C#. This is my first rust program. Be gentle. Still working on it, but actually playable. You can
Brine is my attempt at writing a Minecraft client in Rust using the Bevy game engine.
Brine Brine is my attempt at writing a Minecraft client in Rust using the Bevy game engine. It's EXTREMELY work-in-progress. The thing that makes Brin
Hanabi — a particle system plugin for the Bevy game engine.
Hanabi — a particle system plugin for the Bevy game engine
Extreme Bevy is what you end up with by following my tutorial series on how to make a low-latency p2p web game.
Extreme Bevy Extreme Bevy is what you end up with by following my tutorial series on how to make a low-latency p2p web game. There game can be played
Here are a few cargo-generate templates for use when creating bevy applications
Bevy-template-rs Here are a few cargo-generate templates for use when creating bevy applications. Templates Game This is a template for starting a new
Easier joystick, mouse and keyboard input handling in Bevy
Easier joystick, mouse and keyboard input handling in Bevy
Simple island generator written in rust using bevy engine
Getting Started Easy enough to run cargo run --release Change generation speed Find the system set that looks like this .add_system_set(
Bevy plugin for an AssetServer that can load embedded resources, or use other AssetServers based on the path.
Bevy-Embasset Embed your asset folder inside your binary. bevy-embasset adds support for loading assets embedded into the binary. Furthermore, it can
A cross platform (wasm included) networking library!
bootleg_networking A cross platform (wasm included) networking library! A networking plugin for the Bevy game engine that wraps around bevy_networking
Reads files from the Tiled editor into Rust
rs-tiled Read maps from the Tiled Map Editor into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Document
Displays 9-Patch UI elements in Bevy
Bevy 9-Patch plugin Implementation of 9-patch images in Bevy. Let you have a UI that scale only the right parts of your images. See the examples for w
Pure, simple and elegant HTML parser and editor.
HTML Editor Pure, simple and elegant HTML parser and editor. Examples Parse HTML segment/document let document = parse("!doctype htmlhtmlhead/h
Fusion Reactor for Rust - Atom Rust IDE
токамак Fusion Reactor for Rust - Syntax highlighting Creating Cargo project Support for Cargo projects Code Completion with Racer Managing Rust toolc
Ginkgo is a text editor built entirely in Rust
Ginkgo is a text editor built entirely in Rust. It supports cursor movements, CTRL commands, select vim commands, insert vs. normal modes, and more. Ginkgo is based on my text editor JED, which itself was based on the popular online editor Kilo.
A sci-fi battle simulation implemented in the bevy engine.
Bevy Combat It's a bevy port of my ECS Combat Unity demo. Check out the web demo in your browser. You can use the - and = keys to speed up and slow do
A straightforward stateful input manager for the Bevy game engine.
About A simple but robust input-action manager for Bevy: intended to be useful both as a plugin and a helpful library. Inputs from various input sourc
A game of snake written in Rust using the Bevy game engine, targeting WebGL2
Snake using the Bevy Game Engine Prerequisites cargo install cargo-make Build and serve WASM version Set your local ip address in Makefile.toml (loca
An ability / resource / cooldown management library for Bevy.
About leafwing-abilities is an opinionated, ready-to-use Bevy library and plugin for handling abilities. It features: cooldown tracking resource manag