247 Repositories
Rust bevy-hex-sandbox Libraries
Examples inspired by 'Nature of Code' in Bevy 3D and Rust
rust-bevy and the Nature of Code The book The Nature of Code from Daniel Shiffman is a wonderful book about programming. https://natureofcode.com/book
A user-friendly re-implementation of existing hex tools in Rust
Hex A project to create alternate (and more user friendly) versions of existing hex tools. The project can be installed as a extension to the github-c
Parallax mapping shaders (relief and POM) for the bevy game engine
Bevy parallax mapping parallax mapping is a graphical effect adding the impression of depth to simple 2d textures by moving the texture's pixel around
A game made for Bevy Jam #2
KPACUBO - A Bevy Template for Game Jams NOTE: This project is still WIP. It is usable but far from perfect. This project aims to provide a simple yet
Game jam submission for Bevy Jam #2
Elemental Sorcerer A game made in 10 days for Bevy Jam #2. The theme was: combine. It's a mini metroidvania where the player can infuse their equipmen
Unopinionated low level API bindings focused on soundness, safety, and stronger types over raw FFI.
🔥 firehazard 🔥 Create a fire hazard by locking down your (Microsoft) Windows so nobody can escape (your security sandbox.) Unopinionated low level A
A lightweight job framework for Bevy.
bevy_jobs A lightweight job framework for Bevy. Getting started Defining a job: pub struct FetchRequestJob { pub url: String, } impl bevy_jobs::J
A third-party CLI utility for the Bevy game engine.
cargo-bavy A third-party command-line utility for the Bevy game engine. To not steal the cargo bevy command from the official Bevy maintainers, I chos
Bevy plugin to simulate and preview different types of Color Blindness.
Bevy Color Blindness Simulation Bevy plugin to simulate and preview different types of Color Blindness. This lets you ensure that your game is accessi
Manage light-weight sandbox environments for development
Cubicle development container manager Cubicle is a program to manage containers or sandbox environments. It is intended for isolating development envi
A CLI tool to convet Hex color code or RGB to color code, RGB, HSL and color name(if exists)
iro -色- A CLI tool to convert the hex color code or RGB to color code, RGB, HSL, color name(if exists, according to jonathantneal/color-names). Usage
Rust implementation of behavior trees.
Bonsai 盆栽 Rust implementation of Behavior Trees Contents Quick intro to Behavior Trees Concepts Examples Development Guide Kanban Board Honorable Ment
Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game.
Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game. Is this a joke? You decide. Does it work? You can bet your As
A crate for using Bevy with the Godot Engine.
bevy_godot A crate for using Bevy with the Godot Engine. This crate is in active development and is not ready for production use. Features Godot Scene
Client-server architecture for Bevy
Sabi Opinionated client-server architecture for Bevy Goals: Prediction based on inputs Replication by a simple derive and adding a system to server/cl
vetovoima is an arcade game where you control gravity!
vetovoima vetovoima is an arcade game where you control the gravity! The world is a hollow circle with a star in the center. You're the Yellow Block a
Plugins and helpful methods for using sepax2d with Bevy for 2d overlap detection and collision resolution.
bevy_sepax2d Plugins and helpful methods for using sepax2d with Bevy for 2d overlap detection and collision resolution. Compatible Versions bevy bevy_
You have been an apprentice to a powerful sorcerer for as long as you can remember.
You have been an apprentice to a powerful sorcerer for as long as you can remember. However you dream of becoming a rancher, raising animals in your own pen.
A plugin to enable random number generation for the Bevy game engine.
bevy_turborand A plugin to enable random number generation for the Bevy game engine, built upon turborand. Implements ideas from Bevy's Deterministic
Easier joystick, mouse and keyboard input handling in Bevy
ezinput A powerful input-agnostic library targeting complete support to axis and button handling for the Bevy game engine. Table of contents About Bra
A sandbox library for making FAST voxel games
voxelize WIP A well-optimized web-based voxel engine. Development Before starting, make sure to install the following: rust node.js cargo-watch # clon
An implementation of the Jump Flooding Algorithm for the Bevy engine.
bevy_jfa The Jump Flooding Algorithm (JFA) for Bevy. Features This crate provides an OutlinePlugin that can be used to add outlines to Bevy meshes. Se
Inverse kinematics plugin for Bevy implementing the FABRIK algorithm.
Inverse kinematics plugin for Bevy implementing the FABRIK algorithm.
An adventure survival voxel game written using Bevy and Rust.
An adventure survival voxel game written using Bevy and Rust.
Write Cross-platform application with React-like decralative UI framework and scalable ECS architecture all in Rust.
bevy_dioxus Dioxus Plugin for Bevy Write Cross-platform application with React-like decralative UI framework and scalable ECS architecture all in Rust
Rust Sandbox [code for 15 concepts of Rust language]
Rust-Programming-Tutorial Rust Sandbox [code for 15 concepts of Rust language]. The first time I've been introduced to Rust was on January 2022, you m
Wheeled vehicle simulation using Bevy engine with Rapier's joints
⚠️ Legacy branch! ⚠️ 'master' branch is currently broken due to migration to newer rapier and bevy_rapier so unless you want to compare old and new ve
Cross-platform (including wasm) persistent key value store plugin for rust games/apps
bevy_pkv bevy_pkv is a cross-platform persistent key value store for rust apps. Use it for storing things like settings, save games etc. Currently, it
Integration layer between Bevy, puffin and tracing libraries
bevy_puffin This crate integrates the puffin library into Bevy. It provides PuffinTracePlugin to use as a replacement for the Bevy's default LogPlugin
A convenient on-screen message print macro for bevy.
Bevy Debug Text Overlay A proof of concept for adding a very convenient text overlay macro to the bevy game engine. This is derived from the code I us
Bevy engine + miniquad render plugin
Bevy engine + miniquad renderer This is a plugin for Bevy engine that replaces default windowing and rendering plugins with miniquad based one. Usage
a little game, limbo on a mountain pass
limbo pass a little game, limbo on a mountain pass run the game build / run with the release flag so the overworld theme loads on time :) cargo run --
An asset that provides 2d collision detector and kinematics, build from scratch in bevy
Busturi A physics engine An asset that provides 2d collision detector and kinematics, build from scratch in bevy How to use Add PhysicsPlugin to the p
An easy way to integrate @rhaiscript with @bevyengine.
Bevy Rhai What is Bevy Rhai? Bevy Rhai is an easy way to integrate and use Rhai with Bevy. It provides everything you need to get started, all you nee
Tweening animation plugin for the Bevy game engine.
🍃 Bevy Tweening Tweening animation plugin for the Bevy game engine. Features Animate any field of any component or asset, including custom ones. Run
2d collision test for game-development in rust (with optional integration and example for bevy)
impacted 2d collision test for game-development in rust (with optional integration and example for bevy) This provides a low-level "narrow-phase" coll
Discord RIch Presence in Rust, with native Bevy support
Discord Presence The root project for both Bevy Discord Presence and regular Discord Presence, both contained in the crates directory. TODO Allow invi
bevy_sequential_actions is a library for the Bevy game engine that aims to execute a list of actions in a sequential manner.
Bevy Sequential Actions bevy_sequential_actions is a library for the Bevy game engine that aims to execute a list of actions in a sequential manner. T
bevy-hikari is an implementation of voxel cone tracing global illumination with anisotropic mip-mapping in Bevy
Bevy Voxel Cone Tracing bevy-hikari is an implementation of voxel cone tracing global illumination with anisotropic mip-mapping in Bevy. Bevy Version
Rapidly iterate and build Bevy UI's with existing web-based technologies
bevy_webview WIP Rapidly iterate and build Bevy UI's with existing web-based technologies It is currently very early days of this plugin - only Linu
Helper functions and structs for working with 2D space in Bevy.
About Baffled by quaternions? Want to accelerate an object in 2D? Wish that there was a simple way to work with grids? Just want to know if two axis-a
Control a now blue circle with wasd/arrow keys (intense gameplay)
bevy-moving-circle A yellow circle player controlled with arrow keys/WASD Now you can click to spawn orange cicles lmao (intense action packed gamepla
A game made in one week for the Bevy engine's first game jam
¿Quien es el MechaBurro? An entry for the first Bevy game jam following the theme of "Unfair Advantage." It was made in one week using the wonderful B
Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine
bevy_system_graph This crate provides the utilities for creating strictly ordered execution graphs of systems for the Bevy game engine. Bevy Version S
Composable Alternatives to Bevy's RunCriteria, States, FixedTimestep
Composable Alternatives to Bevy's RunCriteria, States, FixedTimestep This crate offers alternatives to the Run Criteria, States, and FixedTimestep sch
🐝 An action-packed game where you play as a missile-dodging, laser-evading, upgradeable bumbly bee.
Beeline The last known specimens of the Andor flower, the flower with the tastiest nectar in the world, are preserved at the Mount Dared fortified mil
bevy_datasize is a library for tracking memory usage in Bevy apps.
bevy_datasize bevy_datasize is a library for tracking memory usage in Bevy apps. bevy_datasize uses the DataSize trait from the datasize crate to esti
Plotting library for the Bevy game engine with a focus on esthetics and interactivity
Plotting library for the Bevy game engine with a focus on esthetics and interactivity. It can handle both data points (see the "minimal", "markers", a
Bevy playground with the Bistro scene showcasing lights
Bevy Bistro Playground Bevy playground with the Bistro scene from https://developer.nvidia.com/orca/amazon-lumberyard-bistro How to use Download the s
Real-time 3D orientation visualization of a BNO055 IMU using Bissel and Bevy
orientation This is a demonstration of real-time visualization of the attitude of a BNO055 IMU across a wireless network to a Bevy app using the Bisse
Cryptocurrencies trend-following trading bot sandbox written in Rust.
Trend trading bot Experiments repo about (crypto) trend trading. By "trend" I mean trading following the trend using technical indicators (vs other ki
Bevy is a refreshingly simple data-driven game engine built in Rust
What is Bevy? Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! WARNING Bevy is still in the ve
Sdf 2d shape renderer for Bevy
bevy_smud Sdf 2d shape rendering for Bevy. Bevy smud is a way to conveniently construct and render sdf shapes with Bevy. Given a shape function/expres
3d car simulation in rust
3d car simulation in rust This project is developed with intention to learn: programming on rust, computer graphics, physics simulation, geometric alg
A plugin to use the kajiya renderer with bevy
🕊️ 💡 bevy-kajiya A plugin that enables use of the kajiya renderer in bevy WARNING: This plugin is barebones and supports a limited set of features.
A universe that consists of meta knowledge domains from Stack Exchange, made using Bevy with
Stack of Knowledge Universe A universe that consists of meta knowledge domains from Stack Exchange, made using Bevy with ❤️ . Setup Remove .placeholde
A example bevy application using bevy-kajiya for its renderer
☀️ bevy-kajiya playground A example bevy application using bevy-kajiya for its renderer NOTE: only tested on Windows. For more context, check out the
Bevy GitHub CI Template
Bevy GitHub CI Template This repo show how to setup CI on a github project for Bevy. It creates two workflows: CI Release CI Definition: .github/workf
Materials for sprites in Bevy
bevy_sprite_material Materials for sprites in Bevy This bevy plugin changes the bevy_sprite implementation using a material. You might be interested i
Sandbox is a pixel physics simulator inspired by other such like Sandspiel and Noita
Sandbox Sandbox is a pixel physics simulator inspired by other such like Sandspiel and Noita. It's also a precursor for an ongoing game project. Sandb
This repository simulates and renders fluid particles in two dimensions, in Rust.
mlsmpm-particles-rs This repository simulates and renders fluid particles in two dimensions, in Rust. My matching implementation in Go is mlsmpm-parti
Port of my AST3 asteroids clone Bevy/rust from Unity/C#.
Port of my AST3 asteroids clone Bevy/rust from Unity/C#. This is my first rust program. Be gentle. Still working on it, but actually playable. You can
Brine is my attempt at writing a Minecraft client in Rust using the Bevy game engine.
Brine Brine is my attempt at writing a Minecraft client in Rust using the Bevy game engine. It's EXTREMELY work-in-progress. The thing that makes Brin
Hanabi — a particle system plugin for the Bevy game engine.
Hanabi — a particle system plugin for the Bevy game engine
Extreme Bevy is what you end up with by following my tutorial series on how to make a low-latency p2p web game.
Extreme Bevy Extreme Bevy is what you end up with by following my tutorial series on how to make a low-latency p2p web game. There game can be played
hexyl is a simple hex viewer for the terminal. It uses a colored output to distinguish different categories of bytes
hexyl is a simple hex viewer for the terminal. It uses a colored output to distinguish different categories of bytes (NULL bytes, printable ASCII characters, ASCII whitespace characters, other ASCII characters and non-ASCII).
Here are a few cargo-generate templates for use when creating bevy applications
Bevy-template-rs Here are a few cargo-generate templates for use when creating bevy applications. Templates Game This is a template for starting a new
Easier joystick, mouse and keyboard input handling in Bevy
Easier joystick, mouse and keyboard input handling in Bevy
Simple island generator written in rust using bevy engine
Getting Started Easy enough to run cargo run --release Change generation speed Find the system set that looks like this .add_system_set(
Bevy plugin for an AssetServer that can load embedded resources, or use other AssetServers based on the path.
Bevy-Embasset Embed your asset folder inside your binary. bevy-embasset adds support for loading assets embedded into the binary. Furthermore, it can
A cross platform (wasm included) networking library!
bootleg_networking A cross platform (wasm included) networking library! A networking plugin for the Bevy game engine that wraps around bevy_networking
Dragonball-sandbox is a collection of Rust crates to help build custom Virtual Machine Monitors and hypervisors
Dragonball-sandbox is a collection of Rust crates to help build custom Virtual Machine Monitors and hypervisors. The crates here are considered to be the downstream of rust-vmm.
Standalone JIT-style runtime for WebAssembly, using Cranelift
wasmtime A standalone runtime for WebAssembly A Bytecode Alliance project Guide | Contributing | Website | Chat Installation The Wasmtime CLI can be i
Displays 9-Patch UI elements in Bevy
Bevy 9-Patch plugin Implementation of 9-patch images in Bevy. Let you have a UI that scale only the right parts of your images. See the examples for w
Wasmtime - Standalone JIT-style runtime for WebAssembly, using Cranelift
wasmtime A standalone runtime for WebAssembly A Bytecode Alliance project Guide | Contributing | Website | Chat Installation The Wasmtime CLI can be i
A sci-fi battle simulation implemented in the bevy engine.
Bevy Combat It's a bevy port of my ECS Combat Unity demo. Check out the web demo in your browser. You can use the - and = keys to speed up and slow do
A straightforward stateful input manager for the Bevy game engine.
About A simple but robust input-action manager for Bevy: intended to be useful both as a plugin and a helpful library. Inputs from various input sourc
A game of snake written in Rust using the Bevy game engine, targeting WebGL2
Snake using the Bevy Game Engine Prerequisites cargo install cargo-make Build and serve WASM version Set your local ip address in Makefile.toml (loca
An ability / resource / cooldown management library for Bevy.
About leafwing-abilities is an opinionated, ready-to-use Bevy library and plugin for handling abilities. It features: cooldown tracking resource manag
A place to start when building webgl apps in Bevy. Use this to avoid writing the boilerplate.
Template Bevy project with WebGL enabled Prerequisites cargo install cargo-make Build and serve WASM version Set your local ip address in Makefile.to
A sandbox to work on a Sōzu issue
Propagate error on nom. Working on Sōzu issue #744. What on earth did Geal mean when he wrote: To propagate the error, you can use a custom error type
Secure and fast microVMs for serverless computing.
Our mission is to enable secure, multi-tenant, minimal-overhead execution of container and function workloads. Read more about the Firecracker Charter
An extension to the bevy_ecs_tilemap, allowing for configurable tilesets, auto tiling, and more
bevy_ecs_tilemap_tileset A mouthful, I know. Working on a better name. An extension to the wonderful bevy_ecs_tilemap crate for Bevy, allowing for con
A game for the game jam "1-Button Jam 2021"
One click ninja A game for the game jam "1-Button Jam 2021" written in Rust with the Bevy engine. A rhythm game, where you play a soldier that can def
TIF is a terminal_image_format. (theres no TIF editor, so i made TIF images through a hex editor lol)
Colors these are the colors you can use when displaying images on the terminal BYTES: 5A = BLUE 5B = BLACK 5C = RED 5D = GREEN 5E = PURPLE 5F = WHITE
ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap
bevy_ecs_ldtk An ECS-friendly ldtk plugin for bevy. Uses bevy_ecs_tilemap as a base. Not released yet, still in development. bevy_ecs_tilemap once sup
A simple camera for properly displaying tile-based low resolution pixel perfect 2D games in bevy.
Bevy Tiled Camera A simple camera for properly displaying low resolution pixel perfect 2D games in bevy. The camera will adjust the viewport to scale
Minecraft-esque voxel engine prototype made with the bevy game engine. Pending bevy 0.6 release to undergo a full rewrite.
vx_bevy A voxel engine prototype made using the Bevy game engine. Goals and features Very basic worldgen Animated chunk loading (ala cube world) Optim
List of Persian Colors and hex colors for CSS, SCSS, PHP, JS, Python, and Ruby.
Persian Colors (Iranian colors) List of Persian Colors and hex colors for CSS, SCSS, PHP, C++, QML, JS, Python, Ruby and CSharp. Persian colors Name H
Pong-like videogame made with Rust and Bevy
Rust pong Pong-like videogame made with Rust and Bevy Features Correct Physics AI Score Wasm TO DO Score Wasm Multiplayer How to run For the desktop v
Parse hex colors to tui rgb colors
Parse hex colors to tui rgb colors
Parse hex colors to tui::style::Color
Color - Tui Parse hex colors to tui rgb colors #c3f111 - Color::Rgb(195,241,17) Note that the indexed colors are NOT HEX #142 - Color::Indexed(142)
Verlet physics plugin for bevy.
bevy_verlet Simple Verlet points and sticks implementation for bevy. Features You can simply add a VerletPoint component on any entity with a Transfor
Unbalanced Brawl: autochess made for the LD49.
Unbalanced Brawl Unbalanced Brawl is an autochess made for LD49. See the entry page for gameplay details. Play on itch.io. Setup Put ChevyRay - Bird S
sandbox to play around numerous functionalities on Solana
Solana Sandbox This sandbox is for verifying smart contracts(programs) implemented on Solana for a self-study purpose. Programs Currently implemented
A vdom-free reactive UI lib for the bevy game engine
ui4 ui4 is my fourth major attempt at making a UI dataflow library for the Bevy game engine. More specifically, it's a vdom-less UI library which uses
Generic cellular automaton plugin for bevy.
Bevy Cellular Automaton bevy_life is a generic plugin for cellular automaton. From the classic 2D Conway's game of life to WireWorld and 3D rules, the
A procedural sky plugin for bevy
bevy_atmosphere A procedural sky plugin for bevy Example use bevy::prelude::*; use bevy_atmosphere::*; fn main() { App::build() .insert_re
Welcome to LibraCity - city planning on a needle!
🏙 LibraCity - city planning on a needle! Tentative entry for LDJam #49 - Theme: unstable. LibraCity is a city planning game on a needle. Literally. I
A simple authoritative server networking library for Bevy.
Bevy Networking Plugin This is a simple networking plugin for the Bevy game engine. This plugin provides the building blocks which game developers can