408 Repositories
Rust Helldivers2-Macro-Engine Libraries
A prisma query-engine concurrency runner
Smash A prisma query-engine concurrency runner. Smash can be used to run concurrent requests against the prisma query engine. Currently it has workloa
Blossom is an opinionated MUD engine written in Rust.
🌸 Blossom Blossom is an opinionated MUD engine written in Rust. This is still a VERY early work-in-progress and there will be sweeping, breaking chan
3d car simulation in rust
3d car simulation in rust This project is developed with intention to learn: programming on rust, computer graphics, physics simulation, geometric alg
A procedural macro for configuring constant values across crates
toml-cfg Rough ideas: Crates can declare variables that can be overridden Anything const, e.g. usize, strings, etc. (Only) The "root crate" can overri
A basic web assembly chess engine written in rust.
This library is a basic implementation of a chess min-max algorithm with alpha-beta pruning (Algorithm Info). It is designed to be compiled down to WebAssembly and used for web applications.
The [cain!] macro is a macro that rewrites sequential Rust branch statements into nested branches
Note! This crate is experimental and under development. It may include bugs that alter the behavior of your code in unexpected ways. You should review
Sandbox is a pixel physics simulator inspired by other such like Sandspiel and Noita
Sandbox Sandbox is a pixel physics simulator inspired by other such like Sandspiel and Noita. It's also a precursor for an ongoing game project. Sandb
Brine is my attempt at writing a Minecraft client in Rust using the Bevy game engine.
Brine Brine is my attempt at writing a Minecraft client in Rust using the Bevy game engine. It's EXTREMELY work-in-progress. The thing that makes Brin
Hanabi — a particle system plugin for the Bevy game engine.
Hanabi — a particle system plugin for the Bevy game engine
Pleco is a chess Engine & Library derived from Stockfish, written entirely in Rust
Pleco Pleco is a chess Engine & Library derived from Stockfish, written entirely in Rust. This project is split into two crates, pleco, which contains
game engine built in rust, using wgpu and probably other stuff too
horizon game engine engine for devpty games, made in 99.9% rust and 0.1% shell. this is our main project currently. the engine will be used for most i
Balsa is a delightfully simple HTML template engine
🌳 balsa Balsa is a delightfully simple HTML template engine. It is designed to be used in user interfaces such as a CMS where a user needs to be able
Simple island generator written in rust using bevy engine
Getting Started Easy enough to run cargo run --release Change generation speed Find the system set that looks like this .add_system_set(
Macro assembler for Rust
Macro Assembler This crate implement JSC/SpiderMonkey like macro assembler. Macro assembler purpose is to generate machine code for different platform
A BitTorrent V1 engine library for Rust (and currently Linux)
cratetorrent Cratetorrent is a Rust crate implementing the BitTorrent version 1 protocol. It can be used as a library and also provides a simple examp
X-Engine: A SQL Engine built from scratch in Rust.
XNGIN (pronounced "X Engine") This is a personal project to build a SQL engine from scratch. The project name is inspired by Nginx, which is a very po
A modular game engine written in Rust
A modular game engine written in Rust Maintainers of Piston core libraries: @bvssvni Dive into the world of Piston Guide Overview Examples Tutorials F
State machine engine
orga Deterministic state machine engine written in Rust Orga is a stack for building blockchain applications powered by Tendermint consensus. Status:
State of the art "build your own engine" kit powered by gfx-hal
A rendering engine based on gfx-hal, which mimics the Vulkan API. Building This library requires standard build tools for the target platforms, except
Locate local installations of the Wolfram Language.
wolfram-app-discovery Discovery local installations of the Wolfram Language and Wolfram applications. This crate provides: The wolfram-app-discovery l
A Rust proc-macro crate which derives functions to compile and parse back enums and structs to and from a bytecode representation
Bytecode A simple way to derive bytecode for you Enums and Structs. What is this This is a crate that provides a proc macro which will derive bytecode
Attribute for defining `macro_rules!` macros with proper visibility and scoping
macro-vis This crate provides an attribute for defining macro_rules! macros that have proper visibility and scoping. The default scoping and publicity
A lightweight Datalog engine in Rust
datafrog Datafrog is a lightweight Datalog engine intended to be embedded in other Rust programs. Datafrog has no runtime, and relies on you to build
A fast, searchable, knowledge engine using various machine learning models to aggregate based on importance, association and relevance
NewsAggregator We live in an era where both the demand and quantity of information are enormous. However, the way we store and access that information
Search through millions of documents in milliseconds ⚡️
a concurrent indexer combined with fast and relevant search algorithms Introduction This repository contains the core engine used in MeiliSearch. It c
Learn to write Rust procedural macros [Rust Latam conference, Montevideo Uruguay, March 2019]
Rust Latam: procedural macros workshop This repo contains a selection of projects designed to learn to write Rust procedural macros — Rust code that g
Pyxel - A retro game engine for Python
[ English | 中文 | Deutsch | Español | Français | Italiano | 日本語 | 한국어 | Português | Русский ] Pyxel is a retro game engine for Python. Thanks to its si
Shogun search - Learning the principle of search engine. This is the first time I've written Rust.
shogun_search Learning the principle of search engine. This is the first time I've written Rust. A search engine written in Rust. Current Features: Bu
Stockfish/ - UCI chess engine
Overview Stockfish is a free, powerful UCI chess engine derived from Glaurung 2.1. Stockfish is not a complete chess program and requires a UCI-compat
A code-completion engine for Vim
YouCompleteMe: a code-completion engine for Vim Help, Advice, Support Looking for help, advice or support? Having problems getting YCM to work? First
A simple Minecraft written in Rust with the Piston game engine
hematite A simple Minecraft written in Rust with the Piston game engine How To Open a World This method is only for personal use. Never distribute cop
2 and 3-dimensional rigid body physics engine for Rust.
Users guide | 2D Documentation | 3D Documentation | Forum ⚠️ **This crate is now passively-maintained. It is being superseded by the Rapier project.**
An opinionated 2D game engine for Rust
Coffee An opinionated 2D game engine for Rust focused on simplicity, explicitness, and type-safety. Coffee is in a very early stage of development. Ma
🎮 A simple 2D game framework written in Rust
Tetra Tetra is a simple 2D game framework written in Rust. It uses SDL2 for event handling and OpenGL 3.2+ for rendering. Website Tutorial API Docs FA
A small, portable and extensible game framework written in Rust.
What is This? Crayon is a small, portable and extensible game framework, which loosely inspired by some amazing blogs on bitsquid, molecular and flooo
Handlebars middleware for Iron web framework
handlebars-iron Handlebars middleware for the Iron web framework. This library, together with handlebars, iron and hyper, works on both stable and nig
A blazing fast, type-safe template engine for Rust.
markup.rs A blazing fast, type-safe template engine for Rust. markup.rs is a template engine for Rust powered by procedural macros which parses the te
A sci-fi battle simulation implemented in the bevy engine.
Bevy Combat It's a bevy port of my ECS Combat Unity demo. Check out the web demo in your browser. You can use the - and = keys to speed up and slow do
My first Real-Time 3D Game Engine learning project written in Rust.
EyeEngine-Rust FOA, sry for my poor English. What is Eye Engine? Eye Engine is my first Real-Time 3D Game Engine learning project. There are two editi
A straightforward stateful input manager for the Bevy game engine.
About A simple but robust input-action manager for Bevy: intended to be useful both as a plugin and a helpful library. Inputs from various input sourc
A game of snake written in Rust using the Bevy game engine, targeting WebGL2
Snake using the Bevy Game Engine Prerequisites cargo install cargo-make Build and serve WASM version Set your local ip address in Makefile.toml (loca
Rust macro that uses GPT3 codex to generate code at compiletime
gpt3_macro Rust macro that uses GPT3 codex to generate code at compiletime. Just describe what you want the function to do and (optionally) define a f
🤹 2D sprite rendering extension for the specs ECS system
specs-blit 2D sprite rendering extension for the Specs ECS system. All sprites are loaded onto a big array on the heap. Example // Setup the specs wor
An example fuzzer about how to fuzz a JS engine combinign Nautilus with Token-level fuzzing
LibAFL QuickJS Fuzzing Example An example fuzzer about how to fuzz a JS engine combinign Nautilus with Token-level fuzzing. Prepare Make sure to have
A demo blog post engine in Rust, using Rocket and MongoDB
A demo blog post engine written in Rust, using Rocket and MongoDB Quick Start Setup a new MongoDB cluster https://cloud.mongodb.com/ create a new data
Novusk-based OS running the Ardaku engine.
Arc Novusk-based OS running the Ardaku engine. Build Environment You will need the nightly toolchain and sources as well as cargo-binutils. rustup too
Quick'n dirty macro set for advent of code 2021
AOC quick'n dirty macro set Those are implemented using quick'n dirty procedural macros and libraries. Running the program Use cargo run --release --
Symbolic execution of LLVM IR with an engine written in Rust
haybale: Symbolic execution of LLVM IR, written in Rust haybale is a general-purpose symbolic execution engine written in Rust. It operates on LLVM IR
symbolic execution engine for Rust
Seer: Symbolic Execution Engine for Rust Seer is a fork of miri that adds support for symbolic execution, using z3 as a solver backend. Given a progra
Modular, structure-aware, and feedback-driven fuzzing engine for Rust functions
Fuzzcheck Fuzzcheck is a modular, structure-aware, and feedback-driven fuzzing engine for Rust functions. Given a function test: (T) - bool, you can
Brave's Rust-based adblock engine
Ad Block engine in Rust Native Rust module for Adblock Plus syntax (e.g. EasyList, EasyPrivacy) filter parsing and matching. It uses a tokenisation ap
zkSync: trustless scaling and privacy engine for Ethereum
zkSync: scaling and privacy engine for Ethereum zkSync is a scaling and privacy engine for Ethereum. Its current functionality scope includes low gas
Rust macro to make recursive function run on the heap (i.e. no stack overflow).
Decurse Example #[decurse::decurse] // 👈 Slap this on your recursive function and stop worrying about stack overflow! fn factorial(x: u32) - u32 {
Rust I18n is use Rust codegen for load YAML file storage translations on compile time, and give you a t! macro for simply get translation texts.
Rust I18n Rust I18n is use Rust codegen for load YAML file storage translations on compile time, and give you a t! macro for simply get translation te
A proc-macro to get Vecu8 from struct and vise versa
byteme A proc-macro to convert a struct into Vec and back by implemeting From trait on the struct. The conversion is Big Endian by default. We have ma
Qovery Engine is an open-source abstraction layer library that turns easy apps deployment on AWS, GCP, Azure, and other Cloud providers in just a few minutes.
Qovery Engine is an open-source abstraction layer library that turns easy apps deployment on AWS, GCP, Azure, and other Cloud providers in just a few minutes.
Yet another geter/setter derive macro.
Gusket Gusket is a getter/setter derive macro. Comparison with getset: gusket only exposes one derive macro. No need to derive(Getters, MutGetters, Se
Example of structuring a proc macro crate for testability
testing-proc-macros Example of structuring a proc macro crate for testability. See accompanying blog post for details. License Licensed under either o
Command line interface as a function.
Command line interface as a function. fncmd fncmd is an opinionated command line parser frontend that wraps around clap. The functionality is mostly i
A stupid macro that compiles and executes Rust and spits the output directly into your Rust code
inline-rust This is a stupid macro inspired by inline-python that compiles and executes Rust and spits the output directly into your Rust code. There
A Rust API search engine
Roogle Roogle is a Rust API search engine, which allows you to search functions by names and type signatures. Progress Available Queries Function quer
A Rust attribute macro to limit a function's number of runs over a specified period of time
throttle_my_fn: A Rust attribute macro to throttle the execution of functions throttle_my_fn is a Rust attribute macro to limit a function's number of
Subsocial full node with Substrate/Polkadot pallets for decentralized communities: blogs, posts, comments, likes, reputation.
Subsocial Node by DappForce Subsocial is a set of Substrate pallets with web UI that allows anyone to launch their own decentralized censorship-resist
A game engine.
koi A game engine. Developed in the open but not yet fit for public use. koi is currently designed for my active projects but I'd like to eventually m
Hotham is a framework for quickly and easily creating amazing standalone VR experiences.
🚧 Under construction! Please mind the mess! 🚧 Introduction G'day, and welcome to Hotham! 👋 Hotham is an attempt to create a lightweight, high perfo
Blueboat is an open-source alternative to Cloudflare Workers. The monolithic engine for serverless web apps.
Blueboat Blueboat is an open-source alternative to Cloudflare Workers. Blueboat aims to be a developer-friendly, multi-tenant platform for serverless
Blackmarlin is a chess engine fully written in Rust.
Blackmarlin WIP UCI Chess Engine Blackmarlin is a chess engine fully written in Rust. Make sure to compile the chess engine with cargo build --release
Minecraft-esque voxel engine prototype made with the bevy game engine. Pending bevy 0.6 release to undergo a full rewrite.
vx_bevy A voxel engine prototype made using the Bevy game engine. Goals and features Very basic worldgen Animated chunk loading (ala cube world) Optim
Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
Fabled Engine Any issues, enhancement, features, or bugs report are always welcome in Issues. The obj branch is where frequent development and up to d
✨ Safe, global singletons initialized at program start
✨ magic_static Safe, global singletons initialized at program start. Usage Simply add magic_static as a dependency in your Cargo.toml to get started:
Rust crate that provides a convenient macro to quickly plot variables.
Debug Plotter This crate provides a convenient macro to quickly plot variables. Documentation For more information on how to use this crate, please ta
A scalable differentiable probabilistic Datalog engine, with Rust
Scallop A scalable probabilistic datalog engine with Rust. Usage The Scallop system is best integrated inside of the Rust context. With scallop! { ...
A Simple Rust Game Engine For 2D
VeeBee VeeBee Is A Nice And Simple Game Engine For 2D. Features Sprites & Images! Btw There Is A Built In 2D Pack (But The Textures Are REALY BAD, Sor
assay - A super powered testing macro for Rust
assay - A super powered testing macro for Rust as·say /ˈaˌsā,aˈsā/ noun - the testing of a metal or ore to determine its ingredients and quality. Rust
finch - a super fast and efficient template rendering engine for node.js
finch A super fast and efficient template rendering engine for node.js, inspired by Handlebars. Usage Finch is very simple to use: Register a template
A little cross-platform graphics engine written in rust.
Bismuth This is a version of my C++ graphics engine named Bismuth re-written with Rust. My goal is to learn more about the Rust language and make my g
A vdom-free reactive UI lib for the bevy game engine
ui4 ui4 is my fourth major attempt at making a UI dataflow library for the Bevy game engine. More specifically, it's a vdom-less UI library which uses
Octo3D - A 3D Game Engine for the Web!
Octo3D is a WebGPU based 3D Game Development Engine for the web. It provides various functions and utilities to improve the game development experience on the web while leveraging technologies such as TypeScript and WASM (via Rust!).
godot-logger is an easy-to-use logger for godot-rust projects.
godot-logger is an easy-to-use logger for godot-rust projects. It prints logs to Godot's output console and supports module-specific log levels.
Welcome to LibraCity - city planning on a needle!
🏙 LibraCity - city planning on a needle! Tentative entry for LDJam #49 - Theme: unstable. LibraCity is a city planning game on a needle. Literally. I
Owlyshield is an open-source AI-driven behaviour based antiransomware engine written in Rust.
Owlyshield (mailto:[email protected]) We at SitinCloud strongly believe that cybersecurity products should always be open-source: Critical decis
Simple 2d pinball game for testing of bevy and rapier.
Pinball2D Using the Bevy game engine and Rapier physics engine for a simple 2D pinball game. pinball2d.mov Wrote a short piece about how the game was
A simple induction and BMC engine.
Mikino is a (relatively) simple induction and BMC engine. Its goal is to serve as a simple yet interesting tool for those interested in formal verification, especially SMT-based induction.
Baryon is a compact 3D engine focused on fast prototyping in code.
baryon Baryon is a compact 3D engine focused on fast prototyping in code. No big dependencies, no fancy run-times, GUI editors, or other magic. Depend
Repo for Monaco, a DCA engine for Solana. Built on Solend and lending protocols (Jet, Solend, Port, etc...)
Monaco Monaco is a DCA protocol for solana built on top of Serum and compatible with any program that implements or extends the instruction interface
MiniJinja is a powerful but minimal dependency template engine for Rust
MiniJinja: a powerful template engine for Rust with minimal dependencies MiniJinja is a powerful but minimal dependency template engine for Rust which
A Bevy Engine plugin for making 2D paths, smooth animations with Bezier curves
bevy_pen_tool A Bevy Engine plugin for making 2D paths and smooth animations with Bezier curves TODO: Mesh-making functionality for building 2D shapes
Macro for stating unsafe assumptions in Rust.
assume A macro for stating unsafe assumptions in Rust. Using this macro, one can supply assumptions to the compiler for use in optimization. These ass
Rust derive macros for automating the boring stuff.
derived: Macros for automating the boring stuff The derived crate provides macros that can simplify all the boring stuff, like writing constructors fo
Cross-platform, cross-browser, cross-search-engine duckduckgo-like bangs
localbang Cross-platform, cross-browser, cross-search-engine duckduckgo-like bangs What are "bangs"?? Bangs are a way to define where to search inside
An attempt to create an easily customizable MMORPG game engine. Sky not included.
skyless Proof of concept of an easily customizable MMORPG game engine. Getting started Copy environment variables cp .env.example .env Start the engi
2d Endless Runner Game made with Bevy Game Engine
Cute-runner A 2d Endless Runner Game made with Bevy Game Engine. Table of contents Project Infos Usage Screenshots Disclaimer Project Infos Date: Sept
Attribute macro that generates negated versions of`is_something` functions
negate negate is a simple attribute macro that negates a given function. Usage #[negate] Given a function of the form is_* that returns a boolean valu
2-player game made with Rust and "ggez" engine, based on "Conway's Game of Life"
fight-for-your-life A 2-player game based on the "Conway's Game of Life", made with Rust and the game engine "ggez". Create shapes on the grid that wi
This crate defines a single macro that is a brainfunct compile-time interpreter.
Compile Protection This crate defines a single macro that is a brainfunct compile-time interpreter. One example is as follows #![recursion_limit = "18
A terminal based game engine
ccdb: The cmd game engine (Thats also multi threaded) How to use Tutorial Multi threading If you want to use multi threading you have to use ACore The
A fully-featured lexer generator, implement as a proc macro
lexgen: A fully-featured lexer generator, implemented as a proc macro lexer! { // First line specifies name of the lexer and the token type return
A highly customizable snake clone made in Rust with the Bevy engine, named after the Japanese word for snake, 蛇.
Hebi 🐍 A highly customizable snake clone made in Rust with the Bevy engine, named after the Japanese word for snake, 蛇(へび). Configuration One of the
atttribute macro for running a flaky test multiple times
flaky_test This attribute macro will register and run a test 3 times, erroring only if all three times fail. Useful for situations when a test is flak