Bismuth
This is a version of my C++ graphics engine named Bismuth re-written with Rust. My goal is to learn more about the Rust language and make my graphics engine more portable (works on Windows, macOS, Linux, iOS, WebBrowser).
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Features
This is a list of the features that Bismuth must have :
- Fully exposed to C with single header.
- Easy to use without compromise perfs.
- Easy to understand.
- Based on home made ECS (Entity Component System) architecture.
- Cross-Platform (code once run everywhere)
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Compatibility
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β Tested and works -
π§ Not tested and/or some issues
Windows | macOS | Linux | iOS | Web |
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