408 Repositories
Rust Helldivers2-Macro-Engine Libraries
A few "fun" examples for the Bevy engine !
Bevy fun examples A few different examples for bevy (not the official examples :) Tested with Bevy 0.9.1 List of examples Vertex Animation vertex shad
Simple Rust derive-macro that simplifies integral enum creation
Integral enum A simple way to define integer-like enums. This macro implements bunch of traits that are usually implemented via looooong derive(..) at
A micro crate that simplifies a bit the use of the std macro thread_local!.
with-thread-local A micro crate that simplifies a bit the use of the std macro thread_local!. extern crate regex; use with_thread_local::with_thread_
Kinda functional block engine for testing bundles on jito-solana locally
Half Baked Block Engine About This is a half-baked block engine. It can be used for testing bundles running through jito-solana. Shortcomings The bare
Library and proc macro to analyze memory usage of data structures in rust.
Allocative: memory profiler for Rust This crate implements a lightweight memory profiler which allows object traversal and memory size introspection.
A real-time raytracing engine, with extra Bevy integration
strolle Strolle (from strålspårning) is a real-time raytracing engine written entirely in Rust, running on CPU & GPU: It comes integrated with Bevy, b
Work-in-Progress, opinionated game framework built on Bevy.
Bones A work-in-progress, opinionated game meta-engine built on Bevy. Under development for future use in the Jumpy game, and possibly other FishFolk
Procedural macro to derive Serde serializer-deserializer for Prost
prost-serde-derive prost-serde-derive is a procedural macro to generate Serde serializers and deserializers for Prost-generated structs. Rationale Cur
Macro to customize the behavior of `?`
::custom-try Macro to customize the behavior of ? Examples use ::custom_try::custom_try; #[repr(transparent)] pub struct FfiResult { pub status_c
Rubik's cube made with bevy engine.
English Rubik's Cube 魔方 3阶魔方 随机打乱魔方 重置魔方 鼠标拖拽魔方旋转 游戏UI 相机视角控制(缩放、移动) WASM支持 在线游玩:点这里(电脑版Chrome/Firefox/Edge打开) 运行 本地运行 cargo run WASM运行 rustup target
A tutorial of building an LSM-Tree storage engine in a week! (WIP)
LSM in a Week Build a simple key-value storage engine in a week! Tutorial The tutorial is available at https://skyzh.github.io/mini-lsm. You can use t
An attribute macro to simplify writing simple command line applications.
fncli An attribute macro to simplify writing simple command line applications. Example #[fncli::cli] fn main(a: i32, b: i32) { println!("{}", a +
Experimental language build in Rust to make it fast and robust
Reg-lang Experimental language build with Rust. Its aim is : To be simple to help learning programmation with, and in a second hand, to be robust enou
A visual node-based programming language
Stainless Script Stainless Script is a visual node-based programming language. The structure is as follows: program contains classes, objects (constan
A spectator camera plugin for the Bevy game engine
bevy_spectator A spectator camera plugin for the Bevy game engine. Controls Action Key Forward W Left A Backward S Right D Up Space Down LControl Alt.
egui backend for D3D9.
egui-d3d9 egui backend for D3D9. Primarily intended for source games like CS:GO and GMod. It's not perfect by far, but it'll do. This is a rewrite of
Safe API to embed an ECMAScript engine.
Kopi Kopi is a small abstraction to easily and safely embed an ECMAScript runtime inside a Rust based application. It uses the V8 execution engine to
Component-based state machine plugin for Bevy
seldom_state is a component-based state machine plugin for Bevy. It's useful for AI, player state, and other entities that occupy various states. It allows for greater reusability of state logic between entities, compared to managing mutually-exclusive components directly in your systems.
A proc macro for creating compile-time checked CSS class sets, in the style of classNames
semester Semester is a declarative CSS conditional class name joiner, in the style of React's classnames. It's intended for use in web frameworks (lik
A visual novel engine written by Rust. Just Ayaka.
Ayaka Ayaka is currently a project for OSPP 2022. About the name The frontend is Ayaka. The runtime is Ayaka. The script is Ayaka. Just Ayaka. What we
hashmap macro for creating hashmap from provided key/value pairs
HashMap Macro Creates a HashMap from provided key/value pairs. Usage use std::collections::HashMap; use hashmap_macro::hashmap; let m: HashMap&str,
Configurable quick search engine shortcuts for your terminal and browser.
Quicksearch Configurable quick search engine shortcuts for your terminal and browser. Installation Run cargo install quicksearch to install Configurat
A rust proc-macro which allows for reading and writing to remote objects through a generated enum
Remote-Obj A rust proc-macro which allows for reading and writing fields/variants of (possibly nested) remote objects by generating a single enum whic
Custom formatting for Rust.
custom-format This crate extends the standard formatting syntax with custom format specifiers, by providing custom formatting macros. It uses : (a spa
The official Game Engine of the Li Institution - Mostly made in Rust. Still WIP
Nengine The Nengine is an open sourced game engine made by the Li Institution. As of writing this, it is in very early development and is definitely n
Rust bindings for the JavaScriptCore engine.
JavaScriptCore API for Rust This library provides a Rust API for the JavaScriptCore engine with the following goals: High-level API like the JavaScrip
Parallax mapping shaders (relief and POM) for the bevy game engine
Bevy parallax mapping parallax mapping is a graphical effect adding the impression of depth to simple 2d textures by moving the texture's pixel around
⚡ A Blazingly-Fast Static Site Generator, built with Rust.
Stuart A Blazingly-Fast Static Site Generator. Download Now » Stuart is a very fast and flexible static site generator, with build times as low as 0.1
Fyrox - 3D and 2D game engine written in Rust
Fyrox - a modern Rust game engine A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene editor. Formerly kn
A visual novel engine that draws inspiration from RenPy and is meant to be a more performant replacement with feature parity.
VN Engine A visual novel engine that draws inspiration from RenPy and is meant to be a more performant replacement with feature parity. The engine is
A visual novel engine that draws inspiration from RenPy and is meant to be a more performant replacement with feature parity.
VN Engine A visual novel engine that draws inspiration from RenPy and is meant to be a more performant replacement with feature parity. The engine is
Macro for fast implementing serialize methods in serde::Serializer trait
impl_serialize! This library provides a simple procedural macro for fast implementing serialize methods in serde::Serializer trait. [dependencies] imp
Bind the Prisma ORM query engine to any programming language you like ❤️
Prisma Query Engine C API Bind the Prisma ORM query engine to any programming language you like ❤️ Features Rust bindings for the C API Static link li
Layers, extractors and template engine wrappers for axum based Web MVC applications
axum-template Layers, extractors and template engine wrappers for axum based Web MVC applications Getting started Cargo.toml [dependencies] axum-templ
Managing schema for AWS Athena in GitOps-style
athena-rs Managing AWS Athena Schemas Installation $ cargo install --git https://github.com/duyet/athena-rs $ athena --help athena 0.1.0 Duyet me@du
A third-party CLI utility for the Bevy game engine.
cargo-bavy A third-party command-line utility for the Bevy game engine. To not steal the cargo bevy command from the official Bevy maintainers, I chos
Minimal compile-time Rust template engine
boilerplate boilerplate is a minimal compile-time Rust text template engine. Quick Start Add boilerplate to your project's Cargo.toml: [dependencies]
Proc macro implementation of #[naked]
#[naked] Documentation This crate provide a proc macro version of the #[naked] attribute which can be used on stable Rust. Example // The SYSV64 calli
Bind the Prisma ORM query engine to any programming language you like ❤️
Prisma Query Engine C API Bind the Prisma ORM query engine to any programming language you like ❤️ Features Rust bindings for the C API Static link li
Rust implementation of behavior trees.
Bonsai 盆栽 Rust implementation of Behavior Trees Contents Quick intro to Behavior Trees Concepts Examples Development Guide Kanban Board Honorable Ment
A crate for using Bevy with the Godot Engine.
bevy_godot A crate for using Bevy with the Godot Engine. This crate is in active development and is not ready for production use. Features Godot Scene
vetovoima is an arcade game where you control gravity!
vetovoima vetovoima is an arcade game where you control the gravity! The world is a hollow circle with a star in the center. You're the Yellow Block a
You have been an apprentice to a powerful sorcerer for as long as you can remember.
You have been an apprentice to a powerful sorcerer for as long as you can remember. However you dream of becoming a rancher, raising animals in your own pen.
A plugin to enable random number generation for the Bevy game engine.
bevy_turborand A plugin to enable random number generation for the Bevy game engine, built upon turborand. Implements ideas from Bevy's Deterministic
An html macro for dioxus applications.
dioxus html macro This crate offers an html! like macro for dioxus applications. It expands to the equivalent rsx! macro call you would have made othe
A Rust crate to expressively declare bitfield-like structs
proc-bitfield A Rust crate to expressively declare bitfield-like structs, automatically ensuring their correctness at compile time and declaring acces
Vulkan and Rust rendering~game engine which creation is covered with YouTube videos
Vulkan and Rust rendering~game engine which creation is covered with YouTube videos
ReadySet is a lightweight SQL caching engine written in Rust that helps developers enhance the performance and scalability of existing applications.
ReadySet is a SQL caching engine designed to help developers enhance the performance and scalability of their existing database-backed applications. W
GaiaX dynamic template engine is a lightweight cross-platform solution for pure native dynamic card.
GaiaX dynamic template engine is a lightweight cross-platform solution for pure native dynamic card, developed by Alibaba YouKu technology team GaiaX
A cross platform classic RPG game creator written in Rust.
Eldiron - Classic RPG Creation Create RPGs for every platform with Eldiron. Eldiron v1 will be able to create games similar to the classic Ultima seri
A Rust attribute macro that adds memoization to a function (rhymes with Mickey)
michie (sounds like Mickey) — an attribute macro that adds memoization to a function. Table of contents Features Non-features key_expr key_type store_
An implementation of the Jump Flooding Algorithm for the Bevy engine.
bevy_jfa The Jump Flooding Algorithm (JFA) for Bevy. Features This crate provides an OutlinePlugin that can be used to add outlines to Bevy meshes. Se
A 2D rust game engine focused on portability.
The Cross Platform Engine Emerald is designed to be as lightweight as possible, while remaining a fully-featured and cross-platform game engine. The a
Fish Game for Macroquad is an online multiplayer game, created as a demonstration of Nakama, an open-source scalable game server, using Rust-lang and the Macroquad game engine.
Fish Game for Macroquad is an online multiplayer game, created as a demonstration of Nakama, an open-source scalable game server, using Rust-lang and the Macroquad game engine.
Clone of Soldat engine written in Rust
Soldank 🚧 open source clone of Soldat engine written in Rust 🚧 Screenshot Goals Fully authentic look and feel bugs feature-complete port of Soldat b
User-friendly secure computation engine based on secure multi-party computation
CipherCore If you have any questions, or, more generally, would like to discuss CipherCore, please join the Slack community. See a vastly extended ver
A Toy Query Engine & SQL interface
Naive Query Engine (Toy for Learning) 😄 This is a Query Engine which support SQL interface. And it is only a Toy for learn query engine only. You can
Write Cross-platform application with React-like decralative UI framework and scalable ECS architecture all in Rust.
bevy_dioxus Dioxus Plugin for Bevy Write Cross-platform application with React-like decralative UI framework and scalable ECS architecture all in Rust
Macros to make writing proc-macro crates easy
proc-easy Macros to make writing proc-macro crates easy. This crate provides mainly macros and supporting types and traits to reduce amount of boilerp
Wheeled vehicle simulation using Bevy engine with Rapier's joints
⚠️ Legacy branch! ⚠️ 'master' branch is currently broken due to migration to newer rapier and bevy_rapier so unless you want to compare old and new ve
A convenient on-screen message print macro for bevy.
Bevy Debug Text Overlay A proof of concept for adding a very convenient text overlay macro to the bevy game engine. This is derived from the code I us
Bevy engine + miniquad render plugin
Bevy engine + miniquad renderer This is a plugin for Bevy engine that replaces default windowing and rendering plugins with miniquad based one. Usage
Plugin for macro-, mini-quad (quads) to save data in simple local storage using Web Storage API in WASM and local file on a native platforms.
quad-storage This is the crate to save data in persistent local storage in miniquad/macroquad environment. In WASM the data persists even if tab or br
Little 2D physics engine used for my game Crate Before Attack.
Circle2D Circle2D is a little physics library used for my game CrateBeforeAttack. Live demo: https://koalefant.github.io/circle2d/ It is not productio
Tantivy is a full-text search engine library inspired by Apache Lucene and written in Rust
Tantivy is a full-text search engine library written in Rust. It is closer to Apache Lucene than to Elasticsearch or Apache Solr in the sense it is no
Using engines running outside of the browser
External engine (ALPHA) Using engines running outside of the browser
Compiled string templates for Rust
templariusz Compiled string templates for Rust Usage See tests for detailed usage examples Basic example use templariusz::{template, Template}; #[tem
Tweening animation plugin for the Bevy game engine.
🍃 Bevy Tweening Tweening animation plugin for the Bevy game engine. Features Animate any field of any component or asset, including custom ones. Run
Learning rust with the olc Pixel Game Engine.
olc rust sketches Learning Rust with the olc Pixel Game Engine. This project is based on olcPixelGameEngine-rs, a Rust API by Ivan Sadikov for the olc
Make data-driven table rendering easy with Dioxus
Dioxus Table Make data-driven table rendering easy with Dioxus Installation Until the next release of Dioxus this requires Dioxus nightly from git. Th
bevy_sequential_actions is a library for the Bevy game engine that aims to execute a list of actions in a sequential manner.
Bevy Sequential Actions bevy_sequential_actions is a library for the Bevy game engine that aims to execute a list of actions in a sequential manner. T
Quickwit - the next-gen search & analytics engine built for logs
Quickwit is the next-gen search & analytics engine built for logs. It is a highly reliable & cost-efficient alternative to Elasticsearch.
Extensible inline parser engine, the backend parsing engine for Lavendeux.
Lavendeux Parser - Extensible inline parser engine lavendeux-parser is an exensible parsing engine for mathematical expressions. It supports variable
Control a now blue circle with wasd/arrow keys (intense gameplay)
bevy-moving-circle A yellow circle player controlled with arrow keys/WASD Now you can click to spawn orange cicles lmao (intense action packed gamepla
A game made in one week for the Bevy engine's first game jam
¿Quien es el MechaBurro? An entry for the first Bevy game jam following the theme of "Unfair Advantage." It was made in one week using the wonderful B
Afterglow-Server provides back-end APIs for the Afterglow workflow engine.
Afterglow-Server 🚧 Note: This project is still heavily in development and is at an early stage. Afterglow-Server provides back-end APIs for the After
Derive macro implementing 'From' for structs
derive-from-ext A derive macro that auto implements 'std::convert::From' for structs. The default behaviour is to create an instance of the structure
This library implements a type macro for a zero-sized type that is Serde deserializable only from one specific value.
Monostate This library implements a type macro for a zero-sized type that is Serde deserializable only from one specific value. [dependencies] monosta
Semantic find-and-replace using tree-sitter-based macro expansion
Semantic find-and-replace using tree-sitter-based macro expansion
Rust library to scan files and expand multi-file crates source code as a single tree
syn-file-expand This library allows you to load full source code of multi-file crates into a single syn::File. Features: Based on syn crate. Handling
Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine
bevy_system_graph This crate provides the utilities for creating strictly ordered execution graphs of systems for the Bevy game engine. Bevy Version S
Derive macro for encoding/decoding instructions and operands as bytecode
bytecoding Derive macro for encoding and decoding instructions and operands as bytecode. Documentation License Licensed under either of Apache License
Isn't it time to be a bit nicer to rustc?
politeness-macro Aren't we all too rude to computers? Isn't it time to bring a bit more politeness into our programming? Shouldn't we be a bit nicer t
Attribute-Level Caching in Heterogeneous In-Memory DBMS
Alchemy Attribute-Level Caching in Heterogeneous In-Memory DBMS Alchemy is a DRAM-PM hybrid database engine built from scratch to achieve high perform
🎮 A 2D game framework written in Rust
Nova Nova is a 2D game framework written in Rust. ⚠️ Use at your own risk! This framework is designed as a base for my own projects, rather than as a
🐝 An action-packed game where you play as a missile-dodging, laser-evading, upgradeable bumbly bee.
Beeline The last known specimens of the Andor flower, the flower with the tastiest nectar in the world, are preserved at the Mount Dared fortified mil
No-nonsense input!(...) macro for Rust
No-nonsense input!(...) macro for Rust
Compile-time checked Builder pattern derive macro with zero-memory overhead
Compile-time checked Builder pattern derive macro with zero-memory overhead This is very much a work-in-progress. PRs welcome to bring this to product
Graphite is a digital content creation software package for 2D graphics
Powerful 2D vector and raster editing. Procedural and nondestructive. Graphite is a digital content creation software package for 2D graphics, merging
A graphics engine that I made in rust for my high school graphics course.
A graphics engine that I made in rust for my high school graphics course.
Plotting library for the Bevy game engine with a focus on esthetics and interactivity
Plotting library for the Bevy game engine with a focus on esthetics and interactivity. It can handle both data points (see the "minimal", "markers", a
This crate converts Rust compatible regex-syntax to Vim's NFA engine compatible regex.
This crate converts Rust compatible regex-syntax to Vim's NFA engine compatible regex.
Tantivy is a full text search engine library written in Rust.
Tantivy is a full text search engine library written in Rust. It is closer to Apache Lucene than to Elasticsearch or Apache Solr in the sense it is no
Payments Engine is a simple toy payments engine
Payments Engine is a simple toy payments engine that reads a series of transactions from a CSV, updates client accounts, handles disputes and chargebacks, and then outputs the state of clients accounts as a CSV.
lispr is a Rust macro that tries to implement a small subset of LISPs syntax in Rust
lispr lispr is a Rust macro that tries to implement a small subset of LISPs syntax in Rust. It is neither especially beautiful or efficient since it i
Example of using nom parsers from a proc macro
Example of using nom parsers from a proc macro This project is organised as 3 crates: nom_macro is the main project, exposing the proc macro and the g
A block world game engine written in Rust.
About This is the Leafwing Studios' template repo, providing a quick, opinionated base for high-quality Bevy game projects (and libraries). We've shav
Bevy is a refreshingly simple data-driven game engine built in Rust
What is Bevy? Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! WARNING Bevy is still in the ve
A procedural macro for defining nom combinators in simple DSL
A procedural macro for defining nom combinators in simple DSL