godot-logger
A logger for godot-rust projects
godot-logger
is an easy-to-use logger for godot-rust projects. It prints logs to Godot's output console and supports module-specific log levels.
Usage
Start by adding godot-logger
and log
as dependencies to your project's Cargo.toml
.
[dependencies]
godot-logger = "1.0.0"
log = "0.4"
Then configure and initialize the logger in the init
method that is passed to godot_init!
.
use gdnative::prelude::*;
use godot_logger::GodotLogger;
use log::{Level, LevelFilter};
fn init(handle: InitHandle) {
if let Err(error) = GodotLogger::builder()
.default_log_level(Level::Info)
.add_filter("godot_logger", LevelFilter::Debug)
.init()
{
godot_warn!("{}", error.to_string());
}
log::debug!("Initialized the logger");
}
godot_init!(init);
The following will be printed in the Output console inside Godot:
2021-09-25 19:29:25 DEBUG godot_logger Initialized the logger
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.