408 Repositories
Rust Helldivers2-Macro-Engine Libraries
A general-purpose transfom interpolation plugin for fixed timesteps for the Bevy game engine.
bevy_transform_interpolation A general-purpose Transform interpolation plugin for fixed timesteps for the Bevy game engine. What Is This For? A lot of
Rustato: A powerful, thread-safe global state management library for Rust applications, offering type-safe, reactive state handling with an easy-to-use macro-based API.
Rustato State Manager A generical thread-safe global state manager for Rust Introduction • Features • Installation • Usage • Advanced Usage • Api Refe
Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.
brusher Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust. ultimate goal My hope i
An LSM storage engine designed to significantly reduce I/O amplification written in safe rust (Under active development)
VelarixDB is an LSM-based storage engine designed to significantly reduce IO amplification, resulting in better performance and durability for storage
Library for managing persistent user settings in the Bevy engine.
bevy_basic_prefs This crate provides basic preferences support for Bevy applications. The word "preferences" in this context is used to mean user sett
Library for managing persistent user settings in the Bevy engine.
bevy_basic_prefs This crate provides basic preferences support for Bevy applications. The word "preferences" in this context is used to mean user sett
A simple asynchronous runtime for executing async coroutines in the bevy engine.
Bevy Defer A simple asynchronous runtime for executing async coroutines. Motivation Async rust is incredible for modelling wait centric tasks like cor
This library implements the flip-flop operator from Perl and Ruby as a Rust macro.
flip_flop.rs This library implements the flip-flop operator from Perl and Ruby as a Rust macro. Changelog April 1, 2024: Version 1.0.0. Usage The flip
a chess engine written in rust. not even close to being done
Goals improve at the rust programming language. my first major project tought me how to do things in rust. I hope for this project to teach me how to
An embedded, in-memory, immutable, copy-on-write, key-value database engine
An embedded, in-memory, immutable, copy-on-write, key-value database engine. Features In-memory database Multi-version concurrency control Rich transa
Style terminal outputs in a minimal, macro-based, and dead simple way.
sty 🌈 $\mathbb{\color{red}{Style \ } \color{lightblue}{terminal}\ \color{black}{outputs \ }\color{gray}{\ in\ a} \color{magenta}{\ minimal}\color{gra
a search engine for your events!
event engine description event engine is a search engine for your events! too many websites and emails to keep track of? event engine takes care of th
A tool that allow you to run SQL-like query on local files instead of database files using the GitQL SDK.
FileQL - File Query Language FileQL is a tool that allow you to run SQL-like query on local files instead of database files using the GitQL SDK. Sampl
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
Bevy Firework 🎆 Bevy firework is a particle system plugin where particles are simulated on the CPU and use GPU batching for rendering. This allows ea
A procedural macro that copy-pastes match arms for new type variant enums.
All the same! If you ever had code that looks like this: use std::io; use std::pin::Pin; use std::task::{Context, Poll}; use tokio::io::AsyncWrite; us
Create Streamdeck Macros For Helldivers 2 Strategems!
Helldivers 2 Stratagem Macro Engine For Streamdeck This program contains macros for various stratagems to use. All macros are contained in the macro_e
A simple-to-use input manager for the Bevy game engine that empowers players and makes accessibility easy.
Bevy Ineffable A simple-to-use input manager for the Bevy game engine that empowers players and makes accessibility easy. Core tenets Make accessibili
Rust client for Timeplus Proton, a fast and lightweight streaming SQL engine
Rust Client for Timeplus Proton Rust client for Timeplus Proton. Proton is a streaming SQL engine, a fast and lightweight alternative to Apache Flink,
Just provide a macro for a certain programming language.
Trust me, this is safe! A macro wrap unsafe keyword into safe! macro. Always trust programmers. use std::alloc::{alloc, dealloc, Layout}; use trust_m
wait what? generate your entire infra from rust macros
infra as macro translate rust structs to terraform at compile time // your infra is a macro static DB: Postgres = Postgres16! { host: "env.host",
Rust macro to use a match-like syntax as a elegant alternative to nesting if-else statement
cond Rust macro to use a match-like syntax as an elegant alternative to many if-else statements. I got the idea from empty Go switch statements. I tho
tpp (Tera Pre-Processor) is a versatile CLI (Command Line Interface) tool crafted for preprocessing files using the Tera templating engine.
tpp (Tera Pre-Processor) is a versatile CLI (Command Line Interface) tool crafted for preprocessing files using the Tera templating engine. Drawing inspiration from pre-processors like cpp and gpp, tpp is the next evolution with its powerful expressive toolset.
SQL/JSON path engine in Rust.
sql-json-path SQL/JSON Path implementation in Rust. 🚧 Under development 🚧 Features Compatible with SQL/JSON Path standard and PostgreSQL implementat
Rust boids simulation using Reynolds model running with Bevy engine.
example.mp4 About Rust boids simulation using Reynolds model running with Bevy engine. The following parameters can be updated while the simulation is
A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.
Bevy AoUI A light-weight anchor-offset based 2D sprite layout system for the bevy engine. Bevy AoUI provides a light-weight rectangular anchor-offset
Personal experiments with genetic algorithms and neuroevolution, in Rust, with the Bevy engine.
The Tango Problem Personal experiments with genetic algorithms and neuroevolution, in Rust, with the Bevy engine. A number of "Psychics" are placed in
A Rust macro for quickly unwrapping a refutable pattern.
unwrap_let! A Rust macro for quickly unwrapping a refutable pattern. Install Add unwrap_let to your dependency by running cargo add unwrap_let or edit
Quake .map files for the Bevy game engine.
Qevy A plugin that adds Quake .map file support for the Bevy game engine Supported Bevy Versions: 0.12 Supported Physics Engines: XPBD (Rapier coming
This library provides a convenient derive macro for the standard library's std::error::Error trait.
derive(Error) This library provides a convenient derive macro for the standard library's std::error::Error trait. [dependencies] therror = "1.0" Compi
A procedural macro to generate a new function implementation for your struct.
Impl New 🦀 A procedural macro to generate a new function implementation for your struct. 🚀 Add to your project Add this to your Cargo.toml: [depende
todo2(a.k.a. todo or die) - A better todo! macro inspired from searls/todo_or_die
todo2 todo2(a.k.a. todo or die) - A better todo! macro inspired from searls/todo_or_die This crate provides a better todo! macro, which allows you to
A tool that allows you to modify, edit, and recompile the AST script of Artemis engine.
Artemis AST Script Processor This utility offers a set of Rust functions to parse and manipulate Artemis AST-based scripts. Features Tokenization: Con
A set of demo projects for the Fyrox Game Engine.
Fyrox Demo Projects A set of demo projects for the Fyrox Game Engine. Most of the projects located in this repository in the respective folders. Navig
Rollback-safe implementations and utilities for Bevy Engine
bevy_roll_safe Rollback-safe implementations and utilities for Bevy Engine. Motivation Some of Bevy's features can't be used in a rollback context (wi
Contain an energetic quantum particle by strategically placing walls in this 48-hour jam game
Contain an energetic quantum particle by strategically placing walls in this 48-hour jam game. Made with Bevy Engine.
Enhance Rust errors with file and line details using the `#[wherr]` macro for clearer debugging.
wherr Crate Discuss wherr on Hacker News Enhance Rust's ? operator by appending file and line number details to errors, simplifying the debugging proc
Local-first high performance codebase index engine designed for AI
CodeIndex CodeIndex is a local-first high performance codebase index engine designed for AI. It helps your LLM understand the structure and semantics
A Chess Engine written in Rust .
Kelp Kelp is a UCI compatible chess engine written in Rust Using standard chess algorithms. Kelp is work in progress. Currently, it can be used as a U
🧮 Boolean expression evaluation engine. A Rust port of boolrule.
coolrule My blog post: Porting Boolrule to Rust Boolean expression evaluation engine (a port of boolrule to Rust). // Without context let expr = coolr
Macro to print variable(s) with values nicely (stripped from release builds)
log_macro Macro to print variable(s) with values nicely (stripped from release builds) Install cargo add log_macro Use Add this to top of file: #[mac
proc-macro to help with using surrealdb's custom functions
SurrealDB Functions This is a proc-macro crate that given a path to a .surql file or a folder of .surql files, will parse DEFINE FUNCTION fn::s inside
The open source distributed web search engine that searches by meaning.
DawnSearch DawnSearch is an open source distributed web search engine that searches by meaning. It uses semantic search (searching on meaning), using
Attribute macro for implementing methods on both Foo and ArchivedFoo.
rkyv_impl Implement methods for Foo and ArchivedFoo in a single impl block. use rkyv::Archive; use rkyv_impl::*; use std::iter::Sum; #[derive(Archive
The easiest way to search for images on your desktop 🔎
What is ByteDetective? ByteDetective is a desktop app (currently available for MacOS) that acts as a semantic search engine for your photos. The aim i
A HTML to node macro powered by rstml.
html-node A HTML to node macro powered by rstml. Features Text escaping Pretty-printing NEW: type-safe elements and attributes! (example) Example let
Yet another code execution engine written in Rust.
exec Yet another blazingly fast code execution engine written in Rust. Paths GET /api/v1/status GET /api/v1/runtimes POST /api/v1/execute POST /api/v1
A command line tool that resembles a debugger as well as Cheat Engine, to search for values in memory
Summary This is a small command-line tool designed to peek around memory of a running Linux process. It also provides filtering mechanisms similar to
A high-performance storage engine for modern hardware and platforms.
PhotonDB A high-performance storage engine for modern hardware and platforms. PhotonDB is designed from scratch to leverage the power of modern multi-
A customizable MCTS planner with advanced featured tailored to multi-agent simulations and emergent narratives.
NPC engine Core: Utils: © 2020-2022 ETH Zurich and other contributors. See AUTHORS.txt for more details. A customizable Monte Carlo Tree Search (MCT
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Bevy XPBD Bevy XPBD is a 2D and 3D physics engine based on Extended Position Based Dynamics (XPBD) for the Bevy game engine. Design Below are some of
An enhanced search engine just for Lemmy/Fediverse
Please Read If anyone wants to help contribute to this, please feel free to reach out to me. You can obviously find me on Lemmy, mainly https://lemmy.
.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
MagicPhysX .NET PhysX 5 binding to all platforms(win-x64, osx-x64, osx-arm64, linux-x64, linux-arm64) for 3D engine, deep learning, dedicated server o
wecs (wckd-ecs) is a simple ECS library suitable for general use.
wecs wecs (wckd-ecs) is a simple ECS library heavily based on bevy_ecs. Motivation As part of my "Road to Rust GameDev" journey, I wanted to learn how
Matt's ASCII Game Engine core crate
MAGE Engine Core crate A 100% safe Rust ASCII game engine for writing text-based tools or tile-based games similar to traditional Rogue-likes. This cr
bevy_scriptum is a a plugin for Bevy that allows you to write some of your game logic in a scripting language
bevy_scriptum is a a plugin for Bevy that allows you to write some of your game logic in a scripting language. Currently, only Rhai is supported, but more languages may be added in the future.
A macro to generate constructor to instanicate structs from JsValue using duck-typing.
ducktor ducktor is a Rust crate that allows you to create types from wasm_bindgen::JsValue using duck typing. With ducktor, you can define a struct th
derive(Code) simplifies error handling by providing an easy-to-use enumeration of error codes
enum-code Introduction enum-code is a derive macro for enum types. This library generates code that associates error codes with error types. It can be
Write simple proc-macros inline with other source code.
script-macro An experimental way to write simple proc-macros inline with other source code. Did you ever end up getting frustrated at the boilerplate
Git Query Language (GQL)
GQL - Git Query Language GQL is a query language with a syntax very similar to SQL with a tiny engine to perform queries on .git files instance of dat
🌎 Demo for Minecraft-like procedural generation using the Bevy game engine
infinigen This is a demo for Minecraft-like procedural generation using the Bevy game engine. chunks along all axes (X, Y and Z) adjustable zoom level
Rust Macros to automate the addition of Paths/Schemas to Utoipa crate, simulating Reflection during the compilation phase
utoipa_auto_discovery Rust Macros to automate the addition of Paths/Schemas to Utoipa crate, simulating Reflection during the compilation phase Crate
Compile-time lifetimes for comments.
todo_by Compile-time lifetimes for comments. To use this macro, add it to your dependencies via Cargo: cargo add todo_by Then, import and invoke the m
A tiling layout engine for egui with drag-and-drop and resizing
egui_tiles Layouting and docking for egui. Supports: Horizontal and vertical layouts Grid layouts Tabs Drag-and-drop docking Trying it cargo r --examp
Bevy Simple Portals is a Bevy game engine plugin aimed to create portals.
Portals for Bevy Bevy Simple Portals is a Bevy game engine plugin aimed to create portals. Those portals are (for now) purely visual and can be used t
Minimalistic state machine for Bevy Game Engine.
🎚️ Moonshine Behavior Minimalistic state machine for Bevy game engine. Overview This crates is designed to provide a simple, stack-based, lightweight
PRE-ALPHA game engine
Project Setup Window Vulkan Setup Vulkan Instance Vulkan Validation Layers Vulkan Physical Device Vulkan Logical Device Vulkan Surface Vulkan Swapchai
A cross-platform image (texture) viewer
img_maniac A cross-platform image (texture) viewer Features Drag and drop images: Users can easily add as many images as they want to the main window
A modern-looking, lightening fast, privacy respecting, secure, self-hostable meta search engine.
Websurfx A modern-looking, lightning-fast, privacy-respecting, secure meta search engine (pronounced as websurface or web-surface /wɛbˈsɜːrfəs/.) writ
Cross-platform compute shader engine
wgpu-compute-toy This is the compute shader engine for https://compute.toys As well as running on the web via WebAssembly and WebGPU, it can run nativ
🐚+🦞 Ultra-portable Rust game engine suited for offline 2D games powered by WebAssembly
pagurus 🐚 + 🦞 Ultra-portable Rust game engine suited for offline 2D games powered by WebAssembly. Examples Snake Traditional snake game: examples/sn
Blazing fast Rust JSONPath query engine.
rsonpath – SIMD-powered JSONPath 🚀 Experimental JSONPath engine for querying massive streamed datasets. Features The rsonpath crate provides a JSONPa
AI-powered game engine for dynamic, personalized experiences in evolving worlds. Ethical, accessible, inclusive.
ARCADIA: Advanced and Responsive Computational Architecture for Dynamic Interactive Ai: A Whitepaper By Reuven Cohen (rUv) Introduction Imagine a futu
Bevy virtual Joystick for mobile games (Works with mouse on desktop)
Bevy Virtual Joystick Create and use a Virtual Joystick in a UI for bevy Game Engine. Versions Aviable and compatible versions bevy VirtualJoystick 0.
ChatGPT powered Rust proc macro that generates code at compile-time.
gpt-macro ChatGPT powered Rust proc macro that generates code at compile-time. Implemented Macros auto_impl!{} #[auto_test(...)] Usage Get ChatGPT API
A Chess Engine written in Rust that runs natively and on the web!
About The Project chess-rs is a Chess Engine written from scratch in Rust that runs natively and on web! Live Demo: https://parthpant.github.io/chess-
Flexible deriving macro.
This library is a slightly more convenient version of derive for newtype pattern. = See also Deriving via Basic Usage #[derive(DerivingVia)] and then
A formatter for the leptos view! macro
leptosfmt A formatter for the leptos view! macro All notable changes are documented in: CHANGELOG.md Install cargo install leptosfmt or for trying out
A save/load framework for Bevy game engine.
💾 Moonshine Save A save/load framework for Bevy game engine. Overview In Bevy, it is possible to serialize and deserialize a World using a DynamicSce
Proc. macro to generate C-like `enum` tags.
Continuous Integration Documentation Crates.io #[derive(EnumTag)] This crate provides a proc. macro to derive the EnumTag trait for the given Rust enu
p5.js diagram within rustdoc
p5doc p5.js diagram within rustdoc Example This crate introduces a proc-macro #[p5doc::p5doc], which converts p5doc inline code in Markdown into a HTM
🐢 Our game engine written in Rust 🦀
tort Our game engine using Vulkan based on Bevy, written in Rust 🦀 🚨 Warning 🚨 This library is still experimental and should not be used for anythi
3D wechat jump-jump game made with bevy engine.
English jump-jump 微信跳一跳游戏 角色跳跃动画 角色和平台蓄力效果 角色蓄力粒子特效 角色摔落效果 相机跟随 自动生成平台 飘分效果 分数统计 游戏UI 游戏音效 WASM支持 在线游玩:点这里(电脑版Chrome/Firefox/Edge打开) 运行 本地运行 cargo run
A simple forum engine written in rust.
Hikari - Forum Engine based on Rust Still in progress Build the web server # Build the app cargo run --bin build-server # Run the app cargo run --bin
Simple rust asset handling derive macro for enums, and a proc-macro learning resource!
asset-derive Summary • Todos • Docs Summary Simple Rust asset loading derive macro for Enums, and a resource for learning proc-macros! Please feel fre
A fast GraphQL engine.
bluejay-rb Warning This project is still very early in its development and should be considered highly unstable and experimental. It is incomplete and
Peer-to-Peer Search Engine System
Kamilata A Peer-to-Peer Search Engine System Abstract Search engines have always been quintessentially centralized systems. The need for a central dat
Python bindings for Milli, the embeddable Rust-based search engine powering Meilisearch
milli-py Python bindings for Milli, the embeddable Rust-based search engine powering Meilisearch. Due to limitations around Rust lifecycles, methods a
Open-source Rust framework for building event-driven live-trading & backtesting systems
Barter Barter is an open-source Rust framework for building event-driven live-trading & backtesting systems. Algorithmic trade with the peace of mind
A simple and minimal game engine library built in rust.
Neptune A brand new free, open-source minimal and compact game engine built in rust. Design Goals We plan to make Neptune a small and minimal engine,
A Client/Server game networking plugin using QUIC, for the Bevy game engine.
Bevy Quinnet A Client/Server game networking plugin using QUIC, for the Bevy game engine. Bevy Quinnet QUIC as a game networking protocol Features Roa
Handy macro to generate C-FFI bindings to Rust for Haskell
hs-bindgen Handy macro to generate C-FFI bindings to Rust for Haskell. This library intended to work best in a project configured by cargo-cabal. N.B.
Plugin to generate flowfields from tilemaps in the Godot Engine!
Godot Tilemap Flowfields RTS-Style optimized path-finding for crowds of agents. Built for the Godot game engine, written with performance in mind in R
Minimalistic implementation of entity kinds for Bevy ECS.
Bevy 💖 Kindly This crate is a minimalistic implementation of Kinded Entities for Bevy game engine. In summary, it allows the user to define, construc
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
An Onchain Game Engine implemented in Cairo 1.0
Dōjō Dojo is a full stack toolchain for developing onchain games in Cairo. Dojo leverages the afforadances provided by the Cairo language to offer an
An atomic save/load system for Bevy Game Engine.
☢️ Bevy Atomic Save An atomic save/load system for Bevy. Features Save and load a World into a RON file on disk Control which entities should particip
Rust stdlib-less internal base for source engine games
source-base Rust stdlib-less and msvcrt-less internal base for source engine games Info Build with cargo build -Zbuild-std If cargo can't find link.ex
📺 An implementation of the retro bouncing DVD logo screensaver animation built with bevy and rust
📺 Bevy bouncing DVD logo This project is a simple demonstration of using the Bevy game engine and the Rust programming language to create a bouncing
A convenient macro for building PathBufs in Rust.
pathbuf pathbuf is a simple crate which provides the pathbuf macro to conveniently construct the Rust PathBuf type. Example use pathbuf::pathbuf; use
A minimal browser with a super simple rendering engine for HTML and CSS, using Rust.
minimal-browser A minimal browser with a super simple rendering engine for HTML and CSS, using Rust. Credit: https://github.com/mbrubeck and https://l