Rust stdlib-less internal base for source engine games

Overview

source-base

Rust stdlib-less and msvcrt-less internal base for source engine games

Info

Build with cargo build -Zbuild-std

If cargo can't find link.exe either add visual studio dirs to your path or run above command in a visual studio developer command prompt (i have no idea why this happens sorry)

VSCode overrides:

"rust-analyzer.checkOnSave.overrideCommand": [
	"cargo",
	"check",
	"-Zbuild-std",
	"--workspace",
	"--message-format=json",
	"--all-targets"
], 

Features

  • HeapAlloc
  • print / Console writer
  • Interface list iteration
  • Netvar manager
  • Detour hooking via gameoverlayrenderer.dll (createmove example)
  • VMT Hooking (paint + painttraverse example)
  • Engine rendering (drawrect example in painttraverse)

Bugs/TODO

  • Gameoverlay hooking seems to mess up if you unload and inject again, not sure why
  • Messy code in some places as im still learning proper rust game hacking practices (if they even exist yet) while writing this
  • Could be optimized further
  • TODO: Remove the random debug logging
  • TODO: Add gameoverlayrenderer dx9 rendering
  • TODO: Actually implement example features
  • TODO: Config system to go with above todo
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Comments
  • I have a trouble with build

    I have a trouble with build

    When I do cargo check -Zbuild-std, I get this error

    error: the -Z flag is only accepted on the nightly channel of Cargo, but this is the stable channel See https://doc.rust-lang.org/book/appendix-07-nightly-rust.html for more information about Rust release channels.

    Okey, no problem, lets use nightly toolchain cargo +nightly check -Zbuild-std Result:

    error: failed to run rustc to learn about target-specific information

    Caused by: process didn't exit successfully: rustc - --crate-name ___ --print=file-names --target \\?\D:\VSP\rust\source-base\targets\i686-pc-windows-minicrt.json --crate-type bin --crate-type rlib --crate-type dylib --crate-type cdylib --crate-type staticlib --crate-type proc-macro --print=sysroot --print=cfg (exit code: 1) --- stdout .exe lib.rlib ___.dll ___.dll ___.lib ___.dll C:\Users\Admin.rustup\toolchains\nightly-x86_64-pc-windows-msvc debug_assertions panic="unwind" proc_macro target_abi="" target_arch="x86" target_endian="little" target_env="msvc" target_family="windows" target_feature="fxsr" target_feature="llvm14-builtins-abi" target_feature="sse" target_feature="sse2" target_has_atomic="16" target_has_atomic="32" target_has_atomic="64" target_has_atomic="8" target_has_atomic="ptr" target_has_atomic_equal_alignment="16" target_has_atomic_equal_alignment="32" target_has_atomic_equal_alignment="64" target_has_atomic_equal_alignment="8" target_has_atomic_equal_alignment="ptr" target_has_atomic_load_store="16" target_has_atomic_load_store="32" target_has_atomic_load_store="64" target_has_atomic_load_store="8" target_has_atomic_load_store="ptr" target_os="windows" target_pointer_width="32" target_vendor="pc" windows

    --- stderr error: -Csplit-debuginfo=packed is unstable on this platform

    error: aborting due to previous error

    And cargo +nightly check -Zunstable-options -Zbuild-std do not help Maybe you have a solution?

    opened by Sanceilaks 2
Owner
xxgothhoe
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