494 Repositories
Rust bevy-game Libraries
Learn the helix editor keymap on the web!
Helix Shortcut Quiz A web quiz built with yew for testing your knowledge of helix editor shortcuts. Development Installation Frontend If you don't alr
A save/load framework for Bevy game engine.
💾 Moonshine Save A save/load framework for Bevy game engine. Overview In Bevy, it is possible to serialize and deserialize a World using a DynamicSce
A bevy plugin for creating grids, for debugging purposes
Bevy Debug Grid A plugin for creating debug mesh grids in the bevy game engine. The default_cube example Installation To install this plugin, add the
A Bevy helper to easily manage resources that need to persist across game sessions.
bevy-persistent A Bevy helper to easily manage resources that need to persist across game sessions. Background In games, there are a lot of resources
Apply a pixelation effect to any Bevy mesh or scene without post-processing.
Pixelate Mesh Apply a pixelation effect to any Bevy mesh or scene without post-processing. Usage Add the PixelateMeshPlugin, where you specify a compo
An implementation of the classic arcade game Whac-A-Hole inside Discord, made in 12 hours, with no experience in Rust.
Whac-A-Hole A blazingly fast implementation of the classic arcade game What-A-Hole inside Discord, made in 12 hours, with no experience in Rust ( 🚀 ?
A simple helper for spawning objects in Bevy.
Spew A simple helper for spawning objects in Bevy. Usage First, create an enum that holds objects you might want to spawn: #[derive(Debug, Eq, Partial
🐢 Our game engine written in Rust 🦀
tort Our game engine using Vulkan based on Bevy, written in Rust 🦀 🚨 Warning 🚨 This library is still experimental and should not be used for anythi
An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities
bevy_sparse_grid_2d An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities. Personally, I'm using it for simple stupi
3D wechat jump-jump game made with bevy engine.
English jump-jump 微信跳一跳游戏 角色跳跃动画 角色和平台蓄力效果 角色蓄力粒子特效 角色摔落效果 相机跟随 自动生成平台 飘分效果 分数统计 游戏UI 游戏音效 WASM支持 在线游玩:点这里(电脑版Chrome/Firefox/Edge打开) 运行 本地运行 cargo run
Persist game settings like music volume or graphic settings in a nice toml file in the right location.
Bevy Settings The goal of this project is to store settings in a resource throughout game launches. Currently this crate supports Linux, Mac and Windo
Rust-based command-line language-learning game. Uses the Tatoeba database.
minicloze A command-line language learning game using Tatoeba's great database. Accelerate your studies by putting your knowledge to the test in an ad
Tools for working with Retro game formats. Currently only supports Metroid Prime Remastered.
retrotool Warning Under active development, not guaranteed to be useful or even function. Tools for working with Retro game formats. Currently only su
An ability management suite for Bevy.
About A fully-featured set of tools for managing abilities in Bevy. This crate is meant to be used with Leafwing Input Manager, which converts inputs
A simple and minimal game engine library built in rust.
Neptune A brand new free, open-source minimal and compact game engine built in rust. Design Goals We plan to make Neptune a small and minimal engine,
A Client/Server game networking plugin using QUIC, for the Bevy game engine.
Bevy Quinnet A Client/Server game networking plugin using QUIC, for the Bevy game engine. Bevy Quinnet QUIC as a game networking protocol Features Roa
Plugin to generate flowfields from tilemaps in the Godot Engine!
Godot Tilemap Flowfields RTS-Style optimized path-finding for crowds of agents. Built for the Godot game engine, written with performance in mind in R
Minimalistic implementation of entity kinds for Bevy ECS.
Bevy 💖 Kindly This crate is a minimalistic implementation of Kinded Entities for Bevy game engine. In summary, it allows the user to define, construc
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
A performant, small and versatile entity component system written in Rust
A performant, zero-dependency ECS library with a nice API written in Rust. Usage # Cargo.toml [dependecies] kiwi-ecs = "1.3" // lib.rs use kiwi_ecs::
An Onchain Game Engine implemented in Cairo 1.0
Dōjō Dojo is a full stack toolchain for developing onchain games in Cairo. Dojo leverages the afforadances provided by the Cairo language to offer an
A helper bevy plugin to handle downloading OpenStreetMap-compliant slippy tiles
Bevy Slippy Tiles A helper bevy plugin to handle downloading OpenStreetMap-compliant slippy tiles. [DownloadSlippyTilesEvent] can be fired to request
A safe, fast and cross-platform 2D component-based game framework written in rust
shura shura is a safe, fast and cross-platform 2D component-based game framework written in rust. shura helps you to manage big games with a component
An atomic save/load system for Bevy Game Engine.
☢️ Bevy Atomic Save An atomic save/load system for Bevy. Features Save and load a World into a RON file on disk Control which entities should particip
📺 An implementation of the retro bouncing DVD logo screensaver animation built with bevy and rust
📺 Bevy bouncing DVD logo This project is a simple demonstration of using the Bevy game engine and the Rust programming language to create a bouncing
A framework for saving and loading game state in Bevy.
Bevy_save A framework for saving and loading game state in Bevy. Features bevy_save is primarily built around extension traits to Bevy's World. Serial
Mad veggies: a puzzle game made for the LD52
It's winter, time to plan our future garden to get the best harvest possible! mad veggies is a puzzle game about interactions between vegetables. Some
A few "fun" examples for the Bevy engine !
Bevy fun examples A few different examples for bevy (not the official examples :) Tested with Bevy 0.9.1 List of examples Vertex Animation vertex shad
A simple space shooter game. Runs in the terminal using characters-based UI. Fully written in Rust, using the "ruscii" library.
Thrust - a terminal shooter game Originally created as a project for the "Missing Semester" course at JKU Linz (338.006). The game is entirely written
Unify your game sources in one place and aquire more of them, using modules made by the community.
Project Black Pearl Unify your game sources in one place by using modules made by the community. What is Project Black Pearl? Project Black Pearl (or
This is an implementation of "Game of Life" by Horton Conway in Rust using raylib.
Game-of-Life This is an implementation of "Game of Life" by Horton Conway in Rust using raylib. What is Game of Life? The Game of Life, also known sim
A simple example showcasing how to use Bevy to display a square with acceleration (controllable with your keyboard) that wraps around the screen!
Bevy Wrapping Square example A simple example showcasing how to use Bevy to display a square with acceleration (controllable with your keyboard) that
Terminal-based Snake game written in Rust without dependencies (for educational purposes).
RustSnake This is a simple terminal-based Snake game implemented in Rust without dependencies. To start the game type cargo run. Control the snake usi
General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn
Overview "This library stinks!" ... "Unless you like durian" durian is a client-server networking library built on top of the QUIC protocol which is i
A real-time raytracing engine, with extra Bevy integration
strolle Strolle (from strålspårning) is a real-time raytracing engine written entirely in Rust, running on CPU & GPU: It comes integrated with Bevy, b
Adds support for wasm/wat assets in Bevy, and enables easier scripting
bevy_wasm_scripting Adds support for wasm/wat assets in Bevy, and enables easy scripting. This is enabled through the wasmer crate. Prepare for public
a library for generating bevy_rapier2d colliders, for bevy apps, from images with transparency
bevy_rapier_collider_gen a library for generating bevy_rapier2d colliders, for bevy apps, from images with transparency example to see this in action
Work-in-Progress, opinionated game framework built on Bevy.
Bones A work-in-progress, opinionated game meta-engine built on Bevy. Under development for future use in the Jumpy game, and possibly other FishFolk
Rubik's cube made with bevy engine.
English Rubik's Cube 魔方 3阶魔方 随机打乱魔方 重置魔方 鼠标拖拽魔方旋转 游戏UI 相机视角控制(缩放、移动) WASM支持 在线游玩:点这里(电脑版Chrome/Firefox/Edge打开) 运行 本地运行 cargo run WASM运行 rustup target
A fast 24 points game solver written in rust.
Solver024 This is a simple 24 points solver written in rust. Example 1 9 7 8 (1 * 7) + (8 + 9) 1 * (7 + (8 + 9)) ((1 * 7) + 8) + 9 ((1 - 7) + 9) * 8 (
A framework for building adventure games in Bevy.
Bevy_adventure A framework for building 3d adventure games in Bevy. preview.mp4 Features Interactive trait is the backbone of the framework, allowing
RPG Dialog support for Bevy, written in pure Rust!
🌷 🌷 Bevy x RPG Dialog 🌸 🌸 RPG Dialog support for Bevy, written in pure Rust! bevy-rpg is a plugin crate that adds dialog functionalities to Bevy,
A Team Fortress 2 SDK written in Rust that I update every now and then
tf-rs A Team Fortress 2 SDK written in Rust that I update every now and then. Most of this has been written in early November. I've published it so th
🏷️ Markers for Bevy ECS Entities
Bevy ECS Markers Adds the support for marking entites and fetching them in queries Example View the whole example here #[derive(EntityMarker)] enum Pl
A plugin-first anime-ish video game
🌷 🌷 Project Flara 🌸 🌸 A plugin-first anime-ish video game Have you ever played an anime mobile video game, and then wondered. Huh, I wish I could
🧪 The versatile and intuitive memory hacking framework.
🧪 hax 🤔 About hax is a Rust crate designed to make memory hacking, game hacking, cheat development, and any other low level memory based development
Experimental language build in Rust to make it fast and robust
Reg-lang Experimental language build with Rust. Its aim is : To be simple to help learning programmation with, and in a second hand, to be robust enou
A spectator camera plugin for the Bevy game engine
bevy_spectator A spectator camera plugin for the Bevy game engine. Controls Action Key Forward W Left A Backward S Right D Up Space Down LControl Alt.
Tic-Tac-Toe Game Solana Contract 🦄
Tic Tac Toe Implemenattion of a Tic-Tac-Toe Game on Solana You can play the game here. Make sure you have Phantom installed and you are using Solana D
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
noisy_bevy Simple stupid noise primitives for glam types (Vec2, Vec3) and wgsl. Main motivations are: ergonomic usage with Bevy same results on rust a
A Win32 GUI program which modifies save files from the game Freelancer (2003).
FL Save Convert A Win32 GUI program which modifies save files from the game Freelancer (2003). System Dependencies Your system will need the latest Mi
Component-based state machine plugin for Bevy
seldom_state is a component-based state machine plugin for Bevy. It's useful for AI, player state, and other entities that occupy various states. It allows for greater reusability of state logic between entities, compared to managing mutually-exclusive components directly in your systems.
Game of life rendered in your terminal with over 500+ unique patterns to choose from.
Controls a: play animation n: next generation s: stop j or down arrow: go down next pattern (note: you have to stop the animation to browse the patter
The (hopefully) final iteration of Luminol, written in Rust with love ❤️
Luminol Luminol is an experimental remake of the RGSS RPG Maker editors in Rust with love ❤️ . Luminol targets wasm and native builds with eframe. Lum
Honkers Launcher variant written on Rust, GTK4 and libadwaita, using Anime Game Core library
You could also try the main branch Development Folder Description ui Blueprint UI files ui/.dist UI files compiled by the blueprint src Rust source co
A Rust implementation of the GMT game Battle Line.
rsbl A Rust implementation of the game Battle Line. Running Currently there is only the simplest prototype of the game: a text-based table with ⚑ char
A Bevy 0.8 plugin for Spine 4.1.
bevy_spine A Bevy Plugin for Spine 4.1, utilizing rusty_spine. WASM compatible! [dependencies] bevy = "0.8" bevy_spine = "0.3" See online demos! (sou
A Conway's Game Of Life application for the gnome desktop
Game Of Life A simple Conway's game of life simulator for the Gnome desktop Installation The easieast way to install is from Flathub. Using Gnome Buil
A Serious (yet fun) Game made in Rust with Bevy
The Omega Ai Test for Brazilian Biome Image Classification PLAY A Serious (yet fun) Game made in Rust with Bevy How well do you know the Brazilian bio
The official Game Engine of the Li Institution - Mostly made in Rust. Still WIP
Nengine The Nengine is an open sourced game engine made by the Li Institution. As of writing this, it is in very early development and is definitely n
An opinionated, monolithic template for Bevy with cross-platform CI/CD, native + WASM launchers, and managed cross-platform deployment.
🕊️ Bevy Shell - Template An opinionated, monolithic template for Bevy with cross-platform CI/CD, native + WASM launchers, and managed cross-platform
An Anime Game Launcher variant written on Rust, GTK4 and libadwaita, using Anime Game Core library
An Anime Game Launcher GTK The launcher variant written on Rust, GTK4 and libadwaita, using Anime Game Core library You could also try the main branch
A lightweight sandbox sim written in Rust.
Rusty Sandbox A lightweight sandbox sim written in Rust. Play via Browser (WASM) | Compile by yourself This is a quick hobby project written to practi
Dynamic ocean material for Bevy.
bevy_water Dynamic water material (with waves) for Bevy. Example cargo run --release --example ocean Features Moving 3d waves (vertex height offset).
Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance.
bevy_efficient_forest_example Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance. Grass i
Examples inspired by 'Nature of Code' in Bevy 3D and Rust
rust-bevy and the Nature of Code The book The Nature of Code from Daniel Shiffman is a wonderful book about programming. https://natureofcode.com/book
Parallax mapping shaders (relief and POM) for the bevy game engine
Bevy parallax mapping parallax mapping is a graphical effect adding the impression of depth to simple 2d textures by moving the texture's pixel around
a FREE and MODERN split-screen tetris game WITHOUT ADS
tetr:: A ✨ modern ✨ Tetris game made in OpenGL and Rust Gameplay tetr:: is an implementaion of modern Tetris, and essentially a clone of tetr.io. This
Fyrox - 3D and 2D game engine written in Rust
Fyrox - a modern Rust game engine A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene editor. Formerly kn
TicTacToe Gui game in rust.
TicTacToe Gui Game in rust Cross platform game using Macroquad - https://github.com/not-fl3/macroquad Planned to be Local and online multiplayer Quick
A Quoridor implementation in Rust, including different AIs
Quoridor in Rust Quoridor is a zero-sum strategic board game with complete information. It was initially designed by Marko Marchesi based on Blockade
🐵 Monkeytype, but for desktop
Monkeytype Desktop Monkeytype desktop is a desktop client for monkeytype.com with various quality-of-life features such as a Discord Rich Presence. Yo
A game made for Bevy Jam #2
KPACUBO - A Bevy Template for Game Jams NOTE: This project is still WIP. It is usable but far from perfect. This project aims to provide a simple yet
Game jam submission for Bevy Jam #2
Elemental Sorcerer A game made in 10 days for Bevy Jam #2. The theme was: combine. It's a mini metroidvania where the player can infuse their equipmen
A lightweight job framework for Bevy.
bevy_jobs A lightweight job framework for Bevy. Getting started Defining a job: pub struct FetchRequestJob { pub url: String, } impl bevy_jobs::J
A third-party CLI utility for the Bevy game engine.
cargo-bavy A third-party command-line utility for the Bevy game engine. To not steal the cargo bevy command from the official Bevy maintainers, I chos
A CPU emulator for running unit tests on Game Boy code.
evunit This is a unit testing application for Game Boy roms. It includes a CPU emulator, and loads test configurations from TOML files. Configuring a
CLI game to see how fast you can guess the language of a code block!
Guess That Lang! CLI game to see how fast you can guess the language of a code block! If you like the game, please consider giving a ⭐ ! Code is retri
Bevy plugin to simulate and preview different types of Color Blindness.
Bevy Color Blindness Simulation Bevy plugin to simulate and preview different types of Color Blindness. This lets you ensure that your game is accessi
Template project for the The Bombercrab Challenge game, a stub Rust WASM player
The Bombercrab Challenge (Player Template) Welcome to the 2022 Tokyo Game Hack bombercrab challenge! If you're based in Tokyo and planning to attend i
A hoptastic game. Joint project with Spicy Lobster.
Hoppy A Gamercade game. A WIP Game based on Jump 'n Bump and Super Mario War. The game rom .gcrom can be played using the Gamercade console The editor
Template game client for the Software Challenge 2023 ("Hey, Danke für den Fisch!")
Software Challenge 2023 Rust Client A template client for the Software Challenge 2023 (Hey, Danke für den Fisch!) written in Rust. The client implemen
Play or watch Othello in your terminal!
othello-cli othello-cli is a cli version of Othello (Reversi) written in Rust. You can play against another player, the AI, or watch two AIs play each
Game development practices with Rust programming language. I want to use different crates for this.
Hazır Oyun Motorlarını Kullanarak Rust Dili Yardımıyla Oyunlar Geliştirmek Rust programlama dilinde oyun geliştirmek için popüler birkaç hazır çatıyı
The classic game Pong, written in lambda calculus, and a thin layer of Rust.
What? The good old game Pong, written in lambda calculus, and a thin layer of Rust. Why? I was bored. No, seriously, why? Everyone keeps saying that l
Game about automating terraformation in 3D maps, ant-style.
Bioengineer Play the game https://jmmut.itch.io/bioengineer At the moment you can play in the browser (playable with mouse and keyboard), and the plan
Game Boy Emulator written in Rust, as a way to fully grasp the Rust programming language
Flan's Game Boy Emulator Game Boy Emulator written in Rust, as a way to get hands-on with the Rust programming language, and creating a proper project
Rust implementation of behavior trees.
Bonsai 盆栽 Rust implementation of Behavior Trees Contents Quick intro to Behavior Trees Concepts Examples Development Guide Kanban Board Honorable Ment
Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game.
Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game. Is this a joke? You decide. Does it work? You can bet your As
A crate for using Bevy with the Godot Engine.
bevy_godot A crate for using Bevy with the Godot Engine. This crate is in active development and is not ready for production use. Features Godot Scene
Client-server architecture for Bevy
Sabi Opinionated client-server architecture for Bevy Goals: Prediction based on inputs Replication by a simple derive and adding a system to server/cl
vetovoima is an arcade game where you control gravity!
vetovoima vetovoima is an arcade game where you control the gravity! The world is a hollow circle with a star in the center. You're the Yellow Block a
Plugins and helpful methods for using sepax2d with Bevy for 2d overlap detection and collision resolution.
bevy_sepax2d Plugins and helpful methods for using sepax2d with Bevy for 2d overlap detection and collision resolution. Compatible Versions bevy bevy_
You have been an apprentice to a powerful sorcerer for as long as you can remember.
You have been an apprentice to a powerful sorcerer for as long as you can remember. However you dream of becoming a rancher, raising animals in your own pen.
A plugin to enable random number generation for the Bevy game engine.
bevy_turborand A plugin to enable random number generation for the Bevy game engine, built upon turborand. Implements ideas from Bevy's Deterministic
A tool for creating optimised, platform specific glTF files.
Squisher What? squisher is a program that takes a glTF or .glb file with PNG/JPG textures and produces a .glb file where the textures have been replac
Vulkan and Rust rendering~game engine which creation is covered with YouTube videos
Vulkan and Rust rendering~game engine which creation is covered with YouTube videos
✨ sleek typing tui with visualized results and historical logging
thokr ✨ sleek typing tui with visualized results and historical logging Usage For detailed usage run thokr -h. thokr 0.4.1 sleek typing tui with visua
A cross platform classic RPG game creator written in Rust.
Eldiron - Classic RPG Creation Create RPGs for every platform with Eldiron. Eldiron v1 will be able to create games similar to the classic Ultima seri
TMM is a Linux native game modding tool. it allows to install and depoly mods for Linux native and wine games.
Tux Mod Manager TMM is a Linux native mod manager made with the Tauri toolkit. It can install, load, remove and deploy mods for both Linux native and