56 Repositories
Rust gpu-particles Libraries
rust-gpu CLI driver
rust-gpu-driver Experiment to make rust-gpu more accessible as a GPU shading language in various projects. DISCLAIMER: This is an unstable experiment
Signed distance functions + Rust (CPU & GPU) = ❤️❤️
sdf-playground Signed distance functions + Rust (CPU & GPU) = ❤️❤️ Platforms: Windows, Mac & Linux. About sdf-playground is a demo showcasing how you
Level up your shader game with the GPU + Rust advantage!
Gravy (WIP) Ya know, my momma always said everything's better with Gravy... Gravy is a shader programming framework and toolkit built on the union of
A single-binary, GPU-accelerated LLM server (HTTP and WebSocket API) written in Rust
Poly Poly is a versatile LLM serving back-end. What it offers: High-performance, efficient and reliable serving of multiple local LLM models Optional
An NVIDIA SMI'esk GPU Monitoring tool for your terminal.
NVTOP An NVIDIA SMI'esk GPU Monitoring tool for your terminal. art by stable-diffusion + Maz Contents: usage prerequisites installation why troublesho
A gravitation simulation with Barnes-Hut algorithm implementation.
Gravitation Particles A Barnes-Hut implementation of n-body gravitation simulation in Rust. Running the project The video rendering feature is impleme
A library implementing GPU-accelerated zkSync prover.
zkSync Era: A ZK Rollup For Scaling Ethereum zkSync Era is a layer 2 rollup that uses zero-knowledge proofs to scale Ethereum without compromising on
A library implementing GPU-accelerated cryptographic functionality for the zkSync prover.
zkSync Era: A ZK Rollup For Scaling Ethereum zkSync Era is a layer 2 rollup that uses zero-knowledge proofs to scale Ethereum without compromising on
Safe, fully-featured bindings to the Tracy profiler
Complete Rust bindings for the Tracy profiler. Getting Started Just add the following to your Cargo.toml: [dependencies.tracy] package = "tracy_full"
A fun, hackable, GPU-accelerated, neural network library in Rust, written by an idiot
Tensorken: A Fun, Hackable, GPU-Accelerated, Neural Network library in Rust, Written by an Idiot (work in progress) Understanding deep learning from t
LLaMa 7b with CUDA acceleration implemented in rust. Minimal GPU memory needed!
LLaMa 7b in rust This repo contains the popular LLaMa 7b language model, fully implemented in the rust programming language! Uses dfdx tensors and CUD
A hardware-accelerated GPU terminal emulator powered by WebGPU, focusing to run in desktops, browsers, tvs and everywhere.
Rio term tl;dr: Rio is a terminal built to run everywhere, as a native desktop applications by Rust/WebGPU or even in the browser powered by WebAssemb
Raspberry Pi's CPU and GPU temperature exporter for Prometheus consumption.
Pi Temperature Exporter A simple application for collecting Raspberry Pi's CPU and GPU temperatures and exporting them for Prometheus consumption. Ins
A repo for learning how to parallelize computations in the GPU using Apple's Metal, in Rust.
Metal playground in rust Made for learning how to parallelize computations in the GPU using Apple's Metal, in Rust, via the metal crate. Overview The
Cross-platform GPU-accelerated viewer for the Mandelbrot set and similar (escape-time) fractals
fractal_viewer A cross-platform, GPU-accelerated viewer for the Mandelbrot Set and related fractals. Try it online! Usage Scroll wheel to zoom, click
Introducing Inlyne, a GPU powered yet browsless tool to help you quickly view markdown files in the blink of an eye.
Inlyne - a GPU powered, browserless, markdown + html viewer inlyne README.md --theme dark/light About Markdown files are a wonderful tool to get forma
A gpu accelerated (optional) neural network Rust crate.
Intricate A GPU accelerated library that creates/trains/runs neural networks in pure safe Rust code. Architechture overview Intricate has a layout ver
💣 SMH – a computer vision project for automatic, precision mortar strike calculations in Squad
💣 Squad Mortar Helper (SMH) SMH is a computer vision toy project aimed at automating mortar calculations in the game Squad Download demo.mp4 Requirem
Reverse proxy for HTTP microservices and STDIO. Openfass watchdog which can run webassembly with wasmer-gpu written in rust.
The of-watchdog implements an HTTP server listening on port 8080, and acts as a reverse proxy for running functions and microservices. It can be used independently, or as the entrypoint for a container with OpenFaaS.
TODO pass transform struct instead of trying to modify particles everywhere.
Sparticles RS TODO pass transform struct instead of trying to modify particles everywhere. Roadmap add animations. move particle away if on top of eac
Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules
Provides a mechanism to lay out data into GPU buffers ensuring WGSL's memory layout requirements are met. Features supports all WGSL host-shareable ty
🍖A WGPU graphics pipeline, along with simple types used to marshal data to the GPU
renderling 🍖 This library is a collection of WGPU render pipelines. Shaders are written in GLSL. shaderc is used to compile shaders to SPIR-V. Defini
Wonnx - a GPU-accelerated ONNX inference run-time written 100% in Rust, ready for the web
Wonnx is a GPU-accelerated ONNX inference run-time written 100% in Rust, ready for the web. Supported Platforms (enabled by wgpu) API Windows Linux &
Gyroflow is an application that can stabilize your video by using motion data from a gyroscope and optionally an accelerometer
Gyroflow is an application that can stabilize your video by using motion data from a gyroscope and optionally an accelerometer. Modern cameras record that data internally (GoPro, Sony, Insta360 etc), and this application stabilizes the captured footage precisely by using them. It can also use gyro data from an external source (eg. from Betaflight blackbox).
This repository simulates and renders fluid particles in two dimensions, in Rust.
mlsmpm-particles-rs This repository simulates and renders fluid particles in two dimensions, in Rust. My matching implementation in Go is mlsmpm-parti
Hanabi — a particle system plugin for the Bevy game engine.
Hanabi — a particle system plugin for the Bevy game engine
Damavand is a quantum circuit simulator. It can run on laptops or High Performance Computing architectures, such CPU distributed architectures or multi GPU distributed architectures.
Damavand is a code that simulates quantum circuits. In order to learn more about damavand, refer to the documentation. Development status Core feature
A Demo server serving Bert through ONNX with GPU written in Rust with 3
Demo BERT ONNX server written in rust This demo showcase the use of onnxruntime-rs on BERT with a GPU on CUDA 11 served by actix-web and tokenized wit
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
🐉 rust-gpu Rust as a first-class language and ecosystem for GPU graphics & compute shaders Current Status 🚧 Note: This project is still heavily in d
How to: Run Rust code on your NVIDIA GPU
Status This documentation about an unstable feature is UNMAINTAINED and was written over a year ago. Things may have drastically changed since then; r
Neovide - No Nonsense Neovim Client in Rust
Neovide This is a simple graphical user interface for Neovim (an aggressively refactored and updated Vim editor). Where possible there are some graphi
Epifaneia - Performant CAD with SDFs.
Epifaneia Performant code CAD with SDFs. This project aims to provide enough control over WGSL output using JavaScript to facilitate code CAD (Don't k
Damavand is a quantum circuit simulator. It can run on laptops or High Performance Computing architectures, such CPU distributed architectures or multi GPU distributed architectures.
Damavand is a quantum circuit simulator. It can run on laptops or High Performance Computing architectures, such CPU distributed architectures or multi GPU distributed architectures.
Tic-Tac-Toe on the GPU, as an example application for wgpu
Tic-Tac-GPU A simple (cough cough) example on a tic-tac-toe game with wgpu. Why? Because I didn't find that many small applications which use wgpu as
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
The Rust CUDA Project An ecosystem of libraries and tools for writing and executing extremely fast GPU code fully in Rust Guide | Getting Started | Fe
Ecosystem of libraries and tools for writing and executing extremely fast GPU code fully in Rust.
Ecosystem of libraries and tools for writing and executing extremely fast GPU code fully in Rust.
Simple WIP GPGPU framework for Rust built on top of wgpu
gpgpu A simple GPU compute library based on wgpu. It is meant to be used alongside wgpu if desired. To start using gpgpu, just create a Framework inst
Abstract GPU Project - The easiest and most ergonomic GPU library
Abstract GPU Project - The easiest and most ergonomic GPU library
Boids example ported from wgpu to rust-gpu
wgpu is Rust's main GPU project and rust-gpu is a project to write GPU shaders in Rust.
Zenith - sort of like top or htop but with zoom-able charts, CPU, GPU, network, and disk usage
Zenith - sort of like top or htop but with zoom-able charts, CPU, GPU, network, and disk usage
Sample code for compute shader 101 training
Sample code for Compute Shader 101 This repo contains sample code to help you get started writing applications using compute shaders.
A vector graphics renderer using OpenGL with a Rust & C API.
bufro A vector graphics renderer using OpenGL with a Rust & C API. A Rust example can be found in examples/quickstart.rs (using glutin). A C example c
A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.
Real-time Ray Tracing with nannou & rust-gpu An attempt at a real-time implementation of "Ray Tracing in One Weekend" by Peter Shirley. This was a per
Rust based Cross-GPU Machine Learning
HAL : Hyper Adaptive Learning Rust based Cross-GPU Machine Learning. Why Rust? This project is for those that miss strongly typed compiled languages.
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Open Deep Learning Compiler Stack Documentation | Contributors | Community | Release Notes Apache TVM is a compiler stack for deep learning systems. I
GFA visualizer, GPU-accelerated using Vulkan
gfaestus - Vulkan-accelerated GFA visualization Demo: https://youtu.be/TOJZeeCqatk gfaestus is a tool for visualizing and interacting with genome grap
Alacritty - A fast, cross-platform, OpenGL terminal emulator
Alacritty is a modern terminal emulator that comes with sensible defaults, but allows for extensive configuration. By integrating with other applications, rather than reimplementing their functionality, it manages to provide a flexible set of features with high performance. The supported platforms currently consist of BSD, Linux, macOS and Windows.
Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec
basis-universal-rs Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec basis-universal functionality can be grouped into two
grr and rust-gpu pbr rendering
grr-gltf Barebone gltf viewer using grr and rust-gpu. Currently only supports a single gltf model! Assets These files need to be downloaded and placed
A low-overhead Vulkan-like GPU API for Rust.
Getting Started | Documentation | Blog gfx-rs gfx-rs is a low-level, cross-platform graphics and compute abstraction library in Rust. It consists of t
Native WebGPU implementation based on gfx-hal
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are a
The write-once-run-anywhere GPGPU library for Rust
The old version of Emu (which used macros) is here. Overview Emu is a GPGPU library for Rust with a focus on portability, modularity, and performance.
Rust wrapper for ArrayFire
Arrayfire Rust Bindings ArrayFire is a high performance library for parallel computing with an easy-to-use API. It enables users to write scientific c
Open Machine Intelligence Framework for Hackers. (GPU/CPU)
Leaf • Introduction Leaf is a open Machine Learning Framework for hackers to build classical, deep or hybrid machine learning applications. It was ins
A GPU-accelerated cross-platform terminal emulator and multiplexer written by @wez and implemented in Rust
Wez's Terminal A GPU-accelerated cross-platform terminal emulator and multiplexer written by @wez and implemented in Rust User facing docs and guide a
A cross-platform, OpenGL terminal emulator.
Alacritty - A fast, cross-platform, OpenGL terminal emulator About Alacritty is a modern terminal emulator that comes with sensible defaults, but allo