45 Repositories
Rust rendering Libraries
Fermyon Spin + Dioxus - Client Side Rendering (CSR) template with TailwindCSS
spin-dioxus-csr Fermyon Spin + Dioxus - Client Side Rendering (CSR) template with Tailwind Setup Accomodate "chicken & egg" issue for https://github.c
Let Tauri's transparent background rendering window be stacked on Bevy's rendering window in real time to run the game with native-level performance!
Native Bevy with Tauri HUD DEMO 将 Tauri 的透明背景渲染窗口实时叠在 Bevy 的渲染窗口上,以使用原生级别性能运行游戏! Let Tauri's transparent background rendering window be stacked on Bev
A PostgreSQL extension for rendering the Tera HTML templating language.
PGTera PGTera is a PostgreSQL extension that provides functions for using Tera to render HTML templates. When used with a tool like Postgrest, you can
General purpose cross-platform GIS-rendering library written in Rust
Galileo is a general purpose cross-platform geo-rendering library. Web examples Raster tile layer (OSM) Vector tile layer (Maplibre) Use buttons at th
Interactible shell texturing. 🐚
Shell Texturing Toy Download See the releases tab to the right Features Rich inspector letting you edit: Fur color Fur parameters Wind Lighting Loadin
A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.
Bevy AoUI A light-weight anchor-offset based 2D sprite layout system for the bevy engine. Bevy AoUI provides a light-weight rectangular anchor-offset
💫 List-rendering component utilizing FLIP position transitions for Leptos
AnimatedFor / component for Leptos FLIP animations for element and component groups inspired by Vue's TransitionGroup. This crate exports a compon
A binary that bootstraps a Leptos application with client side rendering, tailwind, and vercel
create-leptos-csr-tw This CLI provides a quick setup to start building web applications using the Leptos web framework integrated with TailwindCSS. It
A rust crate for rendering large text to the terminal using font8x8 and ratatui.
tui-big-text tui-big-text is a rust crate that renders large pixel text as a ratatui widget using the glyphs from the font8x8 crate. Installation carg
run Typst in JavaScriptWorld.
Typst.ts Typst.ts allows you to independently run the Typst compiler and exporter (renderer) in your browser. You can: locally run the compilation via
A 3D modeling and rendering programming language utilizing SDFs.
ForgedThoughts is a modeling and rendering programming language utilizing SDFs and is in early development. For documentation and examples see the Web
A minimal browser with a super simple rendering engine for HTML and CSS, using Rust.
minimal-browser A minimal browser with a super simple rendering engine for HTML and CSS, using Rust. Credit: https://github.com/mbrubeck and https://l
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
This is a port of the excellent GLSL_Pathtracer to Rust utilizing an abstracted, trait based backend. Perfect for rendering procedural content. Rust F
Multi-channel signed distance field (MSDF) generator for fonts implemented in pure Rust.
msdfont WIP - school started so less updates from now on :(( Multi-channel signed distance field (MSDF) generator for fonts implemented in pure Rust.
Higher-level toolkit for MSDF text rendering
MSDF Toolkit Higher-level toolkit for MSDF text rendering About MSDF - an abbreviation of Multi-channel Signed Distance Field. In short, an efficient
Vulkan and Rust rendering~game engine which creation is covered with YouTube videos
Vulkan and Rust rendering~game engine which creation is covered with YouTube videos
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
SDF Viewer (demo below) A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library. A Signed Distance Fu
Cross platform rendering in Rust
Miniquad Miniquad is a manifestation of a dream in a world where we do not need a deep dependencies tree and thousands lines of code to draw things wi
A Rust 🦀️ font loading, positioning and rendering toolkit
Toolkit used to load, match, measure and render texts. NOTE: This project is a work in progress. Text measuring and positioning is a complex topic. A
Make data-driven table rendering easy with Dioxus
Dioxus Table Make data-driven table rendering easy with Dioxus Installation Until the next release of Dioxus this requires Dioxus nightly from git. Th
Small, lightweight and fast library for rendering text with wgpu.
wgpu-text wgpu-text is a wrapper over glyph-brush for fast and easy text rendering in wgpu. This project was inspired by and is similar to wgpu_glyph,
Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules
Provides a mechanism to lay out data into GPU buffers ensuring WGSL's memory layout requirements are met. Features supports all WGSL host-shareable ty
A CLI tool used for rendering Blender files to a cropped spritesheet
BuilderGenerator A CLI tool used for rendering Blender files to a cropped spritesheet Clients Rust
Graphite is a digital content creation software package for 2D graphics
Powerful 2D vector and raster editing. Procedural and nondestructive. Graphite is a digital content creation software package for 2D graphics, merging
Metaballs (blobs) coded in Rust. 100% software rendering.
Metaballs (blobs) coded in Rust. 100% software rendering. It is basically a Rust version of my old demo effect from the 90s (back then we'd use a fake Phong shading, though).
Collection of rust crates providing rendering abstractions.
render-rs License Licensed under either of Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0) MIT license (LIC
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code.
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code.
Build frontend browser apps with Rust + WebAssembly. Supports server side rendering.
Percy Build frontend browser apps with Rust + WebAssembly. Supports server side rendering. The Percy Book This README gives a light introduction to Pe
🤹 2D sprite rendering extension for the specs ECS system
specs-blit 2D sprite rendering extension for the Specs ECS system. All sprites are loaded onto a big array on the heap. Example // Setup the specs wor
Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
Fabled Engine Any issues, enhancement, features, or bugs report are always welcome in Issues. The obj branch is where frequent development and up to d
Sub-pixel precision light spot rendering library for astronomy and video tracking applications.
Planetarium Sub-pixel precision light spot rendering library for astronomy and video tracking applications. Example usage use planetarium::{Canvas, Sp
finch - a super fast and efficient template rendering engine for node.js
finch A super fast and efficient template rendering engine for node.js, inspired by Handlebars. Usage Finch is very simple to use: Register a template
Swash is a pure Rust, cross-platform crate that provides font introspection, complex text shaping and glyph rendering.
Swash is a pure Rust, cross-platform crate that provides font introspection, complex text shaping and glyph rendering. Goals This crate aims to
Detect whether the current terminal supports rendering hyperlinks
Detects whether the current terminal supports hyperlinks in terminal emulators. It tries to detect and support all known terminals and terminal famili
Perseus is a blazingly fast frontend web development framework built in Rust with support for major rendering strategies
Perseus is a blazingly fast frontend web development framework built in Rust with support for major rendering strategies, reactivity without a virtual DOM, and extreme customizability
Modify fonts to remove bitmap and disable gridfit for Windows font rendering.
Since Windows 10 version 1703 (Creators Update), its built-in TrueType renderer now supports vertical anti-aliasing. Despite there are only 30 levels of grayscale shade, it dramatically improves text rendering, especially for CJK languages. Sadly, it is only enabled for selected fonts at selected sizes.
Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
Introduction Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions. (hand interaction with boxes missing
A tilemap rendering crate for bevy which is more ECS friendly.
bevy_ecs_tilemap A tilemap rendering plugin for bevy which is more ECS friendly by having an entity per tile. Features A tile per entity Fast renderin
resvg is an SVG rendering library.
resvg can be used as a Rust library, a C library and as a CLI application to render SVG files based on a static SVG Full 1.1 subset.
Text Renderer written in Rust using HarfBuzz for shaping, FreeType for rasterization and OpenGL for rendering.
Provok Text Renderer written in Rust using HarfBuzz for shaping, FreeType for rasterization and OpenGL for rendering. Input Provok is fed with a JSON
Pixel-Perfect, 2D Renderer for Bevy that Seamlessly Targets Desktop and Web
bevy_retro ( Screenshot of Bounty Bros. game made with Bevy Retro and Skip'n Go ) Bevy Retro is a 2D, pixel-perfect renderer for Bevy that can target
Vulkan rendering sandbox for raytracing
sol-rs ☀ sol-rs is a small rendering toolkit for Vulkan, with a focus on real-time raytracing (which is not currently available via other APIs such as
grr and rust-gpu pbr rendering
grr-gltf Barebone gltf viewer using grr and rust-gpu. Currently only supports a single gltf model! Assets These files need to be downloaded and placed
An SVG rendering library.
resvg resvg is an SVG rendering library. Purpose resvg can be used as a Rust library, a C library and as a CLI application to render SVG files based o
A Doom Renderer written in Rust.
Rust Doom A little Doom 1 & 2 Renderer written in Rust. Mostly written while I was learning the language about 2 years ago, so it might not the best e