19 Repositories
Rust physics Libraries
A networked (p2p), cross-platform physics simulation example using rollback netcode
bevy_gaff (work in progress) bevy_gaff is an attempt at making a networked (p2p), cross-platform physics simulation using rollback netcode. It synchro
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Bevy XPBD Bevy XPBD is a 2D and 3D physics engine based on Extended Position Based Dynamics (XPBD) for the Bevy game engine. Design Below are some of
An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities
bevy_sparse_grid_2d An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities. Personally, I'm using it for simple stupi
Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL
ten-minute-physics-rs reimplements Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL. Compared with the source pure Javascript im
3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
3D-Cellular-Automata-WGPU 3d Cellular Automata using WGPU in Rust (for the web and using compute shaders) The branches are very messy... I recommend y
vetovoima is an arcade game where you control gravity!
vetovoima vetovoima is an arcade game where you control the gravity! The world is a hollow circle with a star in the center. You're the Yellow Block a
A 2D rust game engine focused on portability.
The Cross Platform Engine Emerald is designed to be as lightweight as possible, while remaining a fully-featured and cross-platform game engine. The a
Little 2D physics engine used for my game Crate Before Attack.
Circle2D Circle2D is a little physics library used for my game CrateBeforeAttack. Live demo: https://koalefant.github.io/circle2d/ It is not productio
Rustronomy-fits - a Rustronomy tool for FITS file I/O
Rustronomy-fits - a Rustronomy tool for FITS file I/O Rustronomy-fits provides I/O tools for reading, writing and parsing FITS files. It is currently
Sandbox is a pixel physics simulator inspired by other such like Sandspiel and Noita
Sandbox Sandbox is a pixel physics simulator inspired by other such like Sandspiel and Noita. It's also a precursor for an ongoing game project. Sandb
🎳 Rust binding and wrapper over NVIDIA PhysX 🦀
🎳 physx-rs Rust binding and wrapper over NVIDIA PhysX, a popular and mature physics engine particularly well-suited for games. Created and maintained
2 and 3-dimensional rigid body physics engine for Rust.
Users guide | 2D Documentation | 3D Documentation | Forum ⚠️ **This crate is now passively-maintained. It is being superseded by the Rapier project.**
Verlet physics plugin for bevy.
bevy_verlet Simple Verlet points and sticks implementation for bevy. Features You can simply add a VerletPoint component on any entity with a Transfor
Atomic Physics Library
Iridium Atomic Physics Library Attempt at making a atomic database. Uses Nubase2020, ENSDF for decay chains, atomic masses, and half-lives. Nubase2020
A physics lib for the bevy game engine based on physme
physimple Physimple aims to be the simplest(and capable) physics engine(currently for bevy) WARNING Beware for breaking changes with each update for n
Game physics in one weekend with bevy
Game Physics in a Weekend (in Rust) This project is an implementation of the Game Physics in a Weekend book using the Rust programming language and th
compare gdnative rust based physics against Godot built-in physics
Godot vs. Rapier Rapier is an open source physics framework written in Rust. This project pits godots built-in physics against Rapier. It uses godot-r
An ergonomic physics API for bevy games.
Heron An ergonomic physics API for 2d and 3d bevy games. (powered by rapier) How it looks like fn main() { App::build() .add_plugins(DefaultPlug
unrust - A pure rust based (webgl 2.0 / native) game engine
unrust A pure rust based (webgl 2.0 / native) game engine Current Version : 0.1.1 This project is under heavily development, all api are very unstable