15 Repositories
Rust nannou-rustgpu-raytracer Libraries
A basic raytracer implementation in Rust based on the Ray Tracing in One Weekend book.
Raytracer A basic raytracer implementation in Rust based on the Ray Tracing in One Weekend book. Live Demo Result How to Run Standalone Binary $ cargo
A minimal boilerplate for Astro / Vite with the Nannou creative framework (Rust → WASM). Supports multiple sketches + hot-reload.
Astro x Nannou Starter astro-nannou-demo-1c.mov 🕹 Try it online! # 0a. Rust language tools open https://www.rust-lang.org/tools/install # 0b. wasm-p
Simulation of sand falling down in a cave built using nannou (Rust)
nannou-sand-simulation Learning nannou, an open-source creative-coding toolkit for Rust, by implementing a visualization for a simulation of sand fall
A cpu-based raytracer written in rust.
mini-raytracer A cpu-based raytracer written in rust. This project was written by me to learn about computer graphics, specifically rayracing. Feature
A collection (eventually) of examples that use some non-beginner things.
nannou examples A collection (eventually) of examples that use some non-beginner things. Right now the only example combines nannou's standard draw AP
Small ray tracer demo of the F# to Rust language transpiler in Fable 4.x
Small ray tracer demo of the F# to Rust language transpiler in Fable 4.x
Sketches I created using Rust + Nannou
Sketches Motivation I have followed generative artists like Ben Kovach and Tyler Hobbs for a while, and their artwork is truly impressive. Check them
Fable Rust Raytracer - iOS version
Fable Rust Raytracer - iOS version Originally made by @ncave (https://github.com/ncave/fable-raytracer), port to iOS by @delneg Pre-requisites Rust, b
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code.
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code.
The ray tracer challenge in rust - Repository to follow my development of "The Raytracer Challenge" book by Jamis Buck in the language Rust
The Ray Tracer Challenge This repository contains all the code written, while step by implementing Ray Tracer, based on the book "The Ray Tracer Chall
Rust-raytracer - 🔭 A simple ray tracer in Rust 🦀
rust-raytracer An implementation of a very simple raytracer based on Ray Tracing in One Weekend by Peter Shirley in Rust. I used this project to learn
Raytracer tutorial for PPCA 2021, written in Rust.
Pseudo Photograph Company of ACM 工科和ACM的朋友们都已结课!看看这些了不起的艺术品: 工科 ACM ACM伪摄影公司,简称PPCA,于2021年成立 😉 这个项目的主要工作是使用Rust语言实现一个光线追踪渲染器。以这个形式,你能通过学习一门新的(而且漂亮的)语
Nannou/Rust tutorial based on Schotter by Georg Nees
Schotter (German for gravel) is a piece by computer art pioneer Georg Nees. It consists of a grid of squares 12 across and 22 down with random rotation and displacement that increases towards the bottom.
Egui integration for nannou
nannou_egui This is my egui integration for nannou. The purpose of this is to allow you to tune values for your generative art creations without requi
A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.
Real-time Ray Tracing with nannou & rust-gpu An attempt at a real-time implementation of "Ray Tracing in One Weekend" by Peter Shirley. This was a per