nannou examples
A collection (eventually) of examples that use some non-beginner things.
Right now the only example combines nannou's standard draw
API on top of instance rendering and a two-pass full screen shader pass (for effects, here blur).
I tried my best to comment the why and how this work, but this can get pretty confusing if you don't really follow how WebGPU works (and nannou does a great job at keeping it hidden yet available!).