36 Repositories
Rust entity-component Libraries
The PC-based component of a two-part Linux driver for using a TI calculator as an external keyboard
Introduction i68apollo is the computer-based component of the two-part i68 (*I*nput from Motorola *68*000[fn:4]-based calculator) prototype userspace
A simple tool to convert a WebAssembly module to a WASI component (component model, WASI-preview2).
A simple tool to convert a WebAssembly module (wasm32-wasi, wasm32-freestanding) to a WASI component (component model, WASI-preview2). Installation In
A Wasm component optimizer (mostly a wrapper around wasm-opt)
component-opt An optimizer for Wasm Components Current Status This project currently only offers one optimization and does not allow it to be configur
A nine slice/patch plugin for bevy ui nodes as single component using a fragment shader.
Bevy nine slice/patch Material Plugin Quick and easy auto-scaling nine slice/patch material for bevy ui nodes implemented as Fragment Shader. Features
A skeleton WinRT component that can serve as a substitute for the Region Policy Evaluator in Windows.
Region Policy Evaluator Skeleton A skeleton WinRT component that can serve as a substitute for the Region Policy Evaluator in Windows. Please note tha
💫 List-rendering component utilizing FLIP position transitions for Leptos
AnimatedFor / component for Leptos FLIP animations for element and component groups inspired by Vue's TransitionGroup. This crate exports a compon
A UI component library for Leptos, based on Tailwind Elements.
leptos-twelements A UI component library for Leptos, based on Tailwind Elements. Installation (for projects using cargo leptos) Use the nightly rust c
Crate for simple implementation of Component for Native API 1C:Enterprise written in rust
Гайд по использованию на русском языке можно посмотреть здесь и задать вопросы по использованию, но не оставляйте там комментарии об ошибках, т.к. там
A rollback library that buffers component state. Useful for netcode.
bevy_timewarp Buffer and rollback to states up to a few frames ago, for rollback networking. Doesn't do any networking, just concerned with buffering
WebAssembly component model implementation for any backend.
wasm_component_layer wasm_component_layer is a runtime agnostic implementation of the WebAssembly component model. It supports loading and linking WAS
A zero-config leptos component to display markdown
A port of yew-markdown using leptos ! Usage You can use this component to render both static and dynamic markdown. Static markdown use leptos::*; {
A swc plugin that automatically converts React component libraries into "React Client Component"
A swc plugin that automatically converts React component libraries into "React Client Component". For example, you can automatically convert components from @mui into "React Client Component" without having to wrap a component that uses "use client".
A generated entity component system 🦎
gecs 🦎 A generated entity component system. The gecs crate provides a compile-time generated, zero-overhead ECS for simulations on a budget. Unlike o
Rust bindings for entity-gym.
EntityGym for Rust EntityGym is a Python library that defines a novel entity-based abstraction for reinforcement learning environments which enables h
Quickner is a new tool to quickly annotate texts for NER (Named Entity Recognition). It is written in Rust and accessible through a Python API.
Quickner ⚡ A simple, fast, and easy to use NER annotator for Python Quickner is a new tool to quickly annotate texts for NER (Named Entity Recognition
Minimalistic implementation of entity kinds for Bevy ECS.
Bevy 💖 Kindly This crate is a minimalistic implementation of Kinded Entities for Bevy game engine. In summary, it allows the user to define, construc
A performant, small and versatile entity component system written in Rust
A performant, zero-dependency ECS library with a nice API written in Rust. Usage # Cargo.toml [dependecies] kiwi-ecs = "1.3" // lib.rs use kiwi_ecs::
A safe, fast and cross-platform 2D component-based game framework written in rust
shura shura is a safe, fast and cross-platform 2D component-based game framework written in rust. shura helps you to manage big games with a component
Process Injection via Component Object Model (COM) IRundown::DoCallback().
COM PROCESS INJECTION for RUST Process Injection via Component Object Model (COM) IRundown::DoCallback(). 该技术由 @modexpblog 挖掘发现,在我对该技术进行深入研究过程中,将原项目 m
A demo repo that shows how to use the latest component model feature in wasmtime to implement a key-value capability defined in a WIT file.
Key-Value Component Demo This repo serves as an example of how to use the latest wasm runtime wasmtime and its component-model feature to build and ex
Python+Rust implementation of the Probabilistic Principal Component Analysis model
Probabilistic Principal Component Analysis (PPCA) model This project implements a PPCA model implemented in Rust for Python using pyO3 and maturin. In
Experimental language build in Rust to make it fast and robust
Reg-lang Experimental language build with Rust. Its aim is : To be simple to help learning programmation with, and in a second hand, to be robust enou
Component-based state machine plugin for Bevy
seldom_state is a component-based state machine plugin for Bevy. It's useful for AI, player state, and other entities that occupy various states. It allows for greater reusability of state logic between entities, compared to managing mutually-exclusive components directly in your systems.
A Cli to generate React Component and Hooks.
React Cli A cli to create React Components and Hooks. Instructions: Download the binary. To Create A React Component ./react -n Component Name T
Entity Component System focused on usability and speed.
Shipyard ⚓ Shipyard is an Entity Component System focused on usability and speed. If you have any question or want to follow the development more clos
A no-nonsense CAPTCHA system with seamless UX | Backend component
mCaptcha Proof of work based, privacy respecting CAPTCHA system with a kickass UX. STATUS: ACTIVE DEVELOPMENT Skip to demo mCaptcha is a privacy respe
A small, portable and extensible game framework written in Rust.
What is This? Crayon is a small, portable and extensible game framework, which loosely inspired by some amazing blogs on bitsquid, molecular and flooo
🤹 2D sprite rendering extension for the specs ECS system
specs-blit 2D sprite rendering extension for the Specs ECS system. All sprites are loaded onto a big array on the heap. Example // Setup the specs wor
NPM package distributing biscuit in WebAssembly for web components
Biscuit playground This is an example application for Biscuit tokens, where you can manipulate tokens and their verification in your browser. build wi
Creative Coding Framework based on Entity Component System (ECS) written in Rust
creativity creativity is Creative Coding Framework based on Entity Component System (ECS) written in Rust. Key Features TBA Quick Start TBA How To Con
Computational Component of Polkadot Network
Gear is a new Polkadot/Kusama parachain and most advanced L2 smart-contract engine allowing anyone to launch any dApp for networks with untrusted code.
A simple entity-component-system crate for rust with serialization support
Gallium A simple entity-component-system crate for rust with serialization support Usage You can include the library using carge: [dependencies] galli
Cleora AI is a general-purpose model for efficient, scalable learning of stable and inductive entity embeddings for heterogeneous relational data.
Cleora Cleora is a genus of moths in the family Geometridae. Their scientific name derives from the Ancient Greek geo γῆ or γαῖα "the earth", and metr
Rust version of the Haskell ERD tool. Translates a plain text description of a relational database schema to dot files representing an entity relation diagram.
erd-rs Rust CLI tool for creating entity-relationship diagrams from plain text markup. Based on erd (uses the same input format and output rendering).
The Rust UI-Toolkit.
The Orbital Widget Toolkit is a cross-platform (G)UI toolkit for building scalable user interfaces with the programming language Rust. It's based on t
A HTML entity encoding library for Rust
A HTML entity encoding library for Rust Example usage All example assume a extern crate htmlescape; and use htmlescape::{relevant functions here}; is