10 Repositories
Rust webgpu Libraries
A WebGPU implementation based on the excellent wgpu crate.
A WebGPU implementation based on the excellent wgpu crate.
🍖A WGPU graphics pipeline, along with simple types used to marshal data to the GPU
renderling 🍖 This library is a collection of WGPU render pipelines. Shaders are written in GLSL. shaderc is used to compile shaders to SPIR-V. Defini
Wonnx - a GPU-accelerated ONNX inference run-time written 100% in Rust, ready for the web
Wonnx is a GPU-accelerated ONNX inference run-time written 100% in Rust, ready for the web. Supported Platforms (enabled by wgpu) API Windows Linux &
wgpugd: A WebGPU Graphics Device for R
wgpugd: A WebGPU Graphics Device for R Overview What is WebGPU? WebGPU is an API that exposes the capabilities of GPU hardware. What is wgpu? As the n
Epifaneia - Performant CAD with SDFs.
Epifaneia Performant code CAD with SDFs. This project aims to provide enough control over WGSL output using JavaScript to facilitate code CAD (Don't k
Windowing support for Deno WebGPU.
deno_desktop Windowing support for Deno WebGPU. In very early stages at the moment. Usage const win = Deno.createWindow({ title: "Deno Desktop", w
Foxtrot is a fast viewer for STEP files, a standard interchange format for mechanical CAD
Foxtrot is a fast viewer for STEP files, a standard interchange format for mechanical CAD. It is an experimental project built from the ground up, including new libraries for parsing and triangulation.
Non-Linear Ray Casting
linon Non-Linear Ray Casting References E. Gröller, “Nonlinear Ray Tracing: Visualizing Strange Worlds,” The Visual Computer, vol. 11, no. 5, pp. 263–
Native WebGPU implementation based on gfx-hal
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are a
RTS game/engine in Rust and WebGPU
What is this? A real time strategy game/engine written with Rust and WebGPU. Eventually it will be able to run in a web browser thanks to WebGPU. This