Non-Linear Ray Casting



Non-Linear Ray Casting


  1. E. Gröller, “Nonlinear Ray Tracing: Visualizing Strange Worlds,” The Visual Computer, vol. 11, no. 5, pp. 263–274, 1995, doi: 10.1007/BF01901044.
  2. T. Möller and B. Trumbore, “Fast, Minimum Storage Ray-Triangle Intersection,” Journal of Graphics Tools, vol. 2, no. 1, pp. 21–28, 1997, doi: 10.1080/10867651.1997.10487468.
  3. J. Amanatides and A. Woo, “A Fast Voxel Traversal Algorithm for Ray Tracing,” Proceedings of EuroGraphics, vol. 87, 1987.
Niklas Korz
Co-Founder of and Developer at @alugha. Love the modern web and languages.
Niklas Korz
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