11 Repositories
Rust raytracing Libraries
A basic raytracer implementation in Rust based on the Ray Tracing in One Weekend book.
Raytracer A basic raytracer implementation in Rust based on the Ray Tracing in One Weekend book. Live Demo Result How to Run Standalone Binary $ cargo
A real-time raytracing engine, with extra Bevy integration
strolle Strolle (from strålspårning) is a real-time raytracing engine written entirely in Rust, running on CPU & GPU: It comes integrated with Bevy, b
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
This is a port of the excellent GLSL_Pathtracer to Rust utilizing an abstracted, trait based backend. Perfect for rendering procedural content. Rust F
A cpu-based raytracer written in rust.
mini-raytracer A cpu-based raytracer written in rust. This project was written by me to learn about computer graphics, specifically rayracing. Feature
The study of a simple path tracer implementation (image raytracing in shorts)
The study of a simple path tracer implementation (generate a raytraced image, in shorts).
Rust-raytracer - 🔭 A simple ray tracer in Rust 🦀
rust-raytracer An implementation of a very simple raytracer based on Ray Tracing in One Weekend by Peter Shirley in Rust. I used this project to learn
Implementation of the great book Ray Tracing in One Weekend in Rust.
Ray Tracing in One Weekend (Rust) Implementation of the great book Ray Tracing in One Weekend in Rust. Fun easy way to pick up and learn Rust (was rou
Non-Linear Ray Casting
linon Non-Linear Ray Casting References E. Gröller, “Nonlinear Ray Tracing: Visualizing Strange Worlds,” The Visual Computer, vol. 11, no. 5, pp. 263–
🔵🟠 Portal Explorer — web visualization of mind-blowing portals using ray-tracing.
In Portal Explorer you can view how interesting portals are constructed, and visually explore their properties by moving and rotating them. This program doesn't work well on mobile, better opened from PC.
Vulkan rendering sandbox for raytracing
sol-rs ☀ sol-rs is a small rendering toolkit for Vulkan, with a focus on real-time raytracing (which is not currently available via other APIs such as
A higher dimensional raytracing prototype with non-euclidean-like features
euclider A higher-dimensional "non-euclidean" ray tracing prototype written in Rust. Dual-licensed under MIT or the UNLICENSE. Installation Install th