45 Repositories
Rust tachyon-networking Libraries
A lightning fast networking solution for roblox.
Zap Zap is a blazingly fast networking solution for Roblox. Features Zap packs data into buffers with no overhead. The same data can be sent using a f
An infrastructure for peer-to-peer, decentralized, and collaborative software.
karyon An infrastructure for peer-to-peer, decentralized, and collaborative software. In molecular biology, a Karyon is essentially "a part of the cel
A light-as-air client/server networking library for Rust
aeronet A light-as-air client/server networking library with first-class support for Bevy, providing a consistent API which can be implemented by diff
High-level networking library that extends the bevy_replicon library to allow snapshot interpolation and client-side prediction
bevy_replicon_snap A Snapshot Interpolation plugin for the networking solution bevy_replicon in the Bevy game engine. This library is a very rough pro
Delightfully simple delay-tolerant networking
Blizzard: Delightfully simple delay-tolerant networking NOTE: I am in the process of updating this implementation to match a new spec. If you found th
Simple event-based client-server networking library for Bevy
Bevy Client Server Events Simple event-based client-server networking library for Bevy. Easily send bevy events to/from a client/server without worryi
User-space Wireguard gateway allowing sharing network connection from environment where usual routing rules are inaccessible.
wgslirpy A command line tool (and a Rust library) for accepting incoming connections within a Wireguard link and routing them to external network usin
Fast & reliable user space NAT64
protomask A user space NAT64 implementation. Protomask started as a challenge to create a NAT64 implementation in a weekend. The goal of protomask is
ksync - an okay file synchronisation solution, written in Rust
ksync - an okay file synchronisation solution ksync is a simple, immutable, file synchronisation solution written in Rust, using the tokio async frame
Fragmented Classless Inter-Domain Routing (FCIDR)
fcidr Fragmented Classless Inter-Domain Routing (FCIDR) A library exposing a data structure to represent a set of CIDR ranges as well as an interface
A primitive DNS server written in Rust for fun.
vòdo A primitive DNS server written in Rust for fun. @lucavallin ➜ /workspaces/vodo (main) $ ./target/debug/vodo -h A primitive DNS server written in
Proteus: Programmable Protocols for Censorship Circumvention
Proteus Debug build (also used for tests): cargo build Release build (optimized): cargo build --release Run unit tests: cargo test Run integration
CYFS:Next Generation Protocol Family to Build Web3
CYFS is the next-generation technology to build real Web3 by upgrading the basic protocol of Web (TCP/IP+DNS+HTTP). It has a subversive architectural design that everyone brings their own OOD (Owner Online Device) to form a truly decentralized network.
A Client/Server game networking plugin using QUIC, for the Bevy game engine.
Bevy Quinnet A Client/Server game networking plugin using QUIC, for the Bevy game engine. Bevy Quinnet QUIC as a game networking protocol Features Roa
Tiny CLI for submitting large calldata transactions to EVM networks to stress test the networking layer
Tiny CLI for submitting large calldata transactions to EVM networks to stress test the networking layer. Main motivation: EIP4844blobs.
Tiny CLI for submitting large calldata transactions to EVM networks to stress test the networking layer. Main motivation: EIP4844blobs.
stress4844 Tiny CLI for submitting large calldata transactions to EVM networks to stress test the networking layer. Main motivation: EIP4844 blobs. ca
General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn
Overview "This library stinks!" ... "Unless you like durian" durian is a client-server networking library built on top of the QUIC protocol which is i
P2P File Transfer
P2P File Transfer Overview This is a small project to help solve a problem that should've been solved by now: file transfer. For in-person file transf
Flexible DNS hijacking and proxy tool.
kungfu Flexible DNS hijacking and proxy tool. Features Flexible rules e.g. glob pattern domain, static routes, response CIDR Host file include /etc/ho
Client-server architecture for Bevy
Sabi Opinionated client-server architecture for Bevy Goals: Prediction based on inputs Replication by a simple derive and adding a system to server/cl
Final Project for "Computer Networking Security": A Layer-3 VPN implementation over TLS
Final Project for "Computer Networking Security": A Layer-3 VPN implementation over TLS
A modern, simple TCP tunnel in Rust that exposes local ports to a remote server, bypassing standard NAT connection firewalls
bore A modern, simple TCP tunnel in Rust that exposes local ports to a remote server, bypassing standard NAT connection firewalls. That's all it does:
Tachyon is a performant and highly parallel reliable udp library that uses a nack based model
Tachyon Tachyon is a performant and highly parallel reliable udp library that uses a nack based model. Strongly reliable Reliable fragmentation Ordere
A Multitask Parallel Concurrent Executor for ns-3 (network simulator)
A Multitask Parallel Concurrent Executor for ns-3 (network simulator)
A cross platform (wasm included) networking library!
bootleg_networking A cross platform (wasm included) networking library! A networking plugin for the Bevy game engine that wraps around bevy_networking
Rust implementation of the i2p client/server/router protocols
ri2p Rust implementation of the i2p client/server/router protocols Status Common Commands cargo build: Builds the ri2p binary cargo run: Runs the ri2p
A collection of lower-level libraries for composable network services.
Actix Net A collection of lower-level libraries for composable network services. Example See actix-server/examples and actix-tls/examples for some bas
Safe Rust crate for creating socket servers and clients with ease.
bitsock Safe Rust crate for creating socket servers and clients with ease. Description This crate can be used for Client -- Server applications of e
A simple authoritative server networking library for Bevy.
Bevy Networking Plugin This is a simple networking plugin for the Bevy game engine. This plugin provides the building blocks which game developers can
Painless peer-to-peer WebRTC networking for rust wasm
Matchbox Painless peer-to-peer WebRTC networking for rust wasm applications. The goal of the Matchbox project is to enable udp-like, unordered, unreli
ZeroTier Desktop Tray Application and UI
ZeroTier Desktop Tray Application and User Interface This is (as of ZeroTier 1.8) the system tray application and user interface for controlling a loc
Bevy plugin for the GGRS P2P rollback networking library.
Bevy_GGRS Bevy plugin for the 👉 GGRS P2P rollback networking library. The plugin creates a custom stage with a separate schedule, which handles corre
A little tribute to the Dango Daikazoku from Clannad (by Key, KyoAni, et al)
dango A little tribute to the Dango Daikazoku from Clannad (by Key, KyoAni, et al) Try it with your friends at http://ernestwong.nz/dango-tribute/serv
A prettier lightweight colored ping utility written in Rust
rustyping A prettier lightweight colored ping utility written in Rust. Installation There are three installation options: From the releases page From
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation.
WARNING: This crate currently depends on nightly rust unstable and incomplete features. crystalorb Network-agnostic, high-level game networking librar
Backroll is a pure Rust implementation of GGPO rollback networking library.
backroll-rs Backroll is a pure Rust implementation of GGPO rollback networking library. Development Status This is still in an untested alpha stage. A
A simple message based networking library for the bevy framework
Spicy Networking for Bevy bevy_spicy_networking is a solution to the "How do I connect multiple clients to a single server" problem in your bevy games
Rust implementation of Hyperswarm, a networking stack for connecting peers
hyperswarm-rs Peer to peer networking stack API Docs | Contributing NOTE: This is still in early stages. See the roadmap below. Please feel free to op
The Rust Implementation of libp2p networking stack.
Central repository for work on libp2p This repository is the central place for Rust development of the libp2p spec. Warning: While we are trying our b
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
Tokio A runtime for writing reliable, asynchronous, and slim applications with the Rust programming language. It is: Fast: Tokio's zero-cost abstracti
a smol tcp/ip stack
smoltcp smoltcp is a standalone, event-driven TCP/IP stack that is designed for bare-metal, real-time systems. Its design goals are simplicity and rob
Cross-platform, low level networking using the Rust programming language.
libpnet Linux ∪ OS X Build Status: Windows Build Status: Discussion and support: #libpnet on freenode / #rust-networking on irc.mozilla.org / #rust on
Metal IO library for Rust
Mio – Metal IO Mio is a fast, low-level I/O library for Rust focusing on non-blocking APIs and event notification for building high performance I/O ap
Terminal bandwidth utilization tool
bandwhich This is a CLI utility for displaying current network utilization by process, connection and remote IP/hostname How does it work? bandwhich s
🤖 The Modern Port Scanner 🤖
➡️ Discord | Installation Guide | Usage Guide ⬅️ The Modern Port Scanner. Fast, smart, effective. 🐋 Docker (Recommended) 👩💻 Kali / Debian 🏗️ Arch