11 Repositories
Rust grid Libraries
Utility to tile floating hypr windows on a grid, for those times you don't want a fullscreen tiled window.
hypr-gridtile Have you caught the Hyprland bug? Well then I have an additional gimmick for you! This is a useful little utility which tiles floating w
Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures from a grid of cubic voxels
Bevy Meshem Crates.io, docs Bevy Compatibility: Bevy Version bevy_meshem 0.11 main Bevy Meshem is a Rust crate designed to provide meshing algorithms
Create dynamic grid-based layouts for egui
egui_grid Create dynamic grid layouts for egui. Grids are flexible, easy to create, with behavior similar to egui_extra's strip creation. They're comp
An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities
bevy_sparse_grid_2d An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities. Personally, I'm using it for simple stupi
Grid-based drum sequencer plugin as MIDI FX in CLAP/VST3 format
dr-seq Grid-based drum sequencer plugin as MIDI FX in CLAP/VST3 format. WARNING: This project is in a very early state. So there is no guarantee for a
A Rust library for drawing grid-based user interfaces using ASCII characters.
grux A library for drawing grid-based user interfaces using ASCII characters. // Provides a uniform interface for drawing to a 2D grid. use grux::Grid
A library for 3D grid coordinates: for games
Positioning rustdocs A library for manipulating coordinates on a 3D grid. This will contain code that I'll often end up repeating in games. Currently,
Pathfinding on grids using jumping point search and connected components.
grid_pathfinding A grid-based pathfinding system. Implements Jump Point Search with improved pruning rules for speedy pathfinding. Pre-computes connec
Application that simulates a large grid of Pokémon types fighting each other.
poke-fighting-rust Rust project that simulates a grid of Pokémon fighting with each other. Each Pokémon type is a pixel on the grid and is represented
A simple implementation of the astar pathfinding algorithm from red blob games
A simple implementation of the astar pathfinding algorithm from red blob games. In order to use the pathfinder you must have a path map for it to navi
Rust library for putting things in a grid
rust-term-grid This library arranges textual data in a grid format suitable for fixed-width fonts, using an algorithm to minimise the amount of space