A simple implementation of the astar pathfinding algorithm from red blob games

Overview

License: MIT Crates.io docs

A simple implementation of the astar pathfinding algorithm from red blob games.

In order to use the pathfinder you must have a path map for it to navigate. You can define one by implementing the PathingMap trait, or you can use the built-in PathMap2d.

Example

use sark_pathfinding::*;

let map = PathMap2d::new([50,50]);
let mut astar = AStar::from_size([50,50]);

let path = astar.find_path(&map, [4,4], [10,10]).unwrap();

From the "terminal" example.

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A hobbyist video game programmer from Alberta, Canada.
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