A simple implementation of the astar pathfinding algorithm from red blob games.
In order to use the pathfinder you must have a path map for it to navigate. You can define one by implementing the PathingMap
trait, or you can use the built-in PathMap2d
.
Example
use sark_pathfinding::*;
let map = PathMap2d::new([50,50]);
let mut astar = AStar::from_size([50,50]);
let path = astar.find_path(&map, [4,4], [10,10]).unwrap();
From the "terminal" example.