34 Repositories
Rust creature-simulation Libraries
Hiisi is a proof of concept libSQL written in Rust following TigerBeetle-style with deterministic simulation testing.
Hiisi Proof of concept libSQL server written in Rust with deterministic simulation testing. Why Hiisi? SQLite is a versatile database, but serverless
✨ rudimentary simulation of the three-body problem
✨ three_body a very rudimentary simulation of the three-body problem. i was curious how far we could get with just euler's method and a small time ste
Rust boids simulation using Reynolds model running with Bevy engine.
example.mp4 About Rust boids simulation using Reynolds model running with Bevy engine. The following parameters can be updated while the simulation is
A velocity-based falling sand simulation built with Rust and Bevy
⏳ Bevy Falling Sand A velocity-based falling sand simulation built with Rust and Bevy! This simluation uses bevy_rapier to generate colliders that reg
A gravitation simulation with Barnes-Hut algorithm implementation.
Gravitation Particles A Barnes-Hut implementation of n-body gravitation simulation in Rust. Running the project The video rendering feature is impleme
A networked (p2p), cross-platform physics simulation example using rollback netcode
bevy_gaff (work in progress) bevy_gaff is an attempt at making a networked (p2p), cross-platform physics simulation using rollback netcode. It synchro
Prototype risk modeling simulation for Portfolio using Arbiter.
proto-sim Prototype simulation using Arbiter as the simulation & agent engine. Build & Run build.sh cargo run Arbiter config The arbiter.toml config
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Bevy XPBD Bevy XPBD is a 2D and 3D physics engine based on Extended Position Based Dynamics (XPBD) for the Bevy game engine. Design Below are some of
Proportional-Integral-Derivative controller simulation to balance a ball on cart
PID Controller Simualation A Proportional-Integral-Derivative controller to self balance a ball on a rolling cart. Use arrow keys to control the cart,
Simulation of sand falling down in a cave built using nannou (Rust)
nannou-sand-simulation Learning nannou, an open-source creative-coding toolkit for Rust, by implementing a visualization for a simulation of sand fall
A simulated world with creatures that evolve.
Overview This is a little experiment of mine where I wanted to make a simulated world with actors that could evolve and mutate in response to changes
Simulator of viral infection spread and containment in cell monolayer.
Overview VIS-A-VIS is an agent-based simulator of viral infection spread and viral infection self-containment in a monolayer of cell. The simulation m
SimConnect SDK in Rust. An opinionated SimConnect Client that encapsulates the C API fully and optimizes for developer experience.
SimConnect SDK An opinionated SimConnect Client that encapsulates the C API fully and optimizes for developer experience. Usage [dependencies] simconn
High-performance asynchronous computation framework for system simulation
Asynchronix A high-performance asynchronous computation framework for system simulation. What is this? Warning: this page is at the moment mostly addr
3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
3D-Cellular-Automata-WGPU 3d Cellular Automata using WGPU in Rust (for the web and using compute shaders) The branches are very messy... I recommend y
SimConnect SDK in Rust. An opinionated SimConnect Client that encapsulates the C API fully and optimizes for developer experience.
SimConnect SDK An opinionated SimConnect Client that encapsulates the C API fully and optimizes for developer experience. Usage [dependencies] simconn
Wheeled vehicle simulation using Bevy engine with Rapier's joints
⚠️ Legacy branch! ⚠️ 'master' branch is currently broken due to migration to newer rapier and bevy_rapier so unless you want to compare old and new ve
3d car simulation in rust
3d car simulation in rust This project is developed with intention to learn: programming on rust, computer graphics, physics simulation, geometric alg
Abstreet - Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
A/B Street Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a project t
AMCOS - A high-peformance parallel monte-carlo simulation for estimating the fair value of options in finance
antoons-monte-carlo-options-sim A high-peformance parallel monte-carlo simulation for estimating the fair value of options in finance. Written in Rust
A sci-fi battle simulation implemented in the bevy engine.
Bevy Combat It's a bevy port of my ECS Combat Unity demo. Check out the web demo in your browser. You can use the - and = keys to speed up and slow do
Life simulation written in rust
Life simulation written in Rust, inspired by this very old screensaver: https://sourceforge.net/projects/primlife/ Demo: https://joelthelion.github.io
Sub-pixel precision light spot rendering library for astronomy and video tracking applications.
Planetarium Sub-pixel precision light spot rendering library for astronomy and video tracking applications. Example usage use planetarium::{Canvas, Sp
A Monte Carlo simulation of getting all possible outcomes of loot boxes opening
lootboxes_monte_carlo A monte-carlo simulation of the number of "lootboxes" to open to get at least one of each possible outcome I wondered how many l
desktop automation, screen capture, input listen/simulation, asar compress, color picker for nodejs and electron based on rust
desktop automation, screen capture, input listen/simulation, asar compress, color picker for nodejs and electron based on rust. 基于 Rust / WASM 提供截图、取色、键鼠事件监听模拟、压缩解压、图像处理、获取已安装应用等跨平台功能的现代异步 Nodejs 模块,占用空间小, 安装便捷, 使用简单, 高性能, 资源占用极小, 可取代 iohook 和 robotjs
Source code for our paper "Higher-order finite elements for embedded simulation"
Higher-order Finite Elements for Embedded Simulation This repository contains the source code used to produce the results for our paper: Longva, A., L
This is a Rust implementation of a boid flocking simulation using the ggez graphics crate.
Boidflock This is a Rust implementation of a boid flocking simulation using the ggez graphics crate. The CLI for this program is built using the struc
Simulation tools for animating interacting soft objects
Softy Simulation tools and libraries for animating rigid and soft objects (including cloth) subject to frictional contacts against smooth implicit sur
A traffic simulation game exploring how small changes to roads affect cyclists, transit users, pedestrians, and drivers.
A/B Street Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game expl
Fast shortest path calculations for Rust
Fast Paths The most famous algorithms used to calculate shortest paths are probably Dijkstra's algorithm and A*. However, shortest path calculation ca
High-performance automatic differentiation of LLVM.
The Enzyme High-Performance Automatic Differentiator of LLVM Enzyme is a plugin that performs automatic differentiation (AD) of statically analyzable
Network simulation in Rust
netsim - A Rust library for network simulation and testing (currently linux-only). netsim is a crate for simulating networks for the sake of testing n
A simple, cross-platform GUI automation module for Rust.
AutoPilot AutoPilot is a Rust port of the Python C extension AutoPy, a simple, cross-platform GUI automation library for Python. For more information,
A work-in-progress, open-source, multi-player city simulation game.
Citybound is a city building game with a focus on realism, collaborative planning and simulation of microscopic details. It is independently developed