A cross-platform launcher for Fish Fight 🐠

Overview

Fish Fight Launcher

Build Status License Discord

A cross-platform launcher for Fish Fight.

gui_preview

Features

  • Install and launch (via GUI/CLI)
  • Auto updates
  • Mod management

Download

See available releases.

Build from source

# Build CLI
$ cd cli/
$ cargo build --release
# Build GUI
$ cd gui/
$ yarn install --ignore-engines
$ yarn tauri build

CLI

cli_preview

Usage

fish-launcher-cli [OPTIONS] <SUBCOMMAND>
OPTIONS:
    -v, --verbose    Increase logging verbosity
    -h, --help       Print help information
    -V, --version    Print version information

SUBCOMMANDS:
    list       List available releases
    install    Download and install the game
    launch     Launch the game
    help       Print this message or the help of the given subcommand(s)

Examples

List available releases:

fish-launcher-cli

Install the latest version:

fish-launcher-cli install

Launch the game:

fish-launcher-cli launch

License

All code is licensed under The MIT License or Apache 2.0 License.
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Comments
  • SDL2.dll error

    SDL2.dll error

    When opening the executable I get the following error: "code execution cannot continue because sdl2.dll was not found." I don't know if I forgot to install some program necessary to run the game.

    bug 
    opened by zTecna 4
  • Version List Broken

    Version List Broken

    The version list updated automatically by CI now contains a redirect instead of a list of versions:

    {
      "message": "Moved Permanently",
      "url": "https://api.github.com/repositories/379429942/releases",
      "documentation_url": "https://docs.github.com/v3/#http-redirects"
    }
    

    This actually causes the launcher to crash at startup.

    It might have been the fishfolk rename. Looks like we probably just need to update the secret for CI.

    opened by zicklag 1
  • feat(gui): add uninstall button

    feat(gui): add uninstall button

    uninstall-button.webm

    For testing pre-release versions of the game, I was thinking we could setup CI for Jumpy to publish to a release every time we push to main. Since it'd be the same Jumpy Developer Preview release every time we push, overwriting the old assets, you have to be able to uninstall the old version if you want to re-download the new version.

    It's the quickest way forward to get the raw functionality needed, and we can add a much better UX later

    opened by zicklag 0
  • Special Handling For Developer Preview

    Special Handling For Developer Preview

    Right now the developer preview build will pop up as the latest release for Jumpy. I'm not sure if it will stay that way once we make more releases, but either way we should have a good way to differentiate the pre-release builds from the stable release builds, and avoid automatically installing a pre-release if a user just wants to install the latest stable.

    opened by zicklag 0
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