There is currently a tree-walking interpreter called bird
in progress, but the plan is to have a bytecode vm in the end
language_name is a small embeddable scripting language
language_name is inspired by Javascript, Lox, Lua, Python, Rust and more
Reference
Overview
Declaring variables using let
let hello = 4;
Semicolons are needed :)
let test = 5;
let another = 4;
The language has strings, numbers, arrays, objects and null and booleans
let string = "hallo";
let number = 4;
let array = [];
let object = {};
let _null = null;
let bool = true;
You access properties on objects using .
let obj = {};
obj.hi = "hi!";
Functions are first class
let obj = {};
obj.hello = helloFn;
obj.hello();
Functions are declared using fn
fn greet(name) {
return "hello, " + name;
}
Functions are closures
Comments using #
# hi!
Multiline comments using ##
until ##
##
hi
comment
##
There are many native functions, that can easily be customized and added/removed by the host
# rocket game
turnRocketLeft(29);
turnRocketRight(32);
# chat bot
message.respond("hi");
# dangerous http requests
fn callback(html) {
print(html);
}
fetch("https://github.com/Nilstrieb", callback);
Basic arithmetic and boolean logic is available
let a = 5;
let b = 5;
print(a + b / b * b - a % b);
print(true and false or false or true and false);
Loops and conditionals
let x = true;
if x {
print("true!");
} else {
print("false :(");
}
loop {
while 1 > 5 {
print("yeet");
break;
}
# no for loops for now, but will be added (probably like python)
}
_ is dynamically and strongly typed
Detail
Reserved Keywords
Statements
fn
let
if
else
loop
while
for
break
Values
true
false
null
Operators
not
and
or
Operators
==
>=
>
<=
<
!=
+
-
*
/
%