A Graph implemented using nothing but `Vec`s in rust

Overview

VecGraph

A Graph implemented using nothing but Vecs in rust.

Details

The graph is implemented using two Vecs: nodes and edges.

nodes stores "nodes". which are just data points. edges stores EdgeDatas. Which is just a Vec of usize. representing all the indices of nodes that a particular node points to. The node and its edges are associated by having the same index. so edges of the node at index 0 are present in the EdgeData at index 0.

For Example Let's say we have a graph with four nodes. So we would have four items in the nodes Vec, and four EdgeData items in the edges Vec.

nodes = [Node0, Node1, Node2, Node3]
edges = [EdgeData0 = [], EdgeData1 = [], EdgeData2 = [], EdgeData3 = []]

Remember that EdgeData is just a Vec of usize.

Now let's say that Node0 is connected to Node1 and Node3, and that Node3 is connected to Node0 and Node2. Our Graph will look like this:

nodes = [Node0, Node1, Node2, Node3]
edges = [EdgeData0 = [1, 3], EdgeData1 = [], EdgeData2 = [], EdgeData3 = [0, 2]]
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