10 Repositories
Rust webgl Libraries
Kiomet.com real-time strategy game
Kiomet.com Kiomet.com is an online multiplayer real-time strategy game. Command your forces wisely and prepare for intense battles! Build Instructions
Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL
ten-minute-physics-rs reimplements Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL. Compared with the source pure Javascript im
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
SDF Viewer (demo below) A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library. A Signed Distance Fu
Mk48.io is an online multiplayer naval combat game, in which you take command of a ship and sail your way to victory
Mk48.io Game Mk48.io is an online multiplayer naval combat game, in which you take command of a ship and sail your way to victory. Watch out for torpe
Bevy engine + miniquad render plugin
Bevy engine + miniquad renderer This is a plugin for Bevy engine that replaces default windowing and rendering plugins with miniquad based one. Usage
Parametric surfaces drawn using the Rust + WASM toolchain with WebGL, React, and TypeScript.
Parametric Surfaces in the Browser My.Movie.3.mp4 Wanted to experiment with WebGL using the Rust + WASM toolchain, with React and TypeScript to glue e
A place to start when building webgl apps in Bevy. Use this to avoid writing the boilerplate.
Template Bevy project with WebGL enabled Prerequisites cargo install cargo-make Build and serve WASM version Set your local ip address in Makefile.to
🖼 A Rust library for building user interfaces on the web with WebGL.
wasm-ui Hey! Welcome to my little experiment. It's a Rust library for building user interfaces on the web. You write the interface in Rust, and wasm-u
2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in Rust with WASM + WebGL
pcisph-wasm 2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in Rust with WASM + WebGL Reimplementation of my previous Ru
unrust - A pure rust based (webgl 2.0 / native) game engine
unrust A pure rust based (webgl 2.0 / native) game engine Current Version : 0.1.1 This project is under heavily development, all api are very unstable