11 Repositories
Rust shaders Libraries
Signed distance functions + Rust (CPU & GPU) = ❤️❤️
sdf-playground Signed distance functions + Rust (CPU & GPU) = ❤️❤️ Platforms: Windows, Mac & Linux. About sdf-playground is a demo showcasing how you
Compile your WebAssembly programs into SPIR-V shaders
wasm2spirv - Compile your WebAssembly programs into SPIR-V shaders Warning wasm2spirv is still in early development, and not production ready. This re
Cross-platform compute shader engine
wgpu-compute-toy This is the compute shader engine for https://compute.toys As well as running on the web via WebAssembly and WebGPU, it can run nativ
3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
3D-Cellular-Automata-WGPU 3d Cellular Automata using WGPU in Rust (for the web and using compute shaders) The branches are very messy... I recommend y
Parallax mapping shaders (relief and POM) for the bevy game engine
Bevy parallax mapping parallax mapping is a graphical effect adding the impression of depth to simple 2d textures by moving the texture's pixel around
Rust crate for creating filters with DirectX shaders. Includes Scale, Color conversion using DirectX api.
DxFilter Scale and ColorConversion done with DirectX filters. You can also create your own filters with the provided api. Crate contains various tools
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
SDF Viewer (demo below) A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library. A Signed Distance Fu
A support tool for creating shaders that display pixel arts.
dot2shader -- PRE-BUILD PAGE IS HERE -- A tool for generating shaders displaying pixel art textures in Shadertoy and twigl. Quick start Go to pre-bu
Toy library for neural networks in Rust using Vulkan compute shaders
descent Toy library for neural networks in Rust using Vulkan compute shaders. Features Multi-dimensional arrays backed by Vulkan device memory Use Rus
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
🐉 rust-gpu Rust as a first-class language and ecosystem for GPU graphics & compute shaders Current Status 🚧 Note: This project is still heavily in d
Sample code for compute shader 101 training
Sample code for Compute Shader 101 This repo contains sample code to help you get started writing applications using compute shaders.